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Pages: < 1 « 650 651 652 653 6543567 >

[2017-7-10. : 4:43 pm]
Black_Overseer -- Voyager7456
Voyager7456 shouted: I started on the Fortress Battleship because I wanted to make a version that had the animations. With engine glow, projectile and animation, it has around 1345 images
bombardment skill animation? omg that's impossible.. also turncwise script is not working. like DOC Plasma Behemoth.
[2017-7-10. : 4:41 pm]
Voyager7456 -- I started on the Fortress Battleship because I wanted to make a version that had the animations. With engine glow, projectile and animation, it has around 1345 images
[2017-7-10. : 4:40 pm]
Voyager7456 -- Yeah :(
[2017-7-10. : 4:35 pm]
thekian -- That's... hideous.
[2017-7-10. : 4:07 pm]
Black_Overseer -- most Atrox effect and overlay is divided against itself. it's really shocked me. ATV and HeavyTank.. eww http://i.imgur.com/LMQAfBM.png http://i.imgur.com/3DSFiwx.png
[2017-7-10. : 4:00 pm]
Black_Overseer -- Voyager7456
Voyager7456 shouted: I started with Armageddon stuff because I figured you had already converted a lot of the Atrox :)
Too much that is dreadful still remains... ATV and HeavyTank.. and others.
[2017-7-10. : 3:44 pm]
Voyager7456 -- I started with Armageddon stuff because I figured you had already converted a lot of the Atrox :)
[2017-7-10. : 3:44 pm]
Voyager7456 -- Black_Overseer
Black_Overseer shouted: atrox assets list - http://imgur.com/a/oxXNz
Nice! :thumbup:
[2017-7-10. : 3:39 pm]
thekian -- Voyager7456
Voyager7456 shouted: https://snag.gy/0SgEmu.jpg eh heh heh
...So it really is pornogo?
[2017-7-10. : 3:38 pm]
thekian -- Pr0nogo
Pr0nogo shouted: thekian thekian love is never pointless
aofst
[2017-7-10. : 3:18 pm]
Black_Overseer -- atrox assets list - http://imgur.com/a/oxXNz
[2017-7-10. : 3:18 pm]
Black_Overseer -- Ahli
Ahli shouted: Black_Overseer what does it display when you select multiple units?
just example :)
[2017-7-10. : 3:04 pm]
Corbo -- Voyager7456
Voyager7456 shouted: https://snag.gy/0SgEmu.jpg eh heh heh
xD
[2017-7-10. : 2:50 pm]
Voyager7456 -- https://snag.gy/0SgEmu.jpg eh heh heh
[2017-7-10. : 2:16 pm]
Ahli -- Black_Overseer
Black_Overseer shouted: http://i.imgur.com/wF96qgY.png ex)f**k the wirefram
what does it display when you select multiple units?
[2017-7-10. : 8:45 am]
Pr0nogo -- thekian
thekian shouted: :aofst:
thekian
thekian shouted: Seems kinda pointless.
love is never pointless
[2017-7-10. : 8:44 am]
Pr0nogo -- Black_Overseer
Black_Overseer shouted: http://i.imgur.com/wF96qgY.png ex)f**k the wirefram
:lol:
[2017-7-10. : 8:00 am]
Black_Overseer -- http://i.imgur.com/wF96qgY.png ex)f**k the wirefram
[2017-7-10. : 6:01 am]
thekian -- Seems kinda pointless.
[2017-7-10. : 6:01 am]
thekian -- :aofst:
[2017-7-10. : 6:01 am]
thekian -- So is this thing really just
[2017-7-10. : 6:00 am]
thekian -- I can never unsee that now, I suppose.
[2017-7-10. : 5:59 am]
thekian -- Voyager7456
Voyager7456 shouted: Fenix (Zealot) and Zealot have slightly different wireframes and it *infuriates* me
Friggin' heck you're right.
[2017-7-10. : 5:57 am]
thekian -- Take over making GPTP? :awesome:
[2017-7-10. : 5:50 am]
O)FaRTy1billion[MM] -- I think it's more a issue of if GPTP is compatable with datext, since there's not a lot I can do without changing GPTP
[2017-7-10. : 5:40 am]
thekian -- Will future DatExtender versions be compatible with GPTP?
[2017-7-10. : 5:39 am]
thekian -- Oi Farty
[2017-7-10. : 4:58 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: Fenix (Zealot) and Zealot have slightly different wireframes and it *infuriates* me
:wob: lil-Inferno
lil-Inferno shouted: Voyager7456 mad Voyager7456 madder Voyager7456 maddest
:wob: er Pr0nogo
Pr0nogo shouted: lil-Inferno lmao Mini Moose 2707 lmaoer TF- lmaoest
:wob: est
[2017-7-10. : 4:53 am]
Pr0nogo -- lil-Inferno
lil-Inferno shouted: Voyager7456 mad Voyager7456 madder Voyager7456 maddest
lmao Mini Moose 2707
Mini Moose 2707 shouted: w/eed
lmaoer TF-
TF- shouted: fanfiction
lmaoest
[2017-7-10. : 4:43 am]
lil-Inferno -- Voyager7456
Voyager7456 shouted: cat closed photoshop on me, rude af
mad Voyager7456
Voyager7456 shouted: the real reason is likely "creating wireframes is an incredible pain in the ass" - which it is
madder Voyager7456
Voyager7456 shouted: Fenix (Zealot) and Zealot have slightly different wireframes and it *infuriates* me
maddest
[2017-7-10. : 4:40 am]
Voyager7456 -- Fenix (Zealot) and Zealot have slightly different wireframes and it *infuriates* me
[2017-7-10. : 4:31 am]
O)FaRTy1billion[MM] -- also I like how valkyrie and devourer have transport wireframes xD
[2017-7-10. : 4:31 am]
O)FaRTy1billion[MM] -- the transport wireframe for spidermine looks weird
[2017-7-10. : 4:30 am]
O)FaRTy1billion[MM] -- https://snag.gy/HASGb6.jpg this is also an acceptable wireframe
[2017-7-10. : 4:29 am]
Pr0nogo -- i meant no wireframe as in no custom wireframe
[2017-7-10. : 4:29 am]
Pr0nogo -- ya
[2017-7-10. : 4:27 am]
O)FaRTy1billion[MM] -- that is literally the word "BLANK"
[2017-7-10. : 4:27 am]
O)FaRTy1billion[MM] -- I meant the ones on unused units
[2017-7-10. : 4:18 am]
Pr0nogo -- what's the genesis of the ungoche meme
[2017-7-10. : 4:14 am]
Voyager7456 -- :shifty:
[2017-7-10. : 4:09 am]
Pr0nogo -- units so slow they slow the brain activity of players, thus making it hard to tell that there's no wireframe
[2017-7-10. : 4:08 am]
Voyager7456 -- Always the Ad Astras route :P
[2017-7-10. : 4:07 am]
O)FaRTy1billion[MM] -- just use the "blank" wireframe for everything :D
[2017-7-10. : 4:07 am]
Pr0nogo -- it's hard to imply detail without making it unreadable
[2017-7-10. : 4:06 am]
Pr0nogo -- i'm trying to make a wireframe right now and i'm having a lot of trouble
[2017-7-10. : 4:04 am]
O)FaRTy1billion[MM] -- because there's just a lookup table for drawing GRPs, which is how player colors and stuff are added
[2017-7-10. : 4:04 am]
O)FaRTy1billion[MM] -- like you can use normal colors in them xD
[2017-7-10. : 4:03 am]
Voyager7456 -- the real reason is likely "creating wireframes is an incredible pain in the ass" - which it is
[2017-7-10. : 4:03 am]
O)FaRTy1billion[MM] -- also I think the palpack wireframe palette is wrong, because I've since learned that those palettes just overwrite a portion of the basic in-game palette ;o
[2017-7-10. : 4:03 am]
Voyager7456 -- there's nothing hard about the wireframe palette, I was mostly joking
[2017-7-10. : 4:02 am]
O)FaRTy1billion[MM] -- what's hard about the wireframe palette?
[2017-7-10. : 4:02 am]
Voyager7456 -- lol
[2017-7-10. : 4:02 am]
Pr0nogo -- so it seems the guy was able to figure out the wireframe palette after all :P
[2017-7-10. : 4:02 am]
O)FaRTy1billion[MM] -- you could just repalette stuff that's in a tileset-specific palette to the gamebasic palette
[2017-7-10. : 4:02 am]
Pr0nogo -- voy, that SOR mod we played a week ago actually has health bars underneath the portrait wireframes
[2017-7-10. : 4:01 am]
Pr0nogo -- fuck
[2017-7-10. : 4:01 am]
O)FaRTy1billion[MM] -- you could standardize it, but you'd lose some color depth
[2017-7-10. : 4:01 am]
O)FaRTy1billion[MM] -- idk, it sounds pretty hard
[2017-7-10. : 4:01 am]
Pr0nogo -- so we aren't limited to 256 colors
[2017-7-10. : 4:01 am]
Pr0nogo -- how difficult would it be to just hack SC to standardize its palette? or even expand it
[2017-7-10. : 4:00 am]
Pr0nogo -- yes, it is
[2017-7-10. : 4:00 am]
O)FaRTy1billion[MM] -- I think temple is just jungle palette, because it looks garbage on any other tileset
[2017-7-10. : 3:59 am]
Pr0nogo -- FaRTy1billion
FaRTy1billion shouted: Voyager7456 we should try to make an all-terrain palette that mixes the tileset colors in such a way that it doesn't turn out like doodad garbage
FaRTy1billion
FaRTy1billion shouted: we'll just find all the indexes that like minerals or tanks use, and ignore the rest
would be useful for temple and etc
[2017-7-10. : 3:58 am]
Voyager7456 -- FaRTy1billion
FaRTy1billion shouted: Voyager7456 damn, your cat likes to walk all over you. first the chair, now this?
ya, no respect for personal property imo
[2017-7-10. : 3:56 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: cat closed photoshop on me, rude af
also, that's why I forbid my cat from walking on my keyboard xD
[2017-7-10. : 3:54 am]
O)FaRTy1billion[MM] -- Pr0nogo
Pr0nogo shouted: Mini MO_OO_Ose 270_07
FartyO_Obliion ?
[2017-7-10. : 3:52 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: cat closed photoshop on me, rude af
damn, your cat likes to walk all over you. first the chair, now this?
[2017-7-10. : 3:52 am]
O)FaRTy1billion[MM] -- we'll just find all the indexes that like minerals or tanks use, and ignore the rest
[2017-7-10. : 3:51 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: Pr0nogo the one caveat being if you're editing something like the siege tank it has a lot of terrain-dependent pixels that look weird in the default unit palette
we should try to make an all-terrain palette that mixes the tileset colors in such a way that it doesn't turn out like doodad garbage
[2017-7-10. : 3:51 am]
Voyager7456 -- cat closed photoshop on me, rude af

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