I'm hoping someone could help me figure out how to get started or caught up in the current age of Brood War modding. Most of the tutorials I've looked at are outdated or the links are broken. I did a little bit of modding about 15 years ago (I recognize some of you), but never finished anything. After all these years, I'd like to pick it up again and try to make something I can play with my gaming friends. The problem is, StarCraft 1 and its modding scene appear to have changed quite a lot since then. I have the PyMS installed and still remember how to use most of those tools. I have used Firegraft in the past. I spent a few hours researching GPTP and I plan on learning C++
Where I'm getting lost is with SC:R not having stardat.mpq for me to access. I have read up a bit about Samase but I'm not sure if I should use Samase to make a mod that works with SC:R, or if I should install older version of BW and mod that. What are the advantages/disadvantages to one or the other? From what I understand, Samase doesn't allow the exe edits found in Firegraft. Are Firegraft edits made obsolete by GPTP? Does GPTP work with Samase?
Thanks in advance
Post has been edited 3 time(s), last time on Jan 30 2022, 2:08 am by SubFocus.
None.