Staredit Network > Forums > SC2 Assistance > Topic: Locations/????
Locations/????
Aug 2 2010, 3:36 am
By: LoveMeleemaps  

Aug 2 2010, 3:36 am LoveMeleemaps Post #1



I used to make maps in sc/bw but not in this new sc2 map editor. Can't seem to find out were to get the locations. Or is their any? Were in the editor do you find locations?



None.

Aug 2 2010, 4:36 am payne Post #2

:payne:

Locations in Galaxy Editor are named 'Regions'.
Press 'R' and you'll find them.
You can also click on "Region" in the "Layer" tab (menu at the top).



None.

Aug 2 2010, 8:14 pm Devourer Post #3

Hello

Hint: for many things in triggers "Points" are now used. For example, you now create units on Points but you can still have stuff like "Enters LOCATION" or "Range of point", they both are important and extremely useful.
Another hint: if you want to create units in a location without a point do this:
create 1 unit at (center of location(location)), ignore placement. :)



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Aug 2 2010, 8:50 pm payne Post #4

:payne:

Questions:
1) What does the "ignore placement" part do?
2) Are there some situations where the use of Point is required because Regions wouldn't work, and vice-versa?



None.

Aug 2 2010, 9:07 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from payne
2) Are there some situations where the use of Point is required because Regions wouldn't work, and vice-versa?
You can get points out of regions and regions out of points. It just which data type you need.

The only difference would be a 3 dimensional point.




Aug 2 2010, 9:37 pm Devourer Post #6

Hello

Ignore Placement will simply ensure that the unit will be spawned, at any cost, there will never be an error like "unplaceable, couldn't be placed" or whatsoever. They will start stacked but spread asap. Buildings will be stacked permanently, it's like in the editor hold down Shift and place units. I guess that's exactly how the ignore placement action handels the placing.



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Aug 2 2010, 10:52 pm payne Post #7

:payne:

Quote from Devourer
Ignore Placement will simply ensure that the unit will be spawned, at any cost, there will never be an error like "unplaceable, couldn't be placed" or whatsoever. They will start stacked but spread asap. Buildings will be stacked permanently, it's like in the editor hold down Shift and place units. I guess that's exactly how the ignore placement action handels the placing.
Ah! So you can place units via triggers in the lowest level of terrain? Could be interesting! :P



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Aug 3 2010, 6:16 am LoveMeleemaps Post #8



thanks wasn't sure what region and points were for. thanks for the help



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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