Staredit Network > Forums > General StarCraft > Topic: StarCraft1 CoachAI has arrived ! ✈️
StarCraft1 CoachAI has arrived ! ✈️
Dec 8 2021, 3:02 pm
By: moataz  

Dec 8 2021, 3:02 pm moataz Post #1



Hey SC1 fans, this is a C++ open-source, real-time practice tool & real-time replay-analyzer, the phenomenal :ex: StarCraft1 CoachAI:

v4.27 changelog:
===========
  • In-gameplay -> Fixed: Function hotkeys (F5, F6 etc) don't hang randomly anymore.
  • In-gameplay -> Fixed: WorkerCut now calculated accurately when a worker production in-progress but supply blocked.
  • In-gameplay -> Changed: To pronounce the next step in the TimedBo (when you're busy), the hotkey is changed from 'Space', to 'Left Alt + Space', because 'Space' is used by the game for moving to the last transmission.
  • In-gameplay -> Added: New hotkey 'Right Alt + Space' to pause/resume the pronunciation of the TimedBo steps.
  • In-replay -> Added: Message shortcut '?' now shows the game creator (host), and a new message shortcut 'eapm' to to show total actions and the eAPM of all players sorted by the highest eAPM, thanks to icza - the author of screp & https://repmastered.app.

Screenshots:
========




Videos:
=====





For more info check:
=============


Post has been edited 1 time(s), last time on Dec 8 2021, 6:35 pm by moataz.



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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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