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Pages: < 1 « 674 675 676 677 678 … 3577 >

[2017-7-08. : 12:43 am]
thekian -- So do I click "Play Starcraft: Brood War"?
[2017-7-08. : 12:42 am]
O)FaRTy1billion[MM] -- justadd the iccup gateway in the launcher then connect without it
[2017-7-08. : 12:41 am]
thekian -- What do I do with the iCCup thing is what I mean.
[2017-7-08. : 12:39 am]
O)FaRTy1billion[MM] -- I didn't have to select SC path or anything xD
[2017-7-08. : 12:39 am]
O)FaRTy1billion[MM] -- I don't know how to troubleshoot stuff xD I just reinstalled SC, "downgraded" to 1.16.1, and then ran the mod
[2017-7-08. : 12:39 am]
O)FaRTy1billion[MM] -- Symmetry
Symmetry shouted: farty can you make my firegraft work D:
what's wrong with it? FG breaks just all the time, so it might be hard ;o
[2017-7-08. : 12:39 am]
Voyager7456 -- Just run the EXE and then select your SC executable
[2017-7-08. : 12:37 am]
thekian -- Hey, Farty, do you need to set the mod executable as the BW path?
[2017-7-08. : 12:34 am]
Symmetry -- farty can you make my firegraft work D:
[2017-7-08. : 12:34 am]
Voyager7456 -- d oit
[2017-7-08. : 12:33 am]
thekian -- I could try installing the stuff and joining, but it'd take some time.
[2017-7-08. : 12:32 am]
O)FaRTy1billion[MM] -- we got stomped by come CPUs, and now we're trying to get more people connected xD
[2017-7-08. : 12:31 am]
thekian -- Everyone having fun with mod night?
[2017-7-08. : 12:12 am]
O)FaRTy1billion[MM] -- I didn't either, I just assumed we'd use a specific channel xD
[2017-7-08. : 12:12 am]
Moose -- I've literally never seen the post, and still haven't ROFL
[2017-7-08. : 12:12 am]
Moose -- I never read the directions LMAO
[2017-7-08. : 12:12 am]
O)FaRTy1billion[MM] -- I first went to "modnight" then donuts because it was empty, then I realized my mistake
[2017-7-08. : 12:11 am]
Voyager7456 -- Can't even read directions smh
[2017-7-08. : 12:11 am]
Moose -- Ya, probs spend your money on organic avacado toast and wonder why you can't afford houses SMH
[2017-7-08. : 12:11 am]
Voyager7456 -- No one's in donuts you scrub
[2017-7-08. : 12:10 am]
Fire_Kame -- that's millennials for you
[2017-7-08. : 12:09 am]
Moose -- Except :farty:, he here now
[2017-7-08. : 12:09 am]
Moose -- Even I logged on to troll and nobody there LMAO
[2017-7-08. : 12:07 am]
Fire_Kame -- fucking savage
[2017-7-08. : 12:07 am]
Fire_Kame -- Voyager7456
Voyager7456 shouted: Be there in a second, forgot I had to change port forwarding
>invites everyone to an event >decides to not even show
[2017-7-08. : 12:01 am]
Voyager7456 -- Be there in a second, forgot I had to change port forwarding
[2017-7-08. : 12:00 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: Mod Night in 10 minutes: http://www.staredit.net/topic/17388/unread/#special
I'm there, where is everybody else?
[2017-7-07. : 11:52 pm]
Fire_Kame -- don't call me a bozo
[2017-7-07. : 11:52 pm]
Vrael -- no moose took that loophole out of the ToS cause I figured it out and you bozos abused it too much
[2017-7-07. : 11:51 pm]
Vrael -- weeeeeeee
[2017-7-07. : 11:51 pm]
Fire_Kame -- we can say that on mod night right
[2017-7-07. : 11:51 pm]
Fire_Kame -- fuck you
[2017-7-07. : 11:50 pm]
Voyager7456 -- Mod Night in 10 minutes: http://www.staredit.net/topic/17388/unread/#special
[2017-7-07. : 10:58 pm]
IskatuMesk -- iirc it's because the actually spawn at diferent frames for the server/client.
[2017-7-07. : 10:57 pm]
IskatuMesk -- Oh, yeah. In Diablo 2, all projectiles spawn desynced at the first frame. That's why bone spirit is so broken.
[2017-7-07. : 10:57 pm]
IskatuMesk -- Meanwhile in Unreal 4 I was able to get smooth and consistent transitions between three animations that were only vaguely similar to each other
[2017-7-07. : 10:57 pm]
Neiv -- That's actually another thing I remember from diablo 2 modding, client drawing/server processing was easy to desync
[2017-7-07. : 10:56 pm]
IskatuMesk -- Just something as simple as getting a long siege animation to transition smoothly for an air unit was an absolute nightmare.
[2017-7-07. : 10:56 pm]
IskatuMesk -- And sc2 is very frame loss heavy because of how cpu inefficient it is.
[2017-7-07. : 10:55 pm]
IskatuMesk -- Even the slightest frame loss will desync everything in regards to how a unit looks when it does something.
[2017-7-07. : 10:55 pm]
Neiv -- ew
[2017-7-07. : 10:55 pm]
IskatuMesk -- You can do that in sc2 as well, but the bullets are also non-synchronus, e.g. movers and such are desynced to the actual physical projectile and are client-side only. So specific effects are nearly impossible to achieve, especially consistently.
[2017-7-07. : 10:54 pm]
Neiv -- (and few other things outside attacking as well)
[2017-7-07. : 10:54 pm]
Neiv -- Being able to spawn bullets anywhere in the animation opens up so much in iscript, even if it's technically really simple
[2017-7-07. : 10:48 pm]
IskatuMesk -- iscript was something I sorely missed in Sc2. I couldn't get over how awful the actor system was, how annoying non-synchronous animations were, and how grotesquely limited you were in controlling how units behaved.
[2017-7-07. : 10:47 pm]
IskatuMesk -- Yeah. Icecc had a few oddities in it iirc, there was some bug I had run into I can't remember the specifics of. But it worked well, and I stuck to the old opcode names to boot
[2017-7-07. : 10:46 pm]
Neiv -- IskatuMesk
IskatuMesk shouted: I will say out of all the games I've modded I've never found tools as well done as datedit and firegraft.
I'd say that icecc is the only *perfect* tool I've used. But to be fair, a bin <-> text tool doesn't have as much places for annoyances as a GUI one.
[2017-7-07. : 10:42 pm]
IskatuMesk -- Also, D2 map tiles (dt1's) have their own 'space' and while you can load any combination of dt1's, tiles randomly overwrite each other when loaded and oh god it was a headache
[2017-7-07. : 10:41 pm]
Neiv -- Right
[2017-7-07. : 10:40 pm]
IskatuMesk -- Yeah. Well, I made mostly preset levels, but they all shared the same space. Editing random maps is its own bag of dicks that gets messy in a hurry, because there's no real documentation about the various special tiles you need to use.
[2017-7-07. : 10:40 pm]
Neiv -- IskatuMesk
IskatuMesk shouted: (Levels can overlap and warps between them will then crash when loaded)
Neat. I guess the randomness in map generation wouldn't help either
[2017-7-07. : 10:39 pm]
IskatuMesk -- Age of Wonders 2 has a good editor but it can corrupt stuff much like arsenal
[2017-7-07. : 10:39 pm]
IskatuMesk -- I will say out of all the games I've modded I've never found tools as well done as datedit and firegraft.
[2017-7-07. : 10:37 pm]
IskatuMesk -- (Levels can overlap and warps between them will then crash when loaded)
[2017-7-07. : 10:37 pm]
IskatuMesk -- The game itself is riddled with a ton of hardcoded stuff you'll run into without even knowing it. The map space one costed me literal months of times trying to solve individual obscure crashes.
[2017-7-07. : 10:36 pm]
IskatuMesk -- I loved the map editor... but yeah, many of the tools were not well developed.
[2017-7-07. : 10:36 pm]
Neiv -- Diablo 2 mods are fun to play, but I found the modding tools horrible
[2017-7-07. : 10:33 pm]
IskatuMesk -- Runner up is Diablo 2. That was a decent game to mod, but without reverse engineering skills it's hopeless.
[2017-7-07. : 10:31 pm]
IskatuMesk -- As far as fun is concerned, I'd say Age of Wonders 2 was the most fun of any game I've worked with, but it is even more hardcoded than bw
[2017-7-07. : 10:31 pm]
thekian -- RIP
[2017-7-07. : 10:31 pm]
IskatuMesk -- No, neither game was remotely enjoyable. I just hoped I'd have something to show for it
[2017-7-07. : 10:30 pm]
thekian -- Anyway, at least you had fun or something like that. Supposedly.
[2017-7-07. : 10:30 pm]
IskatuMesk -- 6 years down the drain total for soase/sc2
[2017-7-07. : 10:30 pm]
thekian -- :apos:
[2017-7-07. : 10:30 pm]
IskatuMesk -- aye, it's too bad all that work was a waste
[2017-7-07. : 10:30 pm]
thekian -- For, you know, an ABJECT FAILURE!
[2017-7-07. : 10:29 pm]
thekian -- Looks cool.
[2017-7-07. : 10:28 pm]
IskatuMesk -- We were soooo close but yet soo far.

Pages: < 1 « 674 675 676 677 678 … 3577 >


Members Online: O)FaRTy1billion[MM], Moose, Ultraviolet, ihjel