Staredit Network > Forums > Games > Topic: StarCraft Card Game
StarCraft Card Game
Mar 17 2009, 11:46 pm
By: ClansAreForGays
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How many seperate decks of cards should a single player have for 1 game?
How many seperate decks of cards should a single player have for 1 game?
Answer Votes Percentage % Voters
1 17
 
81%
2 4
 
20%
None.
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Poll has 21 votes. You can vote for at most 1 option(s).

Mar 8 2012, 6:33 pm ClansAreForGays Post #121



Don't have a job at the moment, so I definitely have time to get back into this. I've given a lot of thought to things. I pictured how the game would play out, and realized there would be too much "Search your deck for X card" in any given turn. This has led me to a few major changes. Everything in the original post other than the different card types will need to be re-written.

- Anything that searches the deck will be done in 1 specific phase. All searches will be done at one time, and the deck will only need to be shuffled at the end of this phase. Often card games get to a point where half the match is searching and shuffling.

- New 'dominoes' design direction. When a card is played, where it is played will have almost as big an impact as what is played. When you see people playing, you'll notice clusters of cards touching each other. Where they connect will have significance. Note: I am not saying that this will require a mat with special locations for cards, just that a card's position in relation to another is important.

- The only thing you start with now is a headquarters, no workers.

- Trying to think of a new card type that must be played as soon as drawn.




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