Staredit Network > Forums > SC1 Map Showcase > Topic: Egg Ball v2
Egg Ball v2
May 12 2008, 12:02 am
By: Demented Shaman
Pages: < 1 « 174 >
 

Options
Pages: < 1 « 174 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:04 am]
Oh_Man -- yeh essentially the mutalisk ball's effective HP is a LOT lower vs that
[03:04 am]
Vrael -- cause like AttackUnitByID(ID_of_damaged_muta); is a lot different than clicking on it visually in the stack
[03:03 am]
Oh_Man -- tru
[03:03 am]
Vrael -- idk how even an AI would do that without direct memory access
[03:03 am]
Oh_Man -- it wuldnt surprise me if this thing starts essentially "solving" SCBW, or at the very least discovering new metas
[03:03 am]
Vrael -- well if you have BWAPI information you can do the zerg muta ball thing
[03:02 am]
Oh_Man -- so far it's shown u can dmoniate toss with completely non-traditional units AND its shown u can shutdown zerg muta-ball without building a single missile turret
[03:02 am]
Vrael -- individually healing marines with a single medic micro was pretty cool
[03:01 am]
Vrael -- like scv-repair micro rush or something
[03:01 am]
Vrael -- well I want to see it put its 6000 apm to good use, by destroying humans in interesting ways
Please log in to shout.


Members Online: Oh_Man, Vrael, Symmetry