Players are all in a town that is infiltrated by the Mafia. Dead bodies start turning up and everyone becomes a suspect. If the Townspeople manage to lynch all the Mafia, they win. Otherwise, the Mafia kill everyone in the town and claim victory.
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** HOW IT WORKS **
Players will receive roles via Private Message at the start of the game. There will be some Mafia members, and the majority of players will be Townspeople. Each Mafia member kills one person per night. The Mafia will know who all the other Mafia are.
The game is split into two sections, Day and Night. (Game Time, not according to the real world.) The game may start at either section depending on balance issues.
-- NIGHT
During the night section, the Mafia strikes. Certain Townspeople may have actions to perform as part of their special roles as well, which are explained in detail below.
Night ends with a posted report of the killings and various other actions. Killings will include "subtle" clues identifying killers -- or red herrings to throw you off. Clues may be taken from anywhere - anything and everything is fair game. All sorts of information is up for grabs, including usernames, signatures, avatars, profiles, the way the clue is written itself, etc. Clues will vary with the progress of the game - if the Townspeople are doing very well, expect bad clues and red herrings. Likewise, if the Mafia is about to win, expect more obvious and helpful clues. Generally, some or all clues will be revealed at the end of the game.
-- DAY
Democracy rules by day in form of a vote. All players (Mafia included) participate in a "town meeting" to interpret clues and discuss amongst themselves who might be Mafia. Every player (including Mafia) may place a vote to select a player to be lynched and killed off. Players with special roles should be careful in persuading others to vote without revealing themselves.
Voting Regulations
- Votes must be placed for specific individuals only (ie, not "whatever will create a tie" or "biggest bandwagon").
- Votes must be clear ("I vote X" is always good)... if your vote is ambiguous or confuses it may not be counted.
- You may not vote for yourself, dead players, or people who are not playing.
- You may abstain and I will factor you in for the day's vote total.
- Once the vote is "decided" (either by majority or time up), someone is lynched and their alignment and role revealed. If there are ties between multiple players after deliberation, both (or all) of the suspects are lynched at my discretion.
- In case of a tie, the player with the FIRST vote cast earlier will be lynched.
EPIC MEGA CARNAGE ROUND == This round only, EVERY day is a DOUBLE LYNCH. Select two persons when voting each day. Let the bodies hit the floor!
* If the Mayor role is in play, the vote for a lynch on the first day is replaced by a general election of the Mayor.
The day and night cycles repeat until one side is victorious. The townspeople win where there are no Mafia alive, the Mafia wins when they outnumber the Townspeople.
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** Talking to others about the game outside of the game is NOT prohibited. Expect deception, broken trust, and shattered friendships. Outside communication takes place at your own risk. Some well-played impersonations can dramatically alter the outcome of the game.

** Regarding death: Once you are killed, you "MAY" talk, but your posts will be deleted if they violate any of the following...
1. They annoy me or I just don't find them funny.
2. I find it reasonable that the post will alter the course of the game in any way.
3. They violate any of the other rules existing on SEN, obviously. **
Credit: Hajjhowe & Triple 6 @ PWA message board.
DapperDan2006, Toa, and whoever else ran Mafia on SEN or Maplantis.
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** ROLES **
TOWNSPERSON - The average, ordinary townsperson. Their limited powers include the power of persuasion, power of intellect (clue interpretation), and power of the vote. (note: no longer true.)
Note: NEW POWER! This round, the townies have an ability of their own with which to escape death (due to the sheer numbers of people dying

MAFIA - They've invaded the town, and they each kill someone every night. They know the identity of the other Mafia members. They may not hit themselves or other Mafia. (though... there's no doctors this round. Maybe I should just let them go at it.)
DETECTIVE - Each and every night, the Detective gets to "investigate" one player, discovering their target's alignment and role. The trick for the Detective is persuading others in their votes when they learn of special role holders.
/* Next round:
Each and every night, the Detective makes an "investigation" of some sort. He may choose either of the following:
1. Learn their target's alignment and role. Their trick is then persuading others to vote the way they should.
2. Ask me how many mafia voted for X on any given day. This power may not be used on a mayoral election.
*/
BOONDOCK SAINT - A vigilante aligned with the town who gets to kill one person each night based on their own personal suspicions. The Boondock Saint may not strike until the second night. If the Boondock Saint targets a Mafia who targets him, only the Mafia dies. In all other cases, Mafia kills are processed first. They may not attack themselves. (though... there's no doctors this round. Maybe I should just let them suicide.) There will be 2 Boondock Saints this round, and they will know who the other is.
ZOMBIE - The night after a Zombie dies (by any method), he may rise from the grave and kill a person of his choice. He may ONLY use this power the night after he dies and may only use it once. The zombie will not be revealed as a zombie until AFTER he uses (or chooses not to use) his power.
PARDONER - The Pardoner can prevent the lynching of one person after votes are tallied. He may only use this power once per day, and does so anonymously by PMing me. He may only use his power three times.
VILLAGE IDIOT - The Village Idiot is technically town-aligned, but wants to get himself lynched through a vote. Should the village idiot succeeds, he is awarded 100 minerals. (if enabled, otherwise he does it for the lulz.)
/* Roles not in use this round, but referened for future rounds
SHAPESHIFTER - At the start of each day, the Shapeshifter is assigned one random role (but never Mayor or Bodyguard) and uses their powers as applicable during that day or during the following night. Restrictions, if any are applicable to the role he accquires still. (ex, he cannot save himself if he gets Doctor.)
[I may put this role in, depending on my mood.]
DOCTOR - Each and every night, the doctor may save one person from death. Should someone attack that person, the doctor will keep them alive. Doctors may protect each other, but may not protect themselves. The mafia may target the same person multiple times to get a kill regardless of a Doctor's protection (ie, kill, save, kill).
MAYOR - The mayor is elected at the start of the game to "lead" the town. Any player may be elected mayor, including mafia and other special roles. He gains the following powers:
-Additional voting weight during the day varying on number of votes alive. (his normal 1 vote +10% of total potential votes, rounded up)
-May declare EITHER two (2) days of "double lynchings" OR one (1) day of "triple lynching".
-Protection of bodyguards (because his role isn't hidden, making him a target). So long as one or more bodyguards are alive, the mayor may not be targetted at night. (However, he can always be lynched.) If not obvious, he gains the benefits of knowing the identities of his bodyguards (less Mafia suspects).
BODYGUARD - The bodyguard(s) are randomly selected from normal townspersons after a mayor is elected. So long as at least one bodyguard is alive, the mayor may not be targetted at night. They also gain the benefits of knowing who the other bodyguard(s) are (less Mafia suspects).
PSYCHO - If the Psycho is lynched by the town, he gets to take a player of his choice with him to the grave. If the Psycho is attacked by the mafia, the Psycho dies but also "injures" his killer, who will be unable to attack the next night.
MEAT SHIELD - The Meat Shield has two lives. If he is attacked by a lynched Psycho during Day, he will survive and be revealed. If he is hit and a Doctor is saving him, he has two options: Revealed roles to each other, but lose a life, or the Doctor will save his second life.
<-- Yes, I know these roles have the same color. This is so the mafia can not distinguish which is which.

REGENERATOR - The Regenerator can only by killed by two hits. Think of it as him having a Doctor protecting him at all times. If Doctor(s) are protecting him, then three or more hits may be needed to take out the Regenerator. If he is attacked by a lynched Psycho during Day, he will survive and be revealed.
ELDER - The Elder wields additional influence on the votes of the town. He is an otherwise normal townie that gets to make a second anonymous vote each day by PMing me. When day ends, the final list of votes will be given with the included Elder votes and the lynching story.
VOTE COUNTER - The Vote Counter may rig the votes at the end of any day against a player of his choice. If he kills a mafia, he remains unrevealed and is forgiven. If he kills a townsperson, he is discovered and lynched.
*/
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** SIGNING UP **
If the game has not started, you may sign up by posting, PMing me, or otherwise contacting me and I will add you to the list.
A non-default avatar is required to play. If you wish to play, make sure you have chosen an original avatar.
If you do not intend on playing if you do not receive a special role, please don't sign up, because useless townies fuck up the balance and ultimately ruin the game.
If the game has started, you may sign up to be added to the list for the next game.
When signing up or while playing, you may request automatic sign-up for future games. If you wish to engage in automatic signups, please tell me so when you sign up.
Fairly simple. I need as many sign-ups as possible. The more people that sign up, the funner the game should be (and more special roles will be created). There is no maximum amount of players.
If you have any questions, PM me.
If the name is
(Yes, I am playing with the names to test out various looks The colors are correct

** PARTICIPANTS **
1.
2. NerdyTerdy (P)*
3. Zycorax (P)*
4.
5. omginbd (P)*
6.
7.
8. Cnl.Fatso (P)*
9.
10.
11.
12.
13. WoAHorde (P)*
14.
15.
16.
17.
18.
19.
20.
21.
22. Vi3t-X (P)
23. JordanN (P)*
24.
25.
26.
27.
28. lil-Inferno (P)
29.
30. Heegu (P)*
31. FatalException (P)*
32.
33.
34.
35. Pool's closed. Try next game.

* = automatic sign up for future games.
11 of 28 TOWNSPERSON alive. (faction count, including special town-aligned roles. IE, all non-mafia.)
0 of 6 MAFIA alive.
2 of 2 DETECTIVE alive.
2 of 2 BOONDOCK SAINT alive.
2 of 4 ZOMBIE alive? (DUN DUN DUN...)
0 of 1 PARDONER alive.
0 of 1 VILLAGE IDIOT alive, and he's damn happy about that!
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** PRIZES **
VILLAGE IDIOT gets himself lynched: 100 minerals.
BOONDOCK SAINT kills a mafia: 30 minerals.
ZOMBIE returns and kills a mafia: 30 minerals.
MAFIA victory: 50 minerals to each surviving Mafia. 25 to the others.
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I fill the role of "God". I decide tie votes and whatever cases will be necessary. Depending on how I have to crunch the numbers, I may be the collective target of the mafia for the first night. Divine intervention via lightning bolts may occur. If you are not monotheistic, you are now. If you have any suggestions when an issue arises, let me know.
Past Games...
Mafia 1 (for the lulz).
Mafia 2 (the one Devilesk shit on.)
Mafia 3 (epic!)
Post has been edited 49 time(s), last time on Jan 14 2008, 1:47 am by Mini Moose 2707.
what are you going to do about it?
ai slop
the cost of living your own life is the understanding of others
still a rat in a cage - stuck
https://www.collaborativefund.com/blog/how-this-all-happened/
https://thelastpsychiatrist.com/2012/11/hipsters_on_food_stamps.html
https://thelastpsychiatrist.com/2011/09/how_to_be_mean_to_your_kids.html
ai slop
the cost of living your own life is the understanding of others
still a rat in a cage - stuck
https://www.collaborativefund.com/blog/how-this-all-happened/
https://thelastpsychiatrist.com/2012/11/hipsters_on_food_stamps.html
https://thelastpsychiatrist.com/2011/09/how_to_be_mean_to_your_kids.html