Staredit Network > Forums > Modding Projects > Topic: Code: Xanadu
Code: Xanadu
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Jun 8 2009, 9:44 pm
By: Biophysicist  

Jun 13 2009, 3:19 am l)ark_ssj9kevin Post #21

Just here for the activity... well not really

Is it like, preplaced tiles or is it creep/pylon aura?



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Jun 13 2009, 11:29 am Biophysicist Post #22



The virtual world is the left half of the map. Reality is the right half. So preplaced tiles.



None.

Jun 20 2009, 7:01 pm Biophysicist Post #23



ForTheSwarm, you are out of PM space, so I am posting the current version of the EXE here for you. Download it and get started on balancing, please. My retarded test map is also attached; the mod will not work properly on any other map. It must be played in UMS mode.

EDIT: Apparently there's still some glitches left to work out.

Post has been edited 4 time(s), last time on Jun 25 2009, 1:13 pm by TassadarZeratul.



None.

Jun 25 2009, 1:21 am Biophysicist Post #24



Demo of the XDF has been released! I have attached it. Still no more maps available yet.

EDIT: Damn, ForTheSwarm broke some of the units while balancing the mod. I need to fix it.

EDIT2: Fixed.

Post has been edited 3 time(s), last time on Jun 26 2009, 9:19 pm by TassadarZeratul.



None.

Jun 26 2009, 9:20 pm Biophysicist Post #25



Updated to fix a few minor bugs Hercanic found, mostly strings. You'll have to re-DL it.

FTS, this is the current version, btw. It was based off of your version, so your balancing changes are there.



None.

Aug 26 2009, 6:32 pm Biophysicist Post #26



Progress update: All three races are completed. The mod will be released after FTS finishes balancing it and we get portaits/sounds/custom building GRPs done.



None.

Feb 1 2010, 11:54 pm ImagoDeo Post #27



ETA? The project has been inactive for over three months...



None.

Feb 2 2010, 12:01 am Biophysicist Post #28



ETA, never.



None.

Feb 2 2010, 5:33 pm ImagoDeo Post #29



Quote from name:TassadarZeratul
ETA, never.

Crap. It looked good. Q_Q



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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