Staredit Network > Forums > Modding Projects > Topic: BW Unleashed
BW Unleashed
Feb 3 2026, 4:49 pm
By: keops1988  

Feb 3 2026, 4:49 pm keops1988 Post #1



This is my mod for SCBW 1.16.1

Features:

- Able to play all races (train workers from base buildings)
- Fast unit creation speed (instant with operation cwal)
- Larva timer decreased
- Resource harvest quantity increased from 8 to 50
- Supply maximum increased from 200 to 400
- Workers are free and don't use supplies
- Able to train heroes (from supply depot, spawning pool and pylon)
- Can create Nydus canal anywhere on the map and transport all unit types
- Select more than 12 units
- Special heroes:
* Mojo (perimeter guard)
* Magellan (scanner sweep, super sized recall, mind control units/buildings anywhere)
* Unclean one (has lurker attack)
- Spawn unit combos with hotkey on your mouse position anywhere on the map







Mod Download:

https://www.nexusmods.com/starcraft/mods/6



None.

Mar 26 2026, 9:25 pm NimoStar Post #2



Why is it so heavy? Is it stand alone?



Ultimate StarCraft: Age of Darkness stand-alone no-cd download (no false positives)

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[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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