Staredit Network > Forums > Modding Assistance > Topic: GPTP: Detect if attack is melee/ranged
GPTP: Detect if attack is melee/ranged
Feb 29 2024, 4:36 pm
By: Netbek  

Feb 29 2024, 4:36 pm Netbek Post #1



In GPTP, is there an inbuilt property I can use to check if an attack is melee/ranged? Or is the only way to do this to reference the range of an attack?

(I am modifying weapon_damage.cpp from GPTP-for-VS2019.)




Mar 3 2024, 3:51 pm UndeadStar Post #2



You need to check the range.
I mean some melee weapons have a range of 10, but then do the flamethrower count considering its 32 range?
Also, I don't remember if there's one unit like that, but if there's a melee attack with AOE, should it count?
Because of those small cases, checking the range (and possibly the splash radius) is the logical option.

edit: just realized the nuke got a range of 3, all is in the splash radius, yep it's tricky.




Mar 4 2024, 7:42 am IlyaSnopchenko Post #3

The Curious

Weapons.dat weapon behaviour?
I mean, that's how I would do in SCR/AICE, but idk if GPTP can do it this way.



Trial and error... mostly error.

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