Staredit Network > Forums > Modding Projects > Topic: Special Forces Mod
Special Forces Mod
Jan 8 2009, 2:00 am
By: modmaster50  

Jan 17 2009, 9:43 pm A_of-s_t Post #21

aka idmontie

Okay good. I'd recommend unit specific upgrades for this type of game.



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Mar 1 2009, 2:33 pm Magicide Post #22

Sleeping wolves wake hungry.

I realise I'm a bit late for this.

But sick, you're using my marine grps! =D




Mar 11 2009, 12:24 am modmaster50 Post #23



xD!

I havent been around much recently because my comps been kinda funny. It had like 5gb free out of 150gb and it ran super slow. I performed a wipe and Im not completely done setting everything up yet. Will release the public beta when I reinstall starcraft and all of my modding tools.



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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