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Pages: < 1 « 634 635 636 637 638 … 3577 >

[2017-7-16. : 12:52 am]
Larwa -- Is it going to make the objective scrolling?
[2017-7-16. : 12:52 am]
jjf28 -- https://puu.sh/wKCPJ/1ebb328c1b.png
[2017-7-16. : 12:52 am]
jjf28 -- Larwa
Larwa shouted: and another question, before the game starts there is something like "objectives" I type some information there but it doesn't want to scroll and there is shown only the 1/2 of what I have written
set the milliseconds you diplay text for higher
[2017-7-16. : 12:50 am]
jjf28 -- not something you'll necessarily need to know, but knowing it will solve half your problems :)
[2017-7-16. : 12:50 am]
Dem0n -- so all of player 1's triggers will run, in order from top to bottom, before player 2's, and so on
[2017-7-16. : 12:49 am]
Dem0n -- triggers run in order going top to bottom, starting at player 1 and ending at player 8
[2017-7-16. : 12:48 am]
Larwa -- jjf28
jjf28 shouted: every 2 seconds a "trigger cycle" will fire, during the trigger cycle all triggers owned by p1/p1's force/all players (with p1 as current player), then all triggers owned by p2/p2's force/all players (with p2 as current player),... then all triggers owned by p8/p8's force/all players (with p8 as current player)
I am newbe at this, I need it explained simply as possible xd
[2017-7-16. : 12:48 am]
jjf28 -- will run*
[2017-7-16. : 12:47 am]
jjf28 -- every 2 seconds a "trigger cycle" will fire, during the trigger cycle all triggers owned by p1/p1's force/all players (with p1 as current player), then all triggers owned by p2/p2's force/all players (with p2 as current player),... then all triggers owned by p8/p8's force/all players (with p8 as current player)
[2017-7-16. : 12:47 am]
Larwa -- It's in mission brifings
[2017-7-16. : 12:47 am]
Larwa -- and another question, before the game starts there is something like "objectives" I type some information there but it doesn't want to scroll and there is shown only the 1/2 of what I have written
[2017-7-16. : 12:46 am]
Dem0n -- ya
[2017-7-16. : 12:46 am]
Larwa -- but every player will get the messege at the end displayed yea?
[2017-7-16. : 12:45 am]
Dem0n -- idk I always use current players
[2017-7-16. : 12:45 am]
Larwa -- ok done, and current players in "action" it has to be "current player" not a force in which there are all players right?
[2017-7-16. : 12:44 am]
Dem0n -- If the force you selected has all the players, then yes
[2017-7-16. : 12:44 am]
Larwa -- Ok I have done literally the same as you done on your screenshot, and If I set the trigger for "current player" on the first stage of making a trigger is it going to be working for all players?
[2017-7-16. : 12:40 am]
Dem0n -- The action is called "Set Deaths"
[2017-7-16. : 12:38 am]
Moose -- Have to remember what obscure part of the unit tree it's under LMAO
[2017-7-16. : 12:37 am]
Larwa -- I am not sure if it will be avaiable in X-tra or I just can't find it
[2017-7-16. : 12:37 am]
Larwa -- ok, and I can't see the trigger for modify the death counter :/ how is the trigger called?
[2017-7-16. : 12:35 am]
Dem0n -- Just use some unit that can't die in your map like vespene geyser or something
[2017-7-16. : 12:35 am]
Dem0n -- it's an unused unit. it might only be available in scmdraft now that I think about it
[2017-7-16. : 12:35 am]
Voyager7456 -- Unused unit.
[2017-7-16. : 12:35 am]
Larwa -- what is it the "Cantina" btw?
[2017-7-16. : 12:33 am]
Larwa -- Can I change the current player for The Group of players? Cuz it has to count the mission as done for all players
[2017-7-16. : 12:32 am]
Dem0n -- and just repeat for each quest
[2017-7-16. : 12:32 am]
Dem0n -- like that
[2017-7-16. : 12:32 am]
Dem0n -- http://imgur.com/a/KV6wo
[2017-7-16. : 12:28 am]
Larwa -- can you make it and make a screenshot? I would like to see how it exactly looks like and sorry for taking your time
[2017-7-16. : 12:26 am]
Dem0n -- So if you want to use death counters, let's say a death of 1 Cantina means you're on mission 1. I'd add that a condition to that trigger ("Player has exactly 1 death of Cantina"). Then, at the end of the trigger, set the death of Cantina to 2 for the current player, and then make a new trigger that has the condition "Player has exactly 2 death of Cantina" and do whatever for the actions
[2017-7-16. : 12:24 am]
Larwa -- and after completing the quest quest two will be turned on
[2017-7-16. : 12:24 am]
Larwa -- It has to look like, when players kill all the things which I set sunkens, lurkers and hatchery and shit the quest will be completed
[2017-7-16. : 12:24 am]
Larwa -- and can you have a look for the highlighted one? : https://scr.hu/GWG016
[2017-7-16. : 12:23 am]
Dem0n -- Do it in a separate trigger
[2017-7-16. : 12:22 am]
Larwa -- ok done, and can I have the same with hydre in the same trigger? but different building has to be destroyed to stop the spawn of hydre?
[2017-7-16. : 12:21 am]
Dem0n -- that's a better way to do it
[2017-7-16. : 12:20 am]
Dem0n -- Make the condition "Player 7 brings at least 1 hatchery to 'Base 1 Mission'"
[2017-7-16. : 12:20 am]
Larwa -- and the terran building stands for the Hydre spawn
[2017-7-16. : 12:20 am]
Larwa -- Yes
[2017-7-16. : 12:20 am]
Dem0n -- Is the hatchery that you want to be killed in the "Base 1 Mission" location?
[2017-7-16. : 12:19 am]
Larwa -- I am making it in x-tra cuz the one that we've been talking about are just too advanced for me I hope it will be working
[2017-7-16. : 12:18 am]
Larwa -- https://files.fm/u/hjmg67f9#_
[2017-7-16. : 12:18 am]
Dem0n -- sure
[2017-7-16. : 12:17 am]
Larwa -- Can I send you the map so you will have a look what's up?
[2017-7-16. : 12:15 am]
Larwa -- and as long the hatchery lasts on the location the lings will be spawning
[2017-7-16. : 12:15 am]
Larwa -- Cuz the players have to kill the hatchery which owns computer and then after killing the hatchery by the players the spawn will stop
[2017-7-16. : 12:15 am]
Dem0n -- But actually if there's a location on top of the hatchery, you can make the condition "player brings at least 1 hatchery to location"
[2017-7-16. : 12:14 am]
Dem0n -- It'd be for whoever owns the hatchery, which I'm guessing is the computer.
[2017-7-16. : 12:13 am]
Larwa -- The trigger isn't working the one with death counts on Hatchery, do I have to se the death count on hatchery for player or for computer?
[2017-7-16. : 12:12 am]
Dem0n -- It's easier to explain through text since I can write out triggers
[2017-7-16. : 12:12 am]
Larwa -- Through the phone?
[2017-7-16. : 12:12 am]
Dem0n -- How would facebook messenger help LMAO
[2017-7-16. : 12:11 am]
Larwa -- I do but if you don't have mic then rip
[2017-7-16. : 12:11 am]
Dem0n -- Just get Discord
[2017-7-16. : 12:11 am]
Larwa -- Facebook messenger? xD if you don't mind
[2017-7-16. : 12:10 am]
Dem0n -- not really. I use discord but I don't have a mic to talk with
[2017-7-16. : 12:10 am]
Larwa -- or any voice communicator
[2017-7-16. : 12:10 am]
Larwa -- Dem0n do you have team speak? cuz I need help with few triggers and I have some questions
[2017-7-16. : 12:07 am]
Dem0n -- Well, per player really, but area town can be done per base
[2017-7-16. : 12:07 am]
Dem0n -- The first one, yes, but I'm not sure what the second one will actually do since it's a script for a specific campaign mission. Also, you should only run one script per base.
[2017-7-16. : 12:06 am]
Larwa -- ok, and did I add the right scripts for the computer to eat the minerals, make buildings, unites and send the atack?
[2017-7-16. : 12:05 am]
Dem0n -- Depends on which scripts you're using, but to give AI to the computer, you only need to do it once
[2017-7-16. : 12:05 am]
Larwa -- so I never use preserve for scripts?
[2017-7-16. : 12:04 am]
Dem0n -- running ai scripts multiple times messes them up
[2017-7-16. : 12:04 am]
Pr0nogo -- yep
[2017-7-16. : 12:04 am]
Dem0n -- yes
[2017-7-16. : 12:04 am]
Larwa -- do you think that's the error?
[2017-7-16. : 12:04 am]
Pr0nogo -- you don't want preserver trigger there
[2017-7-16. : 12:03 am]
Larwa -- The drones are eatign the minerals, but after few times they are staying on front of hatchery

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