Staredit Network > Forums > SC2 Melee > Topic: Symmetry
Symmetry
Feb 18 2011, 2:01 am
By: Super Duper  

Feb 18 2011, 2:01 am Super Duper Post #1



So I have decided to invest a little bit of my free time into melee maps and, wow, making melee maps has changed a LOT from sc1. Rest assured, I know about balance and everything so im good to go.
But I have a problem with symmetry. Is there some kind of option like there was in SC1 where I could get instant symmetry? Or do I have to invest the time into making the map 100% symmetrical? Please help.



None.

Feb 18 2011, 9:35 pm Jack Post #2

>be faceless void >mfw I have no face

http://www.galaxywiki.net/index.php?title=Terraining_Tips#Terrain

Look at the last bullet point. Basically, make half your map and then select it all and flip it.

Also http://us.battle.net/sc2/en/forum/topic/1921697959 has a slightly different method.
And if you like videos, http://www.youtube.com/watch?v=6htlqMDd3-I



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 18 2011, 10:05 pm NicholasBeige Post #3



I personally find Melee mapping extremely boring. There is very little in the way of what you can do that is unique, and everything just becomes a variation of a theme, on a different tile-set. Different expand locations, different destructible rock locations, different cliff patterns, different high yield locations, different island expansions etc... Very little creativity - but correct me if I'm wrong, I'd quite like to see some custom made melee maps that are good.



None.

Feb 19 2011, 12:42 am CecilSunkure Post #4



Go look on teamliquid, I'm sure they have everything documented O.o



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:08 am]
Ultraviolet -- Yeah I mean it's just always veering off in the same direction which doesn't give the feeling of movement based inaccuracy. I'd say it should jitter around if you're going for an inaccurate effect while strafing. Also it doesn't seem to do it when strafing right so I wasn't sure if it was intentional or not
[03:34 am]
Zoan -- that's on purpose; got to stand still to be accurate, and you can't just strafe away while firing consistently ;) does it feel weird tho
[12:26 am]
Ultraviolet -- I tested a little, the shots fired weirdly in not quite the right direction when I moved and shot at the same time, seemed a little off
[10:02 pm]
Moose -- dark web game o_o
[07:21 pm]
Zoan -- here's the temporary link (I'll get a domain later) http://3.145.71.231:3000/
[07:03 pm]
Zoan -- hey I made a .io game, anyone wanna help me test it
[2025-6-20. : 11:51 am]
UndeadStar -- :wob:
[2025-6-20. : 6:11 am]
7-7 -- Been a minute
[2025-6-20. : 1:43 am]
O)FaRTy1billion[MM] -- :wob:
[2025-6-19. : 7:49 pm]
RexyRex -- :wob:
Please log in to shout.


Members Online: RIVE