Map name: Attack & Defense (attacker and defender)
Type of UMS maps: Defense (defense)
Number of Players: 1-4
Difficulty level: adaptive (by players)
Latest version: 0.81 (map is not complete, but playable)
Progress: 81%
Brief Description: Each player defends his side. In the center of the map is building generator which is needed to protect and repair (using SCV). At the start you need to buy an upgrade to one of the three races. The first upgrade will give only the basic features of the building, and you will unlock the base character (for sale).With the subsequent upgrades you can build a stronger unit and buy a more powerful characters. Buy upgrades possible for all three races in any convenient to you order. Each race has 15 levels for an upgrade. The building in the center must be protected at any cost, should it be destroyed - you lose. Building is owned your ally, who manages a computer player at the beginning of the game is to protect the building eight strengths Marines. On the base (each player has in his corner of the map) are placed all three races buildings, accessibility of which depends on your upgrades. All units and buildings for construction require only minerals, upgrades only gas. For killing monsters, each player receives an equal amount of minerals (shared cash). Minerals be exchanged for gas (2000 = 500 minerals gas), it is necessary to move your Keeper of Souls (Dark Templar) down, be aware that the process not an instant and the exchange will take time. The game has realized the possibility stack buildings, in order to "turn off the lights" just move your Keeper of Souls (Dark Templar) up. To construct the, for example, a few Photon Cannons in one must first build a sample (Protoss Probe), then click on it and press CTRL +1 (or any other number), then move Keeper of Souls (Dark Templar) up. Once the "light" goes off you can not see your Probe, press 1 (or whatever number you pressed the first time) twice and the screen is centered on the place where you stands the invisible Probe. You can build a Photon Cannon just on top of another. How done building and want to turn "light" to see the result, simply move Keeper of Souls (Dark Templar) back. How done building and want to turn "light" to see the result, simply move Keeper of Souls (Dark Templar) back. Be careful, your units do not see and attack the enemy while you are without "light"! Since version 0.76 changed the timer control function, each player can add one minute to the timer once for all time game, it is necessary to move up the Controller of Time (Time Controller). There you can also get help on the map, it is necessary to move the Controller of Time (Time Controller) downwards. Mission: To build the units and defenses, buy and upgrade characters, upgrade your race, kill enemies, and do not let destroy the last source of energy on the planet - the generator.
IMPORTANT!!!
Any information on the map (ideas, bugs, suggestions) write in this topic or my ICQ (498 000 337). Thanks in advance.
For ease of reference and for those who are not interested in reading a topic here (in this post) sets out the first playable (0.52), the last on the old system triggers (0.75) and last (for now) version of the map.
There are currently done:
Number of levels: 31
Terrain: Flat
Choice of character: present, buying
Difficulty level (resource): adaptive (depending on the number of players)
Difficulty level (in units): adaptive (depending on the number of players)
The possibility of healing: no
Reset / pass timer: no
Adding time to the timer: present, 1 time per game for each player
Ability to stack buildings: present
Transfer of units retired player to other players: None, units disappear
Resurrection of the hero: none, secondary purchase is possible
Briefing: none
Please do not judge strictly, this is my first defense. For the translation from Russian say thank you Google. =)
http://xgm.ru/forum/showthread.php?t=35324 - this is original threat (russian language), u can translate it with Google if want.
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Post has been edited 3 time(s), last time on Dec 3 2011, 11:44 am by OutCast.
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