Staredit Network > Forums > Null > Topic: WAV Files
WAV Files
Sep 10 2007, 8:01 am
By: SteamBoy  

Sep 10 2007, 8:01 am SteamBoy Post #1



anyone know where there is some good sound files for map making, like noise's basicly like a door shutting or something or like a warp sound I dont know. anyone want to help me out?



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Sep 10 2007, 8:13 am Ateo Post #2



Here...try this site:

http://www.meanrabbit.com/wavhtml/wavepage3.htm



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Sep 10 2007, 8:29 am LemonFang Post #3



Here is a plethora of sounds and loops...

Click me!



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Sep 10 2007, 10:19 am Fisty Post #4



findsounds may have something too



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Sep 10 2007, 1:04 pm Falkoner Post #5



I think I prefer flashkit (second post) it has any sounds you could need, it also has a lot of good music loops as well.



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Sep 10 2007, 11:43 pm frazz Post #6



With the BW sound utility you can get any sounds that are already in SC BW.

Go here
Under Related Links at the bottom left click on Starcraft Sound Utility



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Sep 11 2007, 12:01 am dwarthing Post #7



Actually one of my favorite ways to get sounds is to go into the files of other games you may have installed on your computer. Stuff like CS 1.6 and the like. They usually have short sound effects ideal for map making.



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Sep 11 2007, 10:57 pm SteamBoy Post #8



Thanks everyone for your help, but I took dwarthing's idea, and used sound's from conquer 2.0, they got good sounds! ^_^ ideal for my map too haha.

But thank you all for your time and effort vary much appreciated.



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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