Staredit Network > Forums > Modding Projects > Topic: StarCraft: Burning Ground - Fall of the Gods v2.00 Update
StarCraft: Burning Ground - Fall of the Gods v2.00 Update
Jul 28 2013, 7:02 pm
By: Black_Overseer
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Feb 14 2019, 11:36 pm Black_Overseer Post #41



Quote from Pr0nogo
Quote
This looks very cool. What is it from?

model from sc2mapster, delphiniumkey.
https://www.deviantart.com/delphiniumkey




Feb 15 2019, 2:09 pm Black_Overseer Post #42








Feb 16 2019, 9:11 am Black_Overseer Post #43







KMC New Unit Brontes

WIP


Unit Voice - https://www.sc2mapster.com/projects/custom-unit-responses/files/2516684

Post has been edited 1 time(s), last time on Feb 16 2019, 4:41 pm by Black_Overseer.




Feb 16 2019, 4:44 pm Black_Overseer Post #44








Feb 17 2019, 9:49 am Black_Overseer Post #45





Model and Animation by. KRLewis(rlaeodhks80)

WIP

Post has been edited 1 time(s), last time on Feb 17 2019, 11:46 am by Black_Overseer.




Feb 20 2019, 3:08 pm Black_Overseer Post #46











Feb 26 2019, 5:04 am Black_Overseer Post #47




Teaser




Gameplay




Feb 26 2019, 6:20 am Pr0nogo Post #48



When is the new version shipping? Will it be in time for the next mod night? :teach:




Feb 26 2019, 6:46 am Black_Overseer Post #49



Quote from Pr0nogo
When is the new version shipping? Will it be in time for the next mod night? :teach:
In early March. :)




Feb 27 2019, 6:46 am Voyager7456 Post #50

Responsible for my own happiness? I can't even be responsible for my own breakfast

Looking forward to giving it a try!



all i am is a contrary canary
but i'm crazy for you
i watched you cradling a tissue box
sneezing and sniffling, you were still a fox


Modding Resources: The Necromodicon [WIP] | Mod Night
My Projects: SCFC | ARAI | Excision [WIP] | SCFC2 [BETA] | Robots vs. Humans | Leviathan Wakes [BETA]


Mar 16 2019, 9:13 am Black_Overseer Post #51



Updated.




Mar 17 2019, 5:09 am Black_Overseer Post #52



Windows XP Crash Error Hotfix




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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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