Staredit Network > Forums > SC1 Map Showcase > Topic: Starcraft+Starcraft: Brood War Coop Campiagn
Starcraft+Starcraft: Brood War Coop Campiagn
Jul 10 2014, 3:16 am
By: r4z0r84  

Jul 10 2014, 3:16 am r4z0r84 Post #1



Starcraft + Starcraft: Brood War, Cooperative Campaign

We have recreated Starcraft and Starcraft:Broodwar Campaigns in a 2 player cooperative style,
AI have been given a harder difficulty to compensate for two players.
All campaign missions are complete!





Download from Moddb

Key Features
  • Dynamic
  • Cooperative
  • AI Balancing
  • Difficulty Increase
  • Thoroughly Tested
  • AI Scripting improved
  • Fully Scripted Dialogue
  • Shared units 50/50 for non base missions

Youtube Preview
Youtube Playthrough


Cooperative
We wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.

Dynamic
We wanted dynamic game play for each and every level, keeping in mind that each level is cooperative and thus every level will be dynamic depending on who you are playing with for example playing Starcraft with your dog will be much harder than playing Starcraft with your friend. In a few missions there is some dynamic events that may occur, for example in Protoss Broodwar mission 8 overlords will spawn units when they go to attack the temple, each time you play the mission regardless of who you are playing with the mission will play out differently as the AI is not scripted to move in and drop things automatically but by chance this means it will give you a dynamic outcome rather than the exact same thing each time, now thats probably going into a bit too much detail on the dynamic elements but just for the sake of it just know its going to be different each time you play.

Difficulty Increase
We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we will release a second version of all the maps with full insane AI for those who want the ultimate challenge.

Fully Scripted Dialogue
Every level has been scripted entirely for two players, doesn't matter who's in the lead on a non base map who ever gets to the location first will start the triggers. Both players will get victory on every level if the victory conditions are met, same with defeat. All cut-scenes have been scripted to allow two players to watch/hear all dialogue and events, with a few levels with improved scripting to give a much nicer cut scene we don't leave anything out.

AI Balancing
Each level has been tested over and over again to get the best result for AI Balancing, we don't want it to be too easy or too hard, we want the game-play to be challenging and rewarding, i feel that we have accomplished this with all the testing and AI changes we have made throughout the levels.

AI Scripting improved
Various levels have been given improved AI scripting as a result of either bugs or difficulty, for example Original Terran 3 has been given above and beyond the default scripting to the point its almost insane compared the original solo campaign mission, in this map a lot more units will attack from the start to the end, each wave has been designed to attack the right place at the right time and in the end, if you haven't seen it from our youtube videos i wont wreck it for you but things get extremely overwhelming much like an Archon the Zerg will overpower you and push you back, if your defenses aren't up to scratch they will wipe you out.

Shared units 50/50 for non base missions
For all of those operation type game types we wanted players to feel like even if they are falling behind they can catch back up, by default all of the units you gain are set to Rescue-able so if you had a player running full steam ahead they would by default get all of the units, to stop this from happening we have created triggers to give 50/50 units for each player. With our 50/50 triggers in place it means if you do run full steam ahead and lose all of your units, the next group of units that gets rescued, you will get half of them getting you back into the game. With these triggers in play it gives each non base mission a feel of being equal and in the unfortunate event of losing all of your units, the other player can proceed on and eventually get you some new units.

Thoroughly Tested
Every map has been thoroughly tested from start to finish, this includes unit/base/resource placement, AI balancing, resource balancing, dialogue for both players, victory conditions, defeat conditions, triggers, sound, cut-scenes, mission briefing, unit upgrades, units available, special abilities available and everything else i cant think of, we make sure we have found and fixed every bug we can find before releasing each map.I hope you have enjoyed reading this overview of all that we have done for the mod, Enjoy!



None.

Jul 10 2014, 9:37 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Oho very cool. I question why this wasn't done on SC2 though.




Jul 10 2014, 1:30 pm r4z0r84 Post #3



I'll be working on seeing how plausible it will be to complete Starcraft II Coop Campaign, i've already looked at a few missions and its definitely possible, just the time constraints and of course if blizzard will allow it on the arcade, ultimately it would of been so much better to have it with the initial release of Starcraft II including cooperative achievements etc, so much more potential to bring more people to the game and keep people interested. But yes i'll look into making starcraft II coop campaign as i believe its really the next step apart from doing wc3 coop but it's been done already.



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Jul 10 2014, 1:36 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Quote from Oh_Man
Oho very cool. I question why this wasn't done on SC2 though.
Why would he do it for SC2? It's not like that campaign is worth playing in the slightest.




Jul 10 2014, 3:30 pm Devourer Post #5

Hello

I actually prefer CO OP over SinglePlayer, if playing with a friend or someone who knows what to do.
Will keep this in mind if I repaly SC. Happened often enough so far, haha.



Please report errors in the Staredit.Network forum.

Jul 10 2014, 7:57 pm payne Post #6

:payne:

If the campaigns were actually coop instead of single player, I would definitely play them! I never played more than a few missions on both sc1 and sc2...
Thanks for that! I'll make sure to try it when I can.



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Jul 11 2014, 1:37 pm Stranger Post #7



Nice work, and good idea as well !



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Jul 11 2014, 9:29 pm Vrael Post #8



Hey Razor, cool stuff. I found the idea of replaying the campaign again fun, and was pleased to find it was harder than the original. Couple of problems I found:

(I've been playing solo, so let me know if that breaks anything, beat the first 7 or so Terran Missions for BW)

1). On some maps, Victory condition never goes off, you just sit there at the end
2). Some scenes fail to show any units or cutscene stuff, like when Arcturus warps out
3). on Chain the Beast level, when you kill the red cerebrate it crashes the game.

Cool stuff though!



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Jul 11 2014, 11:47 pm tyrz_939 Post #9



Quote from Vrael
Hey Razor, cool stuff. I found the idea of replaying the campaign again fun, and was pleased to find it was harder than the original. Couple of problems I found:

(I've been playing solo, so let me know if that breaks anything, beat the first 7 or so Terran Missions for BW)

1). On some maps, Victory condition never goes off, you just sit there at the end
2). Some scenes fail to show any units or cutscene stuff, like when Arcturus warps out
3). on Chain the Beast level, when you kill the red cerebrate it crashes the game.

Cool stuff though!

A lot of the triggers require 2 players so having only 1 player will break them. I'll look into that crash when killing the red cerebrate, I remember we found that bug in testing but fixed it, still worth double checking though.

Edit: Confirmed, crash bug doesn't exist with 2 players.

Post has been edited 1 time(s), last time on Jul 12 2014, 12:11 am by tyrz_939.



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Jul 13 2014, 5:25 am r4z0r84 Post #10



Quote from Vrael
Hey Razor, cool stuff. I found the idea of replaying the campaign again fun, and was pleased to find it was harder than the original. Couple of problems I found:

(I've been playing solo, so let me know if that breaks anything, beat the first 7 or so Terran Missions for BW)

1). On some maps, Victory condition never goes off, you just sit there at the end
2). Some scenes fail to show any units or cutscene stuff, like when Arcturus warps out
3). on Chain the Beast level, when you kill the red cerebrate it crashes the game.

Cool stuff though!

Nice yeah playing the coop game solo will certainly break it, we have uploaded an insane version if you want a solo challenge Here on dropbox



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Nov 25 2015, 3:19 pm JCarrill0 Post #11



I was wanting to know if anyone still plays sc1, or perhaps this!

I was wanting to find a player that would be wanting to try this with me.




Dec 9 2015, 9:39 am xnikozx Post #12



I just loved this *-*



None.

Dec 9 2015, 1:46 pm JCarrill0 Post #13



Quote from xnikozx
I just loved this *-*
Wanted to play this




Dec 29 2015, 9:25 pm JCarrill0 Post #14



I just finished downloading the first 3 Episodes, Working on DL for the next 3 (BW) episodes now. Anyone want to try this?

Also I wonder if these are better or worse then Pr0nogo, cuz he did put some work into his version.

EDIT: BW download is done now as well.

Post has been edited 1 time(s), last time on Dec 30 2015, 5:44 pm by JCarrill0.




Jan 25 2016, 3:51 pm JCarrill0 Post #15



I was just informed by the owners that if I decide to make m my own SC COOP (like I been doing already) they will file a suit against me claiming they won copyright to the maps.
They claim i am using THEIR maps (when in fact I used my own extractings from the SC CD's.

I informed them by Blizzard rights, they dont own any rights, but they assure me they own the maps they created. (again not using their maps, which are staredit edits of the orginals)

QUOTE FROM MODDB


Post has been edited 2 time(s), last time on Jan 25 2016, 4:04 pm by JCarrill0.




Jan 25 2016, 3:57 pm Sacrieur Post #16

Still Napping

Don't worry about it, you don't even own the map, Blizzard does. So tell them to forward their lawsuits to the appropriate party, namely Blizzard Entertainment.



None.

Jan 25 2016, 4:07 pm JCarrill0 Post #17



Quote from Sacrieur
Don't worry about it, you don't even own the map, Blizzard does. So tell them to forward their lawsuits to the appropriate party, namely Blizzard Entertainment.
I guess I'm not, I just never understood the reason to get so defensive when... it's just maps.

I could see... legacy of the confederation suing if someone took the idea and claimed it was someone elses. All the work and modifications... that's a Mod, but this.. is simple Staredit stuff.

I mean Pr0nogo made the first COOP, If they could sue me, he should be able to sue them. lol... its ridiculous.

plus its the original Blizzard maps! Only they have a right to sue!




Jan 29 2016, 12:38 am Pr0nogo Post #18



LotC isn't (or wasn't) trademarked regardless, and unless trademarked, mods are not somehow protected by copyright laws (therefore no lawsuits can be filed against people 'stealing' content or whatever). If someone told me that they were suing me for taking their map, I would laugh at them, and then take their map. What a joke.

You'll be more than fine. Just tell him he's an idiot and move on.




Jan 29 2016, 6:42 pm JCarrill0 Post #19



Quote from Pr0nogo
If someone told me that they were suing me for taking their map, I would laugh at them, and then take their map. What a joke.

You'll be more than fine. Just tell him he's an idiot and move on.
Yeah i figured as much,

Quote from Pr0nogo
LotC isn't (or wasn't) trademarked regardless, and unless trademarked, mods are not somehow protected by copyright laws (therefore no lawsuits can be filed against people 'stealing' content or whatever).
Correct, but my point is there have a true mod, not just editing a map with Staredit, then claiming it is a mod.




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