Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: Lurker Eggs Plz Help
Lurker Eggs Plz Help
Nov 10 2008, 3:16 am
By: joris  

Nov 10 2008, 3:16 am joris Post #1



Hiya, I want to place some lurker eggs just like in the map ICCup Plasma1.0.scx
How can I make that possible to get lurkereggs in melee mode.
Im jusing SCMdraft.
Btw, is plasma the first map that uses lurk eggs?


If any one can help me plz post!!



None.

Nov 10 2008, 7:53 am BeDazed Post #2



P12 Unit sprites. Nuff said.



None.

Nov 10 2008, 9:22 pm Vi3t-X Post #3



And then of course, invincibility...



None.

Dec 8 2008, 8:50 pm Decency Post #4



Except they aren't invincible. The whole map is based on the fact that the eggs can be killed...

If you just place the sprite, they won't be targetable.



None.

Dec 8 2008, 9:19 pm Chef Post #5



This is a month late... but since the thread has been bumped, here is a guide for anyone still curious about the answer.

http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=20

It says 'buildings,' but the same applies for units.



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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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