Staredit Network > Forums > Null > Topic: Map Production Outline
Map Production Outline
Jun 19 2008, 6:06 pm
By: Snipe)r(  

Jun 19 2008, 6:06 pm Snipe)r( Post #1



Hey guys, didnt want to post this in Map Production cause its not a map, its a question. There used to be a outline for Map Production to follow when you were putting your map in the forums. Does anyone have a copy of that outline?



None.

Jun 20 2008, 2:55 am Impeached Post #2



Make one yourself. Use these:
Collapsable Box
The above with quote boxes to efficiently organize information, preferably combined with many screenshots cropped to a small size, as not to clutter the topic.

Example: http://www.staredit.net/topic/3310/ [/shameless advertising]



None.

Jun 20 2008, 3:14 am O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

This?

Code
[quote][line][size=14][color=white]Title[/size][/color][line]
Brief description



[line][size=10][color=white]Specifications[/size][/color][line]

[size=7][color=green]-Players[/size][/color]
•Alt-7 for bullet

[size=7][color=green]-Map tileset[/size][/color]
•Alt-7 for bullet

[size=7][color=green]-Map size[/size][/color]
•Alt-7 for bullet

[size=7][color=green]-Add your own[/size][/color]
•Alt-7 for bullet



[line][size=10][color=white]Storyline / Introduction[/size][/color][line]
What would the Players do in this game?



[line][size=10][color=white]Features[/size][/color][line]

[size=7][color=green]-Player Interface[/size][/color]
How will the Players play the game?

[size=7][color=green]-What's new in your map that others have not done before?[/size][/color]
•Alt-7 for bullet


[line][size=10][color=white]Details[/size][/color][line]

[size=7][color=green]-Characters[/size][/color]
•Alt-7 for bullet

[size=7][color=green]-Weapons[/size][/color]
•Alt-7 for bullet

[size=7][color=green]-Items[/size][/color]
•Alt-7 for bullet

[size=7][color=green]-Spells[/size][/color]
•Alt-7 for bullet

[size=7][color=green]-Add your own[/size][/color]
•Alt-7 for bullet



[line][size=10][color=white]Screenshots / Demo[/size][/color][line]

[img]http://www.staredit.net/images/stareditnet.gif[/img]
[i]Change link of image and add description[/i]



[line][size=10][color=white]Download[/size][/color][line]

[SIZE=12][URL=http://www.staredit.net/]Link[/URL][/SIZE]



[line][URL=http://www.staredit.net/index.php?showtopic=23034]Made with Showcase Template (keep this link to help propagate this template or you get smitten!)[/URL][/quote]




TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 20 2008, 4:54 am Snipe)r( Post #4



ya thanks!

Offtopic: I hate your title... i hate remembering that damn game...



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[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
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