Staredit Network > Forums > Modding Assistance > Topic: Completely new to modding, need guidance.
Completely new to modding, need guidance.
Sep 1 2025, 4:17 pm
By: SPyro_Malin  

Sep 1 2025, 4:17 pm SPyro_Malin Post #1



Hello, I want to create a simple mod with custom races. Nothing fancy, most likely no reskins and no new abilities.

I mostly want to make something like Kane's Wrath was to Tiberium Wars - so basically each race having 2-3 subraces with some units stronger than normal while lacking some other tech.
Also the most important thing for me is to have more units to work with in mapping. Having like like 5 different Zergling types would be a blessing (They don't have to be as different as HotS evolutions, just a base Zergling with the same unit AI, but with different hp, damage, cost ect). Also how would making UMS map work with a mod like this? I assume I can't just use already existing map editors to play around with more new (but actually the same) units? Or can I?

Can someone point me towards material on how to make basic mod that will be very easy to install, will work with multiplayer and will work with regular Broodwar and the remaster?
There is a lot of thing to go through and if someone could point me towards the proper article so I don't waste time learning stuff I will not need - I would be grateful.

Post has been edited 2 time(s), last time on Sep 1 2025, 4:28 pm by SPyro_Malin.



None.

Sep 5 2025, 8:05 am Kyberilium08 Post #2

Doing my best to revive this place. Long live the StarCraft community!

You can use SCMDraft 2 "import custom MPQ" function to edit maps for your mod. Regarding the creation of the mod itself - this is by no means "nothing fancy". Adding entire races or subraces requires a lot of knowledge and time to do. I'm not the best person to ask this, my modding experience isn't enough to help you. Check out the official StarEdit Networks Discord server, people will definitely help you out. Invite link is in the thread below.
https://staredit.net/topic/17219/




Sep 13 2025, 4:21 pm IlyaSnopchenko Post #3

The Curious

First off you need to choose, classic OR remastered, since mods work differently between these versions and some file formats have changed. They are mutually exclusive since they work with different modloaders, but no one's stopping you from making two versions, one for 1.16 and one for 1.23. Both have certain features that are not present on the other, though.

Subraces are doable though the issue will be with selecting them if you need them to be available in multiplayer (still, there's a way around it by - say - hooking the player colours selected in the game creation window).

Unit AI may not be working the same way between "regular" and "extra" units; say, even the stock siege tank hero doesn't siege / unsiege when controlled by AI like the basic unit does (it's less of a problem with single-player games where only the human player would have that unit, of course). However, at least spell casting and other behaviours can be reasonably well controlled with idle_orders (but that will not work in melee games, naturally, since that requires AI scripting).

All in all sounds like a good idea, and I'm sure people here (or on SEN's discord which is a lot more lively than this forum...) will be happy to help.



Trial and error... mostly error.

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Mr.BurnLiquid -- Symmetry
Symmetry shouted: I'll check it out this weekend!
Thanks
[2026-10-09. : 2:47 am]
Symmetry -- I'll check it out this weekend!
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Mr.BurnLiquid -- Symmetry
Symmetry shouted: Another map maker? Damn we really ARE back
I invite you to try out the map I modified. I don't have the creativity to create maps from scratch, but I do have the know-how to modify existing ones; my project is to tweak community campaigns (specifically those with errors—to make them playable.
[2026-10-09. : 2:27 am]
Symmetry -- Another map maker? Damn we really ARE back
[2026-10-09. : 1:51 am]
Mr.BurnLiquid -- Ultraviolet
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Now that I wanted to change my avatar, the error image is showing up, haha.
[2026-10-09. : 1:34 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
I invite you to try out a mission I'm modifying from *StarCraft Reversed*; I'm trying to make it more playable and challenging.
[2026-10-09. : 1:33 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
[2026-10-09. : 1:31 am]
Ultraviolet -- Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Is it forbidden to have a large avatar?
actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
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