Staredit Network > Forums > Modding Assistance > Topic: Firegraft and MPQDraft Not actually changing units
Firegraft and MPQDraft Not actually changing units
Sep 3 2007, 4:10 pm
By: evixian  

Sep 3 2007, 4:10 pm evixian Post #1



Alright, I punched into Firegraft a couple things from the tutorial stickied here, and I made a supply depot that nuked. I copied all requirements and whatnot from other units to make sure that they would work. When I put it into MPQDraft, the units were the original units. Since the supply depot didn't work, I tested a SCV that could build SCVs, but no, that didn't work either.

Any idea what I should do?



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Sep 3 2007, 4:16 pm WoAHorde Post #2



If I'm correct, nukes are hard coded to be launched from ghosts and built from nuclear silos.



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Sep 3 2007, 5:50 pm Fyrinite Post #3



Do not run a Firegraft mod from MPQDraft. It won't apply. Save it as an exe.



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Sep 3 2007, 6:03 pm DT_Battlekruser Post #4



The tutorial's steps for running a MemGraft 1.12b patch as an EXE should give you basic information, but really that tutorial predates Firegraft by a few years. We need a Firegraft tutorial now =/

Hah, when I first wrote that tutorial, it was Starcraft 1.10 and you loaded MemGraft patches through WinMPQ via the QDP and MEM files.


Post has been edited 1 time(s), last time on Sep 3 2007, 6:03 pm by DT_Battlekruser.



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Sep 3 2007, 6:36 pm Fyrinite Post #5



wow, thats back when I started modding. makes me feel like I've been around longer than I really have.



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Sep 3 2007, 6:50 pm DT_Battlekruser Post #6



Lol, I remember when I was the most advanced modder on SEN.

That was a long time ago :lol: You modders have totally surpassed me ^^




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Sep 18 2007, 2:20 am Syphon Post #7



Quote from DT_Battlekruser
Lol, I remember when I was the most advanced modder on SEN.

That was a long time ago :lol: You modders have totally surpassed me ^^

You were a modder? o.0



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Sep 18 2007, 7:38 am bajadulce Post #8



Quote from DT_Battlekruser
Lol, I remember when I was the most advanced modder on SEN. That was a long time ago :lol:
Yes, you pretty much ran the mod forum. Tho, I remember when anything mod related was taboo and forbidden at SEN. SEN was very anti-mod in it's beginnings.

Ok sorry bout the spamming, just had to throw that in there. :)

good job w/ the tutorials... they're very needed/useful even if some of them are outdated. I know Ojan always wanted us to do something for SCU's Ai section, but we just never got around to it. Maybe sometime this winter I can find time to put something together. ... Ahh just think of all the tutorials that will be needed for SC2 modding :)



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Sep 27 2007, 11:12 pm Fisty Post #9



Quote from bajadulce
Quote from DT_Battlekruser
Lol, I remember when I was the most advanced modder on SEN. That was a long time ago :lol:
Yes, you pretty much ran the mod forum. Tho, I remember when anything mod related was taboo and forbidden at SEN. SEN was very anti-mod in it's beginnings.

Ok sorry bout the spamming, just had to throw that in there. :)

good job w/ the tutorials... they're very needed/useful even if some of them are outdated. I know Ojan always wanted us to do something for SCU's Ai section, but we just never got around to it. Maybe sometime this winter I can find time to put something together. ... Ahh just think of all the tutorials that will be needed for SC2 modding :)
*pulls out whip* shadowflare and evreryone else better get cracking...I have some sick ideas for SC2.



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Sep 28 2007, 12:08 am FlyingHat Post #10



Blizzard is releasing a modding program with a new mapping program.
I dont know what it will be like though.



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Sep 29 2007, 11:40 pm Fisty Post #11



Hopefully it wont suck as much as wc3 trigger system...when I looked at it all I saw was gibberish about True and False.

Post has been edited 1 time(s), last time on Sep 30 2007, 11:13 am by Deathman101.



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[11:10 pm]
NimoStar -- But Terran players did win the game against the bot. So it is conclusive, Terran OP ;)=
[11:09 pm]
NimoStar -- They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
[10:37 pm]
NudeRaider -- Vrael
Vrael shouted: wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
Well yes and no. The apm made him win the battle, but I'm not convinced a pro player can't account for that. He got caught with his pants down so it's not really representative of a prepared player. And the extra economy absolutely would've mattered if that push didn't almost immediately end the game.
[09:54 pm]
Symmetry -- rigged
[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
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