Staredit Network > Forums > SC1 Map Showcase > Topic: TronCraft
TronCraft
Dec 28 2008, 12:29 pm
By: Devourer  

Dec 28 2008, 12:29 pm Devourer Post #1

Hello

Hi,
first of all: this map is not made by me, it's made by a friend ( General_Raynor ), I just gave him the (epic) sounds.

This map is based on the light-cycle bikes from Tron (a movie).

Settings:
  • You can choose between 4 speed-modes
  • You can start a game with a Obstacle
  • Your bike can shot missiles which can kill players and walls, Missiles costs gas!
  • Missiles can be deactivated
  • You can kill the loosers when you won :)




Screenshots:

Epic reaction-battles


Controls

Download:
Download from SEN

Post has been edited 2 time(s), last time on Nov 10 2009, 2:06 pm by DeVouReR.



Please report errors in the Staredit.Network forum.

Dec 28 2008, 5:38 pm l)ark_ssj9kevin Post #2

Just here for the activity... well not really

This was already done, if I recall correctly.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 28 2008, 6:26 pm ClansAreForGays Post #3



Does this one use zealots instead of interceptors?




Dec 28 2008, 7:06 pm TemPesT- Post #4



Angelfarto made another very fun Tron map. but i should try this one out.




Dec 28 2008, 11:41 pm Biophysicist Post #5



You should use mineral loss detection to make the response time more faster. Set both players to have 3 minerals, and set the Firebat's cost to 2 minerals and the Ghost's cost to 3 minerals. Then, if a player has 1 mineral, that means they built a Firebat, and if a player has 0 minerals, they built a Ghost. Then, you can use Accumulates to figure out when a player builds something instead of Bring/Command, which is faster because it detects it when you press the button, not 1 second after when the unit finishes building.



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[07:20 am]
RIVE -- #MBWMGA
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[2026-7-12. : 7:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[2026-7-12. : 5:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[2026-7-12. : 5:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[2026-7-12. : 4:57 pm]
Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
Please log in to shout.


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