Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: Wanna get up to date.
Wanna get up to date.
Mar 1 2010, 4:39 am
By: phlemhacker  

Mar 1 2010, 4:39 am phlemhacker Post #1



As I've said before, the last time I was active here was 4 or 5 years ago, that's also the last time I was real active in map making. Anyway, back then, you were flamed if your maps were symmetrical or used weird terrain except for aesthetic purposes. I was looking through the maps here and they are all symmetrical. I also noticed a lot of Xel' Naga structures blocking paths. I looked through stickies and I found reasons for symmetrical maps but not really why or when the mentality shifted, I didn't find anything on the terrain or temples though. I figure I better post this before I post a map and invoke the wrath of that one guy for doing something wrong. Thanks.



None.

Mar 1 2010, 5:00 am Jack Post #2

>be faceless void >mfw I have no face

Symmetrical maps are more balanced, basically. It's possible to balance an unsymmetrical map but harder.

As for ramps being blocked, that's for adding concept to the map/making it less boring. It means it takes longer before an expo is taken or can be used for defence.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 1 2010, 6:18 am Excalibur Post #3

The sword and the faith

http://www.staredit.net/topic/9967/
http://www.staredit.net/topic/9317/
http://www.staredit.net/topic/5150/
http://www.staredit.net/topic/378/

Don't even think of posting a melee here without reading every word in all of these topics.




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Mar 3 2010, 3:31 am phlemhacker Post #4



I did, and I said that.



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[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
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