Staredit Network > Forums > SC1 Map Showcase > Topic: Sym Phantom: A balanced Phantom Map
Sym Phantom: A balanced Phantom Map
May 1 2010, 3:46 am
By: Aristocrat  

May 1 2010, 3:46 am Aristocrat Post #1



By redesigning this map slightly, I made a version of Phantom that is superior to Phantom BGH not only in balance but also in gameplay.

FEATURES:
-Resource voting system superior to Phantom BGH's Beacon-before-start-with-civs voting.
-No start position imbalances
-No awkward chokes and terrain/shared naturals
-Xel'Naga Watch Tower to be captured by players
-Phantom's resources scale with the number of players.
-Phantom's income starts small but increases with time.
-Observer mode: Lift off CC in the first 20 seconds of the game to activate.
-2x main: Each player can hold up to 3 bases from natural choke
-Forge-FE and wallin friendly terrain
-Automatic re-pick if Phantom leaves too early
-And much more.



-Phantom is picked 120 seconds into the game.
-Phantom receives an initial package of 1337 minerals and 1337 gas to assist with rushing.

EDIT> See later post for current version.

Post has been edited 1 time(s), last time on May 9 2010, 12:47 am by Aristocrat.



None.

May 1 2010, 7:46 am DavidJCobb Post #2



I just played this with CecilSunkure, Vrael, a guy from RCDF whose name started with a "G" and probably contained "Goliath", and some pubbies. It was quite fun.

Here are the replays.
1
2



None.

May 1 2010, 2:25 pm Aristocrat Post #3



Thanks for the replays! Seems like there are a few issues that I may need to address:

-Are infinite upgrades balanced?
-Instead of defeating a non-phantom player, should I simply turn them into observers on loss of all buildings?
-Should I scale the initial Phantom bonus with the number of players?



None.

May 1 2010, 2:32 pm Centreri Post #4

Relatively ancient and inactive

Infinite upgrades are not balanced, and terran becomes overpowered. Battlecruiser and Siege tank damage skyrockets, while armor and the attack of all the other units remains relatively stagnant (one or two per upgrade, keeping pace with armor).

Yes, turn them into observers.

Yes.



None.

May 1 2010, 2:40 pm Aristocrat Post #5



Quote from Centreri
Infinite upgrades are not balanced, and terran becomes overpowered. Battlecruiser and Siege tank damage skyrockets, while armor and the attack of all the other units remains relatively stagnant (one or two per upgrade, keeping pace with armor).

Yes, turn them into observers.

Yes.

Done. Beta test for v0.5b is now active on Bnet US East.



None.

May 2 2010, 3:04 am Aristocrat Post #6



Okay, I just lost this post because apparently I have -806098 bytes remaining when I tried to upload my map. Instead of preserving my post, I was redirected to an error screen whose Go Back option produced a new page instead. Anyways:

Version 1.0a is up!
CHANGELOG:
-Phantom income tweaked. (I spent 9 paragraphs explaining this in my lost post and I do not feel like typing it up again. If confused, look in triggers.)
-Initial Phantom bonus modified.
-Infinite upgrades removed.
-Xel'Naga Watch Tower mechanic changed: Now gives vision of middle instead of forcing shared vision.
-Fixed some pathing issues.
-Fixed a glitch with Phantom not receiving a Victory message.
-Anti Lift-Off: Players with no units and only floating buildings are defeated.
-Defeat mechanic changed: Defeated players are automatically relegated as observers and are not forced to exit the game.
-People who played the original campaign and actually paid attention to the story may find an Easter Egg somewhere...
-Fixed an unintended terrain fault that was present in the original Symbolic map.
-Strings revamped.

EDIT>
v1.1a is up.
-Removed watchtower. Added expansion to middle.
-Income tweaked.

Attachments:
Sym Phantom.scx
Hits: 3 Size: 80.05kb

Post has been edited 1 time(s), last time on May 9 2010, 12:47 am by Aristocrat.



None.

May 2 2010, 3:37 am Derqua Post #7



Hmm, I think that I have found the easter egg.
I don't think that you want me to say it though.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
[06:59 pm]
Symmetry -- I just pasted what google ai told me to try to form a feedback loop
[01:24 pm]
NudeRaider -- UndeadStar
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
[08:09 am]
Zycorax -- Greed
[2026-11-11. : 3:25 am]
Symmetry -- why do the oligarchs want our mapping strategies???
[2026-11-11. : 3:24 am]
Symmetry -- the question is why though
[2026-11-11. : 1:10 am]
Butch -- made me feel really sad and stupid and fat
[2026-11-11. : 1:10 am]
Butch -- I got duped by one and replied and then realized after
[2026-11-10. : 11:26 pm]
Sie_Sayoka -- the turings have tested
[2026-11-10. : 3:07 pm]
UndeadStar -- https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Please log in to shout.


Members Online: JuniHedberg687, AmberJones943, adonis, ElinAhlstrom087