Staredit Network > Forums > SC1 Map Showcase > Topic: TronCraft
TronCraft
Dec 28 2008, 12:29 pm
By: Devourer  

Dec 28 2008, 12:29 pm Devourer Post #1

Hello

Hi,
first of all: this map is not made by me, it's made by a friend ( General_Raynor ), I just gave him the (epic) sounds.

This map is based on the light-cycle bikes from Tron (a movie).

Settings:
  • You can choose between 4 speed-modes
  • You can start a game with a Obstacle
  • Your bike can shot missiles which can kill players and walls, Missiles costs gas!
  • Missiles can be deactivated
  • You can kill the loosers when you won :)




Screenshots:

Epic reaction-battles


Controls

Download:
Download from SEN

Post has been edited 2 time(s), last time on Nov 10 2009, 2:06 pm by DeVouReR.



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Dec 28 2008, 5:38 pm l)ark_ssj9kevin Post #2

Just here for the activity... well not really

This was already done, if I recall correctly.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 28 2008, 6:26 pm ClansAreForGays Post #3



Does this one use zealots instead of interceptors?




Dec 28 2008, 7:06 pm TemPesT- Post #4



Angelfarto made another very fun Tron map. but i should try this one out.




Dec 28 2008, 11:41 pm Biophysicist Post #5



You should use mineral loss detection to make the response time more faster. Set both players to have 3 minerals, and set the Firebat's cost to 2 minerals and the Ghost's cost to 3 minerals. Then, if a player has 1 mineral, that means they built a Firebat, and if a player has 0 minerals, they built a Ghost. Then, you can use Accumulates to figure out when a player builds something instead of Bring/Command, which is faster because it detects it when you press the button, not 1 second after when the unit finishes building.



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[03:09 pm]
DarkenedFantasies -- As for the 0 bytes zip, you just rename the file extension of any 0-byte file to zip. I however had to make it 1 byte because SEN throws an error when uploading a 0 bytes file.
[03:07 pm]
DarkenedFantasies -- On Win10, when I right-click > New > Compressed Folder, I get the 22B file that I had. This is only the EOCD header, with the magic number 0x06054B50 and the remaining 18 bytes are null.
[08:36 am]
NudeRaider -- DarkenedFantasies
DarkenedFantasies shouted: i was typing 0KB as shorthand for 0.02KB, but what would you be curious about? could simply be any type of empty file that's had the file extension renamed to zip. with 0 bytes of data, there's nothing at all to investigate.
yes. That's already 2 things I'd investigate. :lol: Also still interested at 20 Bytes because the smallest I can get is 82.
[07:11 am]
DarkenedFantasies -- here ya go, I updated it to a 0KB zip file... or is it truly 0KB this time? hmmmmmmm...
[07:07 am]
DarkenedFantasies -- i was typing 0KB as shorthand for 0.02KB, but what would you be curious about? could simply be any type of empty file that's had the file extension renamed to zip. with 0 bytes of data, there's nothing at all to investigate.
[06:34 am]
NudeRaider -- DarkenedFantasies
DarkenedFantasies shouted: Ultraviolet There are 5 downloads on my 0KB zip file, so I think a bunch of those gotta be bots or dummies.
tbh if I noticed this I'd probably download out of curiosity because zip has overhead, so 0 bytes ain't possible
[12:56 am]
Ultraviolet -- people searchin for treasure
[2026-1-26. : 7:32 pm]
DarkenedFantasies -- Ultraviolet
Ultraviolet shouted: surprising quantity of downloads on some of them
There are 5 downloads on my 0KB zip file, so I think a bunch of those gotta be bots or dummies.
[2026-1-26. : 5:58 pm]
l)ark_ssj9kevin -- that should be the new melee map meta: asymmetric resource availability! one player doesn't have gas and has to rush to win. Esports hire me
[2026-1-26. : 5:57 pm]
l)ark_ssj9kevin -- imagine being purple and facing teal lmao
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