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[2017-7-14. : 6:02 am]
Voyager7456 -- I'm just interested in making fancy tech demos, and occasionally some of those turn into actual playable product :P
[2017-7-14. : 6:01 am]
Voyager7456 -- That sounds like something that people who are good at this game would have
[2017-7-14. : 5:55 am]
IskatuMesk -- Voyager7456
Voyager7456 shouted: Who has time for balance testing lmao
tbh a lot of balancing doesn't even need testing, just foresight :x
[2017-7-14. : 5:54 am]
Voyager7456 -- That was a response to Mesk, not a request for testers :P
[2017-7-14. : 5:53 am]
O)FaRTy1billion[MM] -- I just turned in my homework, so I can if you still need a thing xD
[2017-7-14. : 5:49 am]
Voyager7456 -- Onto the next interesting project
[2017-7-14. : 5:49 am]
Voyager7456 -- Who has time for balance testing lmao
[2017-7-14. : 5:45 am]
IskatuMesk -- Balancing a mod is really not hard to do, but it does require intimidate knowledge of the original game which extremely few modders possess
[2017-7-14. : 5:36 am]
NudeRaider -- lil-Inferno
lil-Inferno shouted: NudeRaider, 1v1 Fighting Spirit?
sry im more of a coop player
[2017-7-14. : 5:33 am]
thekian -- Aside from tactical jump, which is a bunch of nonsense in any game.
[2017-7-14. : 5:33 am]
thekian -- I'm just sayin', SC Revolution maintains the balance FAIRLY well.
[2017-7-14. : 5:27 am]
lil-Inferno -- thekian
thekian shouted: lil-Inferno >Modding community
ya but you don't play mods for the balance ROFL
[2017-7-14. : 5:20 am]
thekian -- w/e
[2017-7-14. : 5:20 am]
thekian -- KrayZee
KrayZee shouted: Or complain how Mutalisks flap their wings in outer space and how sunken colonies can attack at the other platform in a space map.
The wing flapping generates internal heat, which is converted into a latent psionic propulsion field. The sunken colonies are actually attacking through pipes that connect the platforms, but can't be seen since they're unlit and are black on a black background.
[2017-7-14. : 5:17 am]
thekian -- Also, KrayZee, if you happen to read this, could you please use a color that doesn't look horrible against this background for your chat? kthxbye
[2017-7-14. : 5:17 am]
thekian -- R.I.P. balance
[2017-7-14. : 5:17 am]
thekian -- lil-Inferno
lil-Inferno shouted: Pr0nogo Ya, BW is pretty much the most balanced RTS ever. Any changes at all to melee gameplay would ruin that.
>Modding community
[2017-7-14. : 5:05 am]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: How to always stay positive in life?: |life|
har har
[2017-7-14. : 4:40 am]
Corbo -- How to always stay positive in life?: |life|
[2017-7-14. : 4:29 am]
Sie_Sayoka -- flash is too stronk
[2017-7-14. : 4:18 am]
lil-Inferno -- Even without any updates, the meta still changes a lot imo
[2017-7-14. : 4:18 am]
lil-Inferno -- Pr0nogo
Pr0nogo shouted: the game's balance is pretty solid, no real reason to update it
Ya, BW is pretty much the most balanced RTS ever. Any changes at all to melee gameplay would ruin that.
[2017-7-14. : 4:10 am]
KrayZee -- Bleh
[2017-7-14. : 4:08 am]
Pr0nogo -- really wish you'd stop updating your goalposts though LMAO
[2017-7-14. : 4:08 am]
Pr0nogo -- the game's balance is pretty solid, no real reason to update it
[2017-7-14. : 4:05 am]
KrayZee -- No, but Blizzard doesn't update Brood War regularly and consistently.
[2017-7-14. : 4:04 am]
Pr0nogo -- you just come across as someone who never bothered to learn anything about sc1 melee and are basing your opinions off of assumptions as opposed to experiences
[2017-7-14. : 4:03 am]
Pr0nogo -- there's a lot more going on for balance than stats and costs
[2017-7-14. : 4:03 am]
KrayZee -- At least Blizzard can nerf and buff things like that, instead of just resource cost and stats in Brood War.
[2017-7-14. : 4:01 am]
KrayZee -- Eh
[2017-7-14. : 4:00 am]
Pr0nogo -- nibba they removed that ages ago LMAO
[2017-7-14. : 3:56 am]
KrayZee -- Siege Tank in siege mode takes up the entire space of a Medivac*
[2017-7-14. : 3:55 am]
KrayZee -- Dem0n
Dem0n shouted: Unit size is obviously altered to fit on the screen properly. Otherwise a single BC/Carrier would take up half the screen. You're just reaching here.
Yeah, but at least in StarCraft II, 1 Siege Tank thats the entire space and you can see it hanging from underneath the medivac. Same with the Thor.
[2017-7-14. : 3:52 am]
KrayZee -- Or complain how Mutalisks flap their wings in outer space and how sunken colonies can attack at the other platform in a space map.
[2017-7-14. : 3:51 am]
Dem0n -- Unit size is obviously altered to fit on the screen properly. Otherwise a single BC/Carrier would take up half the screen. You're just reaching here.
[2017-7-14. : 3:50 am]
KrayZee -- Also the way you complain about Siege Tanks, you might as well complain how each reaver is larger than the shuttle itself, but both can fit inside.
[2017-7-14. : 3:48 am]
KrayZee -- Terrans do have nukes, and they don't need mass Command Centers with the addons.
[2017-7-14. : 3:48 am]
Dem0n -- Just taking what you're giving me.
[2017-7-14. : 3:48 am]
KrayZee -- Dem0n
Dem0n shouted: KrayZee the type of nigga where if Blizzard was like, "In our next SC2 patch, we're going to give players the ability to blow up all the enemy's units with a click of a button!" he'd be like, "Oh, cool, they're adding new features!"
Assuming much? Lol.
[2017-7-14. : 3:47 am]
KrayZee -- Vipers are the kind of units that would decimate mass carriers, void rays, and/or tempests.
[2017-7-14. : 3:47 am]
Dem0n -- KrayZee the type of nigga where if Blizzard was like, "In our next SC2 patch, we're going to give players the ability to blow up all the enemy's units with a click of a button!" he'd be like, "Oh, cool, they're adding new features!"
[2017-7-14. : 3:46 am]
lil-Inferno -- ya, the whole point of siege tanks is they're immobile when in siege mode LMAO
[2017-7-14. : 3:46 am]
Dem0n -- very mad
[2017-7-14. : 3:46 am]
lil-Inferno -- mad
[2017-7-14. : 3:46 am]
KrayZee -- Sure.
[2017-7-14. : 3:46 am]
Dem0n -- That's not whining; that's appropriate criticism LMAO
[2017-7-14. : 3:46 am]
KrayZee -- So 'emotional', and you write 'mad'
[2017-7-14. : 3:45 am]
KrayZee -- Dem0n
Dem0n shouted: KrayZee That's fucking stupid and logically makes no sense. Siege tanks are basically pinning themselves into the ground when they go into siege mode in order to stabilize themselves. It doesn't make sense for them to be picked up by dropships in that mode.
Here goes the whining.
[2017-7-14. : 3:45 am]
Dem0n -- KrayZee
KrayZee shouted: I'm mostly referring to damned if they do, damned if they don't. As for melee in SC2, that's not true. For example, Blizzard allowed the ability to pickup Siege tanks in siege mode with medivacs, and micro like a shuttle with reavers from StarCraft 1.
That's fucking stupid and logically makes no sense. Siege tanks are basically pinning themselves into the ground when they go into siege mode in order to stabilize themselves. It doesn't make sense for them to be picked up by dropships in that mode.
[2017-7-14. : 3:44 am]
lil-Inferno -- All of the pro SC2 I've seen is mash army A into army B ROFL
[2017-7-14. : 3:43 am]
KrayZee -- And Vipers aren't the kind of units you'd mass by pressing A and left clicking on the minimap.
[2017-7-14. : 3:42 am]
KrayZee -- I'm mostly referring to damned if they do, damned if they don't. As for melee in SC2, that's not true. For example, Blizzard allowed the ability to pickup Siege tanks in siege mode with medivacs, and micro like a shuttle with reavers from StarCraft 1.
[2017-7-14. : 3:41 am]
Dem0n -- Seems like a perfectly good reason for someone not to play it imo.
[2017-7-14. : 3:40 am]
Dem0n -- KrayZee
KrayZee shouted: I was referring to how there are some people who are whining about things such as selecting more than 12 units.
That is a very important aspect of SC. In SC2, literally all you do in melee is mash your gigantic army into your opponent's gigantic army, and whoever has the bigger army wins. There's no strategy that way.
[2017-7-14. : 3:40 am]
lil-Inferno -- KrayZee
KrayZee shouted: I was referring to how there are some people who are whining about things such as selecting more than 12 units.
Sounds like you're talmbout SC2 players who refuse to play BW then, not the other way around LMAO
[2017-7-14. : 3:39 am]
Pr0nogo -- and i illustrated how important the unit selection limit is in brood war here: Pr0nogo
Pr0nogo shouted: KrayZee that isn't trivial, that's really important for game balance
Pr0nogo
Pr0nogo shouted: it's the reason zerg has a higher barrier of entry than the other races, for example, amongst plenty of other things
Pr0nogo
Pr0nogo shouted: you can argue that on a subjective level the game would be relatively unaffected for you if those features were changed but on the professional level (the level most people who play/watch BW care about) this impacts a lot of things
[2017-7-14. : 3:39 am]
KrayZee -- They whine the little things in video games.
[2017-7-14. : 3:38 am]
KrayZee -- I was referring to how there are some people who are whining about things such as selecting more than 12 units.
[2017-7-14. : 3:36 am]
lil-Inferno -- KrayZee
KrayZee shouted: lil-Inferno What about referring to Remastered?
same gameplay as original so w/e imo
[2017-7-14. : 3:35 am]
Pr0nogo -- they aren't what you described
[2017-7-14. : 3:35 am]
Pr0nogo -- your example doesn't hold water
[2017-7-14. : 3:35 am]
KrayZee -- I mentioned those 2 as a "for example" statement.
[2017-7-14. : 3:34 am]
Pr0nogo -- ok but i responded to your point about multi building select and 12 unit selection being trivial and instead of having a discussion about that you shifted goalposts to something we weren't talking about whatsoever
[2017-7-14. : 3:31 am]
KrayZee -- Pr0nogo
Pr0nogo shouted: who are you even responding to
You?
[2017-7-14. : 3:30 am]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: Dem0n ya, gotta get that social media integration LMAO
ya, so it can automatically post like "I just won a game of 3v3 BGH FREE BEER GIRL HOST!" LMAO
[2017-7-14. : 3:29 am]
Pr0nogo -- i don't think sc2 should have just been bw but shinier, I'm disappointed with it because it failed to accomplish literally anything it set out to do
[2017-7-14. : 3:28 am]
Pr0nogo -- who are you even responding to
[2017-7-14. : 3:26 am]
KrayZee -- Well of course. The problem with that is the lack of improving the game as a sequel. Why bother making improvements for the sequel if the game is going to be the same?
[2017-7-14. : 3:25 am]
thekian -- KrayZee
KrayZee shouted: Dem0n Yeah... and EA has been voted as the worst company ever for so many years straight, but there are far worse companies than EA that probably isn't even related to video games.
There's Games Workshop, and... that's about it.
[2017-7-14. : 3:19 am]
Pr0nogo -- you can argue that on a subjective level the game would be relatively unaffected for you if those features were changed but on the professional level (the level most people who play/watch BW care about) this impacts a lot of things

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