D I A B L O 1


Quote
Thank goodness you've returned!
Much has changed since you lived here, my friend. All was peaceful until the dark riders came
and destroyed our village. Many were cut down where they stood, and those who took up arms were
slain or dragged away to become slaves - or worse. The church at the edge of town has been
desecrated and is being used for dark rituals. The screams that echo in the night are inhuman,
but some of our townsfolk may yet survive. Follow the path that lies between my tavern and the
blacksmith shop to find the church and save who you can.
Perhaps I can tell you more if we speak again. Good luck.
Much has changed since you lived here, my friend. All was peaceful until the dark riders came
and destroyed our village. Many were cut down where they stood, and those who took up arms were
slain or dragged away to become slaves - or worse. The church at the edge of town has been
desecrated and is being used for dark rituals. The screams that echo in the night are inhuman,
but some of our townsfolk may yet survive. Follow the path that lies between my tavern and the
blacksmith shop to find the church and save who you can.
Perhaps I can tell you more if we speak again. Good luck.
Gameplay:
- Walk around with your Hero Unit (uh, how special...).
- Buy Items in the Village called Tristram.
- Meet Enemies inside the Dungeon.
- Fight with a
turn basedunique real time System - Find Items and gain Experience while slaying the Creatures of Evil.
- Increase your Strength, Dexterity, Magic and Vitality
Hero Classes:
- Warrior
- Rogue
Items:
- 61 Base Items
- 52 Prefixes (max. 1 per Base Item)
- 73 Suffixes (max. 1 per Base Item)
-> a few thousand possible items (= nearly 240k - unlogical ones)
prefixes and suffixes are more free than before. you can nearly find everything on everything (only damage%/armor% are sticked to weapon/armor) - Many "Unique Items" (not yet)
- 6 Potions
- Wear a Helmet, an Armor, 2 Rings, 1 Amulett and a Weapon with or without a Shield
- Carry additional Items within your Inventory
- Repair your Items before they break. Every Item has its own Durability which can be decreased during a fight
Enemies:
- 88 different normal Enemies try to kill you in a 1 on 1 up to 4 on 1.
- 16 main Dungeons filled with different Enemies. Every "New Game" will create up to 8 different random Enemies in each Dungeon Level.
Changes from the original Diablo:
- no Sorceror
- less Spells
- more useful Uniques
- less Pre- and Suffixes
- no Resistances
- Singleplayer only
- Items cannot be dropped
- different Gameplay
- 3 difficulty modes in Singleplayer
- maybe it will cause big lags (I have no experience with DC-systems that are insane huge)
Technical Details:
- Singleplayer
in Multiplayer (battle.net/ipx/...) - Jungle - 256 x 256
- many many Variables used in the DC Systems
- Tons of Triggers
- Player can change which values will be displayed in leaderboard/ore/gas amount
- 1 Item consist out of 2 DC values
- 15 variables that store the information about which monsters can appear in the dungeon levels
- Strength, Dexterity, Magic, Vitality stats, item's durability will be displayed with mineral fields
Progress: (atm: >60.000 triggers)
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Currently working on:
setting up fights while walking by enemies inside the dungeon
The needed Screenshots that this map exists:
picture of pre alpha tristram (you can see payne's path out of his Diablo II project):

picture of my triggers (I learned to map like Tuxlar: scmdraft2 + notepad++ + modified version of tuxlar's macros [msg me, if you want that file OR you have a look here]):

(un)interesting stats for myself:
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Post has been edited 51 time(s), last time on Dec 22 2009, 1:27 pm by Ahli.
