Staredit Network > Forums > SC2 General Discussion > Topic: How do you fix Textures and Models in SC2
How do you fix Textures and Models in SC2
May 30 2015, 11:44 pm
By: StratosTygo  

May 30 2015, 11:44 pm StratosTygo Post #1



http://imgur.com/tWLOibH

that's My problem.

I can't figure out how to get the Textures it came with to work.




May 31 2015, 4:28 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Usually, you have to put the textures into the subfolders "Assets\Textures\" within your map/mod.




Jun 8 2015, 7:24 am Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

I think that this is more of a normal map or emmisive map issue.

Does your texture have proper normals?

What happens if you reduce the lighting of the map itself? does this go away?



fuck you all

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[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
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Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
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