Staredit Network > Forums > SC2 Custom Maps > Topic: Korhal City Traffic Simulation
Korhal City Traffic Simulation
Nov 22 2012, 7:07 pm
By: Ahli  

Nov 22 2012, 7:07 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Korhal City Simulation

Description:
This map simulates city traffic.

Features
  • cars
  • traffic lights
  • civilians
  • trains
  • train lifts


Media:









This map is unlocked and free to use.
In my triggers you can see how to use it. I would like this to be used to spice up terrain maps or in playable maps like GTA, a racing game, etc... Enjoy watching!

It's unlocked and publicly published on Europe, Americas, Korea and South East Asia.


Attachments:
Korhal Traffic Simulation by Ahli.SC2Map
Hits: 11 Size: 1558.11kb

Post has been edited 3 time(s), last time on Nov 25 2014, 8:57 am by Ahli.




Nov 22 2012, 7:52 pm DevliN Post #2

OVERWATCH STATUS GO

Wow, this looks amazing. I really hope someone finds a good use for it.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Apr 7 2013, 4:35 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Published the file unlocked and public on all servers.




Feb 8 2014, 6:56 pm Leeroy_Jenkins Post #4



This is cool, I might expand this!

I made a first person version of this, and had fun walking around town for a bit. It's all looking really good already. I like the courtyard with the music, too.

Attachments:
Korhal Traffic Simulation edit.SC2Map
Hits: 1 Size: 1570.61kb



None.

Feb 10 2014, 4:54 am Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Leeroy_Jenkins
This is cool, I might expand this!

I made a first person version of this, and had fun walking around town for a bit. It's all looking really good already. I like the courtyard with the music, too.
Cool. :)
Now make it possible to enter vehicles and drive them yourself. :D You would need to remove the behaviors of the controlled unit.
The speed changer on the highway start end exit would require a change, too.




Feb 10 2014, 2:49 pm Leeroy_Jenkins Post #6



Quote from Ahli
Quote from Leeroy_Jenkins
This is cool, I might expand this!

I made a first person version of this, and had fun walking around town for a bit. It's all looking really good already. I like the courtyard with the music, too.
Cool. :)
Now make it possible to enter vehicles and drive them yourself. :D You would need to remove the behaviors of the controlled unit.
The speed changer on the highway start end exit would require a change, too.

I know, that's the first thing I wanted to be able to do was get into a car :D I'll mess around with it.



None.

Feb 18 2014, 4:21 pm Stranger Post #7



This looks nice :)

By the way guys, where do you put your SC2 map files again ? Does it still works with map folders or are all maps stored on Bnet account ?



None.

Feb 18 2014, 7:23 pm Ahli Post #8

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Stranger
This looks nice :)

By the way guys, where do you put your SC2 map files again ? Does it still works with map folders or are all maps stored on Bnet account ?
Maps need to be published (= uploaded) before they can be played on battle.net.
Maps that you test in the editor can be stored anywhere on your computer.




Feb 26 2014, 3:47 pm Stranger Post #9



Ok, I see now.

Thanks!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
Please log in to shout.


Members Online: IlyaSnopchenko, NudeRaider, Roy