Staredit Network > Forums > SC1 Map Showcase > Topic: TronCraft
TronCraft
Dec 28 2008, 12:29 pm
By: Devourer  

Dec 28 2008, 12:29 pm Devourer Post #1

Hello

Hi,
first of all: this map is not made by me, it's made by a friend ( General_Raynor ), I just gave him the (epic) sounds.

This map is based on the light-cycle bikes from Tron (a movie).

Settings:
  • You can choose between 4 speed-modes
  • You can start a game with a Obstacle
  • Your bike can shot missiles which can kill players and walls, Missiles costs gas!
  • Missiles can be deactivated
  • You can kill the loosers when you won :)




Screenshots:

Epic reaction-battles


Controls

Download:
Download from SEN

Post has been edited 2 time(s), last time on Nov 10 2009, 2:06 pm by DeVouReR.



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Dec 28 2008, 5:38 pm l)ark_ssj9kevin Post #2

Just here for the activity... well not really

This was already done, if I recall correctly.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 28 2008, 6:26 pm ClansAreForGays Post #3



Does this one use zealots instead of interceptors?




Dec 28 2008, 7:06 pm TemPesT- Post #4



Angelfarto made another very fun Tron map. but i should try this one out.




Dec 28 2008, 11:41 pm Biophysicist Post #5



You should use mineral loss detection to make the response time more faster. Set both players to have 3 minerals, and set the Firebat's cost to 2 minerals and the Ghost's cost to 3 minerals. Then, if a player has 1 mineral, that means they built a Firebat, and if a player has 0 minerals, they built a Ghost. Then, you can use Accumulates to figure out when a player builds something instead of Bring/Command, which is faster because it detects it when you press the button, not 1 second after when the unit finishes building.



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[07:10 pm]
DarkenedFantasies -- yeah it's a file size limit, around 2MB. there are files in the database that are larger than this, so I guess the limit has been reduced over time or there are hidden criteria
[2026-1-22. : 6:39 pm]
DarkenedFantasies -- it does seem to be a file size limit. Uploading a 31MB zip of multiple maps also fails, but a 350KB zip of my mod's plugins (without the 8.5MB mpq) went through.
[2026-1-22. : 7:11 am]
NudeRaider -- that's probably just SEN acting up
[2026-1-22. : 2:55 am]
DarkenedFantasies -- is there a file size limit or something? Uploading a 9MB zip file fails silently, but uploading a 1MB map worked fine.
[2026-1-21. : 11:50 pm]
Vrael -- purple might be missing a vespene geyser tho
[2026-1-21. : 11:50 pm]
Vrael -- why does it need an excuse? it looks like a starcraft map to me
[2026-1-21. : 11:26 pm]
Excalibur -- https://staredit.net/uploads/database/00032_IMAGES/00006524-1452572-5232397.png There is literally no reasonable excuse for this.
[2026-1-21. : 7:36 pm]
Ultraviolet -- goodness gracious, always such a dick
[2026-1-21. : 5:02 pm]
Excalibur -- Well for starters you could read some of the basic guides in the melee section and stop uploading absolute garbage
[2026-1-21. : 4:25 pm]
Daniel_Evan -- how do i erase a map and repost it?
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