For RotD4, I want, if possible, to have capital ships that can perform multiple actions at once. The hope is to have a primary attack (for example the bc ATA), a small number of interceptors, and a point defense weapon that only targets said small units.
Now, I've gotten the point defense working, but I'm having issues elsewhere. First, I can't seem to figure out how to make the unit aim itself at its target when it has multiple weapons, meaning that unless you manually face it directly at the enemy it will not fire. This can be fixed by giving the weapon a 360 degree firing radius, but I'm wondering if there's an easy fix anyone knows.
On the interceptors, I can't figure out how to make the maximum anything but 8. It's probably just a simple box I've missed, but I can't seem to find the thing.
Here's the big problem. With some jury rigging, I got most of it semi functional. My (8) interceptors attack the enemy, my point defense (set on 360 firing radius) targets enemy interceptors, but my main weapon will only fire under one circumstance. If I give a move order on an "allowed movement: none", then follow that with another attack, I am rewarded with one volley followed by silent guns, and I can only coax more fire out by repeating the orders. If the weapon is given "allowed movement: moving" it will only fire while moving and stop when stationary.
Anyway, don't anyone trouble yourself too much on these, I'm just hoping there are some dumb mistakes I'm overlooking that will fix these up.
Thanks for the help,
Spectre[YP]
None.