Staredit Network > Forums > Modding Assistance > Topic: Firegraft and MPQDraft Not actually changing units
Firegraft and MPQDraft Not actually changing units
Sep 3 2007, 4:10 pm
By: evixian  

Sep 3 2007, 4:10 pm evixian Post #1



Alright, I punched into Firegraft a couple things from the tutorial stickied here, and I made a supply depot that nuked. I copied all requirements and whatnot from other units to make sure that they would work. When I put it into MPQDraft, the units were the original units. Since the supply depot didn't work, I tested a SCV that could build SCVs, but no, that didn't work either.

Any idea what I should do?



None.

Sep 3 2007, 4:16 pm WoAHorde Post #2



If I'm correct, nukes are hard coded to be launched from ghosts and built from nuclear silos.



None.

Sep 3 2007, 5:50 pm Fyrinite Post #3



Do not run a Firegraft mod from MPQDraft. It won't apply. Save it as an exe.



None.

Sep 3 2007, 6:03 pm DT_Battlekruser Post #4



The tutorial's steps for running a MemGraft 1.12b patch as an EXE should give you basic information, but really that tutorial predates Firegraft by a few years. We need a Firegraft tutorial now =/

Hah, when I first wrote that tutorial, it was Starcraft 1.10 and you loaded MemGraft patches through WinMPQ via the QDP and MEM files.


Post has been edited 1 time(s), last time on Sep 3 2007, 6:03 pm by DT_Battlekruser.



None.

Sep 3 2007, 6:36 pm Fyrinite Post #5



wow, thats back when I started modding. makes me feel like I've been around longer than I really have.



None.

Sep 3 2007, 6:50 pm DT_Battlekruser Post #6



Lol, I remember when I was the most advanced modder on SEN.

That was a long time ago :lol: You modders have totally surpassed me ^^




None.

Sep 18 2007, 2:20 am Syphon Post #7



Quote from DT_Battlekruser
Lol, I remember when I was the most advanced modder on SEN.

That was a long time ago :lol: You modders have totally surpassed me ^^

You were a modder? o.0



None.

Sep 18 2007, 7:38 am bajadulce Post #8



Quote from DT_Battlekruser
Lol, I remember when I was the most advanced modder on SEN. That was a long time ago :lol:
Yes, you pretty much ran the mod forum. Tho, I remember when anything mod related was taboo and forbidden at SEN. SEN was very anti-mod in it's beginnings.

Ok sorry bout the spamming, just had to throw that in there. :)

good job w/ the tutorials... they're very needed/useful even if some of them are outdated. I know Ojan always wanted us to do something for SCU's Ai section, but we just never got around to it. Maybe sometime this winter I can find time to put something together. ... Ahh just think of all the tutorials that will be needed for SC2 modding :)



None.

Sep 27 2007, 11:12 pm Fisty Post #9



Quote from bajadulce
Quote from DT_Battlekruser
Lol, I remember when I was the most advanced modder on SEN. That was a long time ago :lol:
Yes, you pretty much ran the mod forum. Tho, I remember when anything mod related was taboo and forbidden at SEN. SEN was very anti-mod in it's beginnings.

Ok sorry bout the spamming, just had to throw that in there. :)

good job w/ the tutorials... they're very needed/useful even if some of them are outdated. I know Ojan always wanted us to do something for SCU's Ai section, but we just never got around to it. Maybe sometime this winter I can find time to put something together. ... Ahh just think of all the tutorials that will be needed for SC2 modding :)
*pulls out whip* shadowflare and evreryone else better get cracking...I have some sick ideas for SC2.



None.

Sep 28 2007, 12:08 am FlyingHat Post #10



Blizzard is releasing a modding program with a new mapping program.
I dont know what it will be like though.



None.

Sep 29 2007, 11:40 pm Fisty Post #11



Hopefully it wont suck as much as wc3 trigger system...when I looked at it all I saw was gibberish about True and False.

Post has been edited 1 time(s), last time on Sep 30 2007, 11:13 am by Deathman101.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[01:15 pm]
NudeRaider -- literally Hitler
[12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
Please log in to shout.


Members Online: Zycorax