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[2017-7-19. : 9:58 pm] Larwa -- I feel bad, that for asking for a tutorial I can get flamed liek hell :<[2017-7-19. : 9:58 pm] Larwa -- Dem0nDem0n shouted: jjf28 he's been told multiple times how to do it. I dont know what else he's expecting other than someone to hold his hand through the entire process, which nobody is going to do I didn't ask how to do it, I've just asked for a tutorial link, I haven't been asking about .grp help before, If I am that annyoing I will shut the fuck up then :<[2017-7-19. : 9:57 pm] jjf28 -- memes aside, he just asked if there was a tutorial in this instance, it did not warrant a lecture[2017-7-19. : 9:55 pm] Dem0n -- jjf28jjf28 shouted: thekian personally I find these responses a bit toxic *cough nude*, Larwa try the GRP section http://www.staredit.net/topic/110/ he's been told multiple times how to do it. I dont know what else he's expecting other than someone to hold his hand through the entire process, which nobody is going to do[2017-7-19. : 9:53 pm] Larwa -- jjf28jjf28 shouted: thekian personally I find these responses a bit toxic *cough nude*, Larwa try the GRP section http://www.staredit.net/topic/110/ Thank you <3[2017-7-19. : 9:44 pm] Voyager7456 -- Try in a couple hours when I get off work and have time to write a comprehensive GRP tutorial ![]() [2017-7-19. : 9:43 pm] jjf28 -- thekianthekian shouted: Larwa Experiment with modding tools. Figure out what does what. You can't just run over here every time you encounter something new you want to do. You won't really learn anything that way. personally I find these responses a bit toxic *cough nude*, LarwaLarwa shouted: Hi, do you have any tutorial for changing unites pictures/images/view etc? try the GRP section http://www.staredit.net/topic/110/[2017-7-19. : 9:40 pm] Suicidal Insanity -- http://www.stormcoast-fortress.net/Irregularies/Images/BrushPalette.png <- WIP brush palette =)[2017-7-19. : 9:29 pm] Dem0n -- CorboCorbo shouted: For example, nexus is only 1 frame. Grab a grp from our db and replace the nexus. This will be easier because you need no tester map you can just fireup a melee match as protoss and see your result CorboCorbo shouted: If i am not mistaken the nexus sprite is located in at sprite\unit\protoss\nexus.grp so you will have to add your replacement grp under that name at that adress. I SHOULD BE mistaken so verify that directory. Pr0nogoPr0nogo shouted: thing is not always identical to the unit but it is for the nexus, so it's unit\protoss\nexus.grp [2017-7-19. : 9:28 pm] Dem0n -- Find out what their file paths are, and make replacement files with the same name and place them under the same path in your mpq[2017-7-19. : 9:27 pm] thekian -- LarwaLarwa shouted: Hi, do you have any tutorial for changing unites pictures/images/view etc? Experiment with modding tools. Figure out what does what. You can't just run over here every time you encounter something new you want to do. You won't really learn anything that way.[2017-7-19. : 9:26 pm] thekian -- Mini Moose 2707Mini Moose 2707 shouted: thekian Ya. C++ makes C bigger but returns the same value. C|X^DDDDDD SHADDUP[2017-7-19. : 9:20 pm] Larwa -- Hi, do you have any tutorial for changing unites pictures/images/view etc?[2017-7-19. : 9:13 pm] Moose -- thekianthekian shouted: Pr0nogo You probably know this already, but also... C is very much not C++. Ya. C++ makes C bigger but returns the same value. C|X^DDDDDD[2017-7-19. : 9:06 pm] thekian -- Pr0nogoPr0nogo shouted: If you manage to get it sorted and slap it onto the limit expander I'd be much obliged, otherwise I'll look into doing it in a few weeks when I start to learn C You probably know this already, but also... C is very much not C++.[2017-7-19. : 8:43 pm] thekian -- Corbo uploaded a thread with them. http://www.staredit.net/topic/16964/last/[2017-7-19. : 8:19 pm] thekian -- By the way, BroodKiller's GPTP tutorial series covers the C++ you'll need to know, for the most part, for plugin writing.[2017-7-19. : 7:38 pm] Corbo -- I would not in anyway consider myself to know c++ and yet i can make some stuff. So cheers. Gl[2017-7-19. : 7:37 pm] Corbo -- Also you will be surprised how little you need to know to make simple plug ins.[2017-7-19. : 7:34 pm] Pr0nogo -- If you manage to get it sorted and slap it onto the limit expander I'd be much obliged, otherwise I'll look into doing it in a few weeks when I start to learn C[2017-7-19. : 7:28 pm] Neiv -- Pr0nogoPr0nogo shouted: tunit.pcx Right, so, requires a bit of annoying code editing since buffers are hardcoded to only have 12 players[2017-7-19. : 7:26 pm] Corbo -- NeivNeiv shouted: Corbo Yea it's not that complex really, someone should just do it NeivNeiv shouted: not me though maybe I should try it.[2017-7-19. : 7:25 pm] Neiv -- CorboCorbo shouted: I would just ask fsrty to make the tool for me first xD he would do it in like 5 minutes Yea it's not that complex really, someone should just do it[2017-7-19. : 7:24 pm] Corbo -- I would just ask fsrty to make the tool for me first xD he would do it in like 5 minutes[2017-7-19. : 7:23 pm] Pr0nogo -- Pr0nogoPr0nogo shouted: so is there a conventional way to allow sc to read the entire pcx for data? [2017-7-19. : 7:20 pm] Neiv -- Since the palettes just are the "default row of 256 colors mixed with blue/red/green of various level of transparency", maybe you could just use some image editor to do it by row by row[2017-7-19. : 7:19 pm] Corbo -- NeivNeiv shouted: No. You can just define every pixel by hand hell no xD![]() [2017-7-19. : 7:17 pm] Corbo -- Neiv. Do you have a tool to create tileset palletes. The ones used to calculate the transparency?[2017-7-19. : 7:17 pm] Pr0nogo -- so is there a conventional way to allow sc to read the entire pcx for data?[2017-7-19. : 7:17 pm] Corbo -- NeivNeiv shouted: menus use the palette that is set in the background .pcx of specific screen, those are fun this. Its hilarious xD[2017-7-19. : 7:16 pm] Neiv -- menus use the palette that is set in the background .pcx of specific screen, those are fun[2017-7-19. : 7:15 pm] Neiv -- the color palettes are defined in tileset\ashworld.wpe etc anyways, they're simple to edit[2017-7-19. : 7:15 pm] Pr0nogo -- NeivNeiv shouted: And I'm pretty sure all colors are used? The last few just depend on tileset and the ones that are *sometimes* used by player colors otherwise have color cycling colors http://i.imgur.com/6ZKqk5I.png |