Staredit Network > Forums > Games > Topic: Diabotical Mapmaking/Modding
Diabotical Mapmaking/Modding
Sep 7 2016, 7:38 pm
By: Decency  

Sep 7 2016, 7:38 pm Decency Post #1



The lead developer of 2GD's new duel FPS called Diabotical (previously Reborn) described in detail some of the handling of how map editing will work in the game:

From a reddit AMA:

Quote
What we are going to do instead is to provide functional blocks through the map editor that carry out different functions so that people can do 95% of the mods out there. For the other 5% we can take requests over time and add the necessary blocks.

For example we have a block trait that defines a control area, and another invisible block that you can place anywhere in the map that can hold a timer, the timer can be linked to the control area if you want it to go down when the area is controlled by a team. You can specify that the timer block implies a victory when it reaches it's set target time. With this alone you can already do a dozen different classical team modes. This is the extent of the modding that we have implemented right now.

Further functional elements that we plan to add before release are things like blocks that can spawn bots. The block spawner can be linked to different blocks to set a path. Then we can also have turrets, etc, you probably get the point. We will post about this in detail in the development blog when it's stable and we have tested it live in our infrastructure.


tl;dr: It's StarEdit for FPS games- even going as far as to describe various conditional events based on locations that will be built into the game. I'm excited.



None.

Sep 7 2016, 7:52 pm LoveLess Post #2

Let me show you how to hump without making love.

Yeah I have been following 2GD's progress on this project since he revealed it while doing the GD Studio. The editor looks really simple to use yet is not restrictive with it's power. For the most part though, it has a lot of things you would expect in a current-gen fps editor cut in order to provide simplicity to the overall game.



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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