When i see the wall i immediatly cut all ground units and get tier 2 mutas as fast as i can because i feel like it is a losing battle trying to get vision up the ramp and then pushing the few ranged units in the choke to get mauled by the rines/whatever else the terran has by then.
Ok so i usually get mutas up quick because i'm getting gas kind of quickly with the roach build anyways so i can usually get mutas on their worker line and take out a good bit...except when they automatically put turrets up before i even show my mutas.
So from here i see no way in except with drop/nydus/guardians so i keep a small roaming force, set up a ling on each xel naga tower, and expand once or twice....thinking its time to settle in for the long macro game.
The terran players usually mass air because their air units are so dang good. An army of vikings is HARD for me to kill and even banshees are annoying even if i have mobile mutas and observers to spot them. So my question is how do i stop all this. It seems zerg has like no way to defeat terran air with such few units of theirs even able to hit air (hydra muta corrupter queen).
Instead of going mutas or settling in for a long macro game should i instead get a mobile ground force and try to stop my opponent from expanding so i can attrition him out? please help! i dont wan another loss for this stupid matchup =[
None.