For large FFA and team play.
Use Map Settings for team play.
Added image myself so I don't have to lock this on you. -Ex
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Post has been edited 1 time(s), last time on Jun 4 2017, 5:07 am by Excalibur.
None.
The map is very ill-formed with a lot of unnatural corridors, awkwardly shaped mains, and no real layout to speak of. Even unsymmetrical maps, good ones anyway, have a cohesive idea that they are built around so that it doesn't just become a splattered canvas.
I'd recommend scrapping this and starting again after you've come up with what you want the concept of the map to be, and have executed it with some semblance of form.
You can reference my old melee mapping video
here and the melee mapping guide
here for additional help.
Yeah, I agree a lot with what Ex said. The mains, and expos even, are
very awkwardly shaped, and won't make for good bases. The middle is wasted by the large body of water, and in an 8-player FFA map, you really need as much space as you can get.
Here's an 8-player FFA map I made not too long ago that Ex cleaned up and made better. You can see the general direction around it, which leads to plausible gameplay. Try replicating something like this, or start with a smaller map (maybe 4-player) and then expanding that to an 8-player version.
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