Staredit Network > Forums > SC2 Assistance > Topic: Capital Ships
Capital Ships
Jul 31 2010, 4:54 pm
By: SpectreYP  

Jul 31 2010, 4:54 pm SpectreYP Post #1



I'm very new to the editor in general, as I didn't really mess with it during the beta, so I'm more than a little confused. Basic things I have semi down, but I'm working on something that I can't seem to get to work.

For RotD4, I want, if possible, to have capital ships that can perform multiple actions at once. The hope is to have a primary attack (for example the bc ATA), a small number of interceptors, and a point defense weapon that only targets said small units.

Now, I've gotten the point defense working, but I'm having issues elsewhere. First, I can't seem to figure out how to make the unit aim itself at its target when it has multiple weapons, meaning that unless you manually face it directly at the enemy it will not fire. This can be fixed by giving the weapon a 360 degree firing radius, but I'm wondering if there's an easy fix anyone knows.

On the interceptors, I can't figure out how to make the maximum anything but 8. It's probably just a simple box I've missed, but I can't seem to find the thing.

Here's the big problem. With some jury rigging, I got most of it semi functional. My (8) interceptors attack the enemy, my point defense (set on 360 firing radius) targets enemy interceptors, but my main weapon will only fire under one circumstance. If I give a move order on an "allowed movement: none", then follow that with another attack, I am rewarded with one volley followed by silent guns, and I can only coax more fire out by repeating the orders. If the weapon is given "allowed movement: moving" it will only fire while moving and stop when stationary.

Anyway, don't anyone trouble yourself too much on these, I'm just hoping there are some dumb mistakes I'm overlooking that will fix these up.

Thanks for the help,

Spectre[YP]



None.

Aug 8 2010, 2:27 am Lord Malvanis Post #2



The only thing I could suggest, because I have no idea about the editor, and only know this ingame, is for you to use the Goliath's upgrade to attack two targets at once. (Like how it can attack ground, and air, at the same time.) If theres a way for you to implement this, I'm sure it could work. You should be able to access the liberty campaign stuff by going to File -> Dependencies -> Add Standard and then checking the liberty one. Move it to the top of the list, save, and re-open your map. That's all I can think of.



None.

Aug 8 2010, 7:28 am shmeeps Post #3



I believe the interceptor limit is under the Requirement (Data->Requirements) "Arm Interceptor". In the requirement field there's a constant that = 8, changing that should do the trick. If you need to use two different requirements (8 for carrier, more for your ship) you'll have to copy that requirement and link each one separately to each respective unit.



None.

Aug 14 2010, 8:20 am SpectreYP Post #4



Thanks guys, I'll give it a shot.



None.

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