Staredit Network > Forums > SC1 Map Production > Topic: Warbible Online SCDB Version
Warbible Online SCDB Version
Nov 26 2018, 4:29 am
By: lifebot  

Nov 26 2018, 4:29 am lifebot Post #1



I am currently in the process of replacing the manual code-based save/load system in Warbible Online with SCDB support instead.

This change will dramatically change the way you play this game as your EXP as well as your money will be persistently saved, not loaded with a fixed value.

It will be a working demonstration of SCDB used in a RPG map.

Stay tuned :rolleyes:




Dec 18 2018, 6:00 am lifebot Post #2



up for grabs: http://www.staredit.net/topic/17341/




Feb 28 2021, 1:53 pm liemmayer Post #3



I've already considered something like this, I really like it!



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[01:51 pm]
NudeRaider -- who won?
[09:53 am]
Moose -- Apos
Apos shouted: Did my :wob: below get eaten?
yes I was playing with the parser lmao
[07:53 am]
Zycorax -- :hurr: :wob:
[01:29 am]
Apos -- Did my :wob: below get eaten?
[09:52 pm]
Apos --
[2026-8-14. : 1:13 pm]
Oh_Man -- NimoStar
NimoStar shouted: yes, all animations for protoss and zerg should be there, unless I missed any
daymn, impressive
[2026-8-14. : 12:03 pm]
NudeRaider -- define "completely fucked" - could also be a good thing :teach:
[2026-8-14. : 4:23 am]
NimoStar -- yes, all animations for protoss and zerg should be there, unless I missed any
[2026-8-14. : 12:43 am]
Moose -- Dem0n
Dem0n shouted: Moose, you ever go to sleep knowing that you're completely fucked for the next day? I do it every night.
tbh
[2026-8-13. : 4:20 pm]
Oh_Man -- did you give all animations for researching/recruiting buildings for protoss and zerg?
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