Conquer
Jul 25 2010, 3:53 am
By: A_of-s_t  

Jul 25 2010, 3:53 am A_of-s_t Post #1

aka idmontie

Conquer

A mini-mod by A_of_s_t
For v1.15.1

Take on your opponents with tactical placement of buildings and units. Building placement and foresight are key to this game -- note that each building brings in a particular amount of cash or material each day. 8 buildings and 9 units to choose from. You can trade material and cash at the Control. Click the vulture to trade 100 Material for the current trade value and click the marine to trade 100 Cash for the current trade value.

Check the modcrafter wiki for more info: http://modcrafters.com/wiki/index.php?title=Conquer

Final:
Supply Depot now add +4 population
Upgrades added
Fixed strings
Fixed Buttons

Sorry, no pics.

Download:
SEN DLDB
MediaFire

Post has been edited 1 time(s), last time on Jul 25 2010, 4:09 am by A_of-s_t.



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Jul 25 2010, 4:04 am ImagoDeo Post #2



wtf is it and how the heck do I play?

Nevermind, wiki answered my questions.

Post has been edited 1 time(s), last time on Jul 25 2010, 4:11 am by ImagoDeo.



None.

Jul 26 2010, 1:39 am l)ark_ssj9kevin Post #3

Just here for the activity... well not really

Nice mod. It really changed the atmosphere to realistic economy and warfare. Reminded me of Winter Conquest (similar names!)
If there was a complaint, it'd be that gas easily inflated over minerals.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Jul 26 2010, 11:25 pm A_of-s_t Post #4

aka idmontie

Quote from l)ark_ssj9kevin
Nice mod. It really changed the atmosphere to realistic economy and warfare. Reminded me of Winter Conquest (similar names!)
If there was a complaint, it'd be that gas easily inflated over minerals.
Thanks. Yeah, I had difficulty getting gas under control, any suggestions for future modders/developers?



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Starcraft GitHub Organization - Feel free to request member status!
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Aug 7 2010, 8:04 pm ClansAreForGays Post #5



PM me if anyone is getting ready to host this.




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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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