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Pages: < 1 « 610 611 612 613 614 … 3577 >

[2017-7-24. : 1:45 am]
Corbo -- I got a heart attack just for reading that
[2017-7-24. : 1:26 am]
Moose -- :rip: gains
[2017-7-24. : 1:26 am]
Excalibur -- Honey BBQ chicken supermelt w/loaded waffle fries and munchie mania with chicken tenders and mozz stix. C:
[2017-7-24. : 1:13 am]
O)FaRTy1billion[MM] -- though I did just eat a bunch of cookies
[2017-7-24. : 1:12 am]
O)FaRTy1billion[MM] -- I want food
[2017-7-24. : 1:07 am]
Excalibur -- Imma get some food, then Ill watch new GOT
[2017-7-24. : 1:06 am]
Corbo -- Dem0n
Dem0n shouted: FOUR MINUTE O____________%_O
electrical rainstorm in my country GG'd the transformers in my block so electricity is gg
[2017-7-24. : 12:59 am]
O)FaRTy1billion[MM] -- if I were expanding the number of megatiles, that'd probably be a whole different ballgame xD but I think we proved that isn't really necessary because the current counts are so low compared to the max
[2017-7-24. : 12:54 am]
O)FaRTy1billion[MM] -- honestly, I would be surprised if anything about pathing/whatever breaks because of it
[2017-7-24. : 12:53 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: Just because the tileset can handle that many minitiles doesn't necessarily mean that the pathfinding algorithm can
Voyager7456
Voyager7456 shouted: IDK anything about how tilesets or SC pathfinding works though
"FaRTy1billion - Today at 6:48 PM I didn't change megatiles Pr0nogo - Today at 6:49 PM right, but will excessive amounts of minitiles fuck with the pathing/height data? FaRTy1billion - Today at 6:49 PM it shouldn't, those are defined in the megatiles minitiles are purely graphical that's why you can have two identical tiles and one be walkable and one be unwalkable"
[2017-7-24. : 12:53 am]
Pr0nogo -- some limits are incompatible with GPTP :(
[2017-7-24. : 12:53 am]
Dem0n -- FOUR MINUTE O____________%_O
[2017-7-24. : 12:49 am]
Voyager7456 -- Some are easier than others...
[2017-7-24. : 12:47 am]
Corbo -- At this point I do not know why doesnt he just rewrite out every limit in sc
[2017-7-24. : 12:46 am]
Corbo -- He will probably just make a limit expander for that too
[2017-7-24. : 12:43 am]
Pr0nogo -- time to ask my man farty
[2017-7-24. : 12:43 am]
Voyager7456 -- IDK anything about how tilesets or SC pathfinding works though
[2017-7-24. : 12:43 am]
Voyager7456 -- Just because the tileset can handle that many minitiles doesn't necessarily mean that the pathfinding algorithm can
[2017-7-24. : 12:41 am]
Pr0nogo -- the listed limit for minis is... this number
[2017-7-24. : 12:41 am]
Pr0nogo -- the listed limit for megatiles is 65536
[2017-7-24. : 12:40 am]
Corbo -- minitiles I think
[2017-7-24. : 12:40 am]
Pr0nogo -- 65k minitiles or megatiles?
[2017-7-24. : 12:38 am]
Corbo -- Pr0nogo
Pr0nogo shouted: hm, the pathing seemed accurate to me, would AI have issues with them somehow?
it's not game mechanics pathing it's about SC's will not be able to find your new tiles. after 65635 entries or so. You're still limited but not that much.
[2017-7-24. : 12:35 am]
Pr0nogo -- hm, the pathing seemed accurate to me, would AI have issues with them somehow?
[2017-7-24. : 12:34 am]
Voyager7456 -- Pr0nogo
Pr0nogo shouted: Suicidal Insanity what does this mean? limited in what sense? I can display extended tiles in-game just fine
It's not about displaying them, it's about whether SC can get pathfinding data for them
[2017-7-24. : 12:31 am]
Corbo -- wait, WHERE is the ptr?
[2017-7-24. : 12:31 am]
Pr0nogo -- it's the editor that needs support for them
[2017-7-24. : 12:31 am]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Prongo: I hope you realize your tile mod is still limited to 65K entries, since the lookup table with pathfinding / height info for microtiles is still UINT16
what does this mean? limited in what sense? I can display extended tiles in-game just fine
[2017-7-24. : 12:29 am]
Corbo -- Ahli
Ahli shouted: sc1 ptr has hq files inside... I found hq artwork like: https://snag.gy/NnSYhX.jpg
fuck. Why am I not data mining this?
[2017-7-24. : 12:16 am]
jjf28 -- speaking of adulting... payne if you're around/whomever do you have any hiking tent recommendations?
[2017-7-24. : 12:15 am]
jjf28 -- Wow, okay, yea. I am a potato. I am so potato. Look at me potatoing all over the place.
[2017-7-24. : 12:11 am]
Moose -- jjf28
jjf28 shouted: NudeRaider ur a potato
mad, but not wrong
[2017-7-23. : 11:53 pm]
jjf28 -- NudeRaider
NudeRaider shouted: potato nose
ur a potato
[2017-7-23. : 11:47 pm]
Suicidal Insanity -- http://www.stormcoast-fortress.net/Irregularies/Images/BrushPalette4.png <- Slowly getting it working.... :D
[2017-7-23. : 10:49 pm]
poiuy_qwert -- Nekron
Nekron shouted: p_q, there shouldn't be any stability problems because of compacting patch_rt with PyMPQ, rite? Asking just to make sure since idk how this works to be honest >.>
No there shouldn't be, all it does is calls MpqCompactArchive from SFmpq, which you should probably do regularly as you mess with MPQs, details here
[2017-7-23. : 10:41 pm]
Nekron -- p_q, there shouldn't be any stability problems because of compacting patch_rt with PyMPQ, rite? Asking just to make sure since idk how this works to be honest >.>
[2017-7-23. : 10:28 pm]
poiuy_qwert -- Suicidal Insanity :D
[2017-7-23. : 10:25 pm]
poiuy_qwert -- k :P
[2017-7-23. : 10:25 pm]
Suicidal Insanity -- poiuy_qwert
poiuy_qwert shouted: Also, do you have any plans to revisit the color cycling in SCMDraft and maybe supporting Color Cycle Edit .ccc files?
Somewhere on the todo list is "improve color cycling", but right now that's all
[2017-7-23. : 10:19 pm]
NudeRaider -- potato nose
[2017-7-23. : 10:18 pm]
Moose -- (͡ ͡° ͜ つ ͡͡°)
[2017-7-23. : 10:15 pm]
poiuy_qwert -- Also, do you have any plans to revisit the color cycling in SCMDraft and maybe supporting Color Cycle Edit .ccc files?
[2017-7-23. : 10:00 pm]
poiuy_qwert -- Suicidal Insanity
Suicidal Insanity shouted: poiuy_qwert Ya, sure. I just may extend it a bit in the future
Cool, I assume it can be extended in a backwards compatible way or has a version identifier in it?
[2017-7-23. : 9:55 pm]
Suicidal Insanity -- poiuy_qwert
poiuy_qwert shouted: Hey SI, would It be possible to get the file specs for SCMDraft brushes?
Just a MPQ file with a single file in it: called "scmdraft\\brush.bin". I'll try to write up details of that later on
[2017-7-23. : 9:51 pm]
Suicidal Insanity -- Prongo: I hope you realize your tile mod is still limited to 65K entries, since the lookup table with pathfinding / height info for microtiles is still UINT16
[2017-7-23. : 9:50 pm]
Suicidal Insanity -- poiuy_qwert
poiuy_qwert shouted: Hey SI, would It be possible to get the file specs for SCMDraft brushes?
Ya, sure. I just may extend it a bit in the future
[2017-7-23. : 9:41 pm]
poiuy_qwert -- Hey SI, would It be possible to get the file specs for SCMDraft brushes?
[2017-7-23. : 9:41 pm]
Ahli -- music exists in 2 versions in the ptr, too.
[2017-7-23. : 9:41 pm]
Ahli -- http://www.teamliquid.net/forum/viewpost.php?post_id=26626892 HD artwork images from remaster
[2017-7-23. : 9:40 pm]
Moose -- http://www.sc2vn.com/ my chance to live out my dream of reaching Bisu/Flash/Jaedong level O_____________O
[2017-7-23. : 9:40 pm]
Suicidal Insanity -- Ahli
Ahli shouted: sc1 ptr has hq files inside... I found hq artwork like: https://snag.gy/NnSYhX.jpg
Ya, supposedly it has 100% of the graphic files.
[2017-7-23. : 9:08 pm]
Pr0nogo -- ya
[2017-7-23. : 9:01 pm]
Dem0n -- oh wow look it's SC2
[2017-7-23. : 8:38 pm]
Pr0nogo -- sc: the anime
[2017-7-23. : 8:37 pm]
Ahli -- sc1 ptr has hq files inside... I found hq artwork like: https://snag.gy/NnSYhX.jpg
[2017-7-23. : 7:16 pm]
Moose -- NudeRaider
NudeRaider shouted: Suicidal Insanity never ask a memer why they meme. They just meme.
for the lulz
[2017-7-23. : 7:13 pm]
NudeRaider -- Suicidal Insanity
Suicidal Insanity shouted: Mini Moose 2707 What about that is your opinion though?
never ask a memer why they meme. They just meme.
[2017-7-23. : 6:44 pm]
Dem0n -- MOOSE HOST
[2017-7-23. : 6:43 pm]
Moose -- TBH
[2017-7-23. : 6:43 pm]
Suicidal Insanity -- Mini Moose 2707
Mini Moose 2707 shouted: Suicidal Insanity https://github.com/qtproject
What about that is your opinion though?
[2017-7-23. : 6:35 pm]
Moose -- Suicidal Insanity
Suicidal Insanity shouted: Mini Moose 2707 Huh?
https://github.com/qtproject
[2017-7-23. : 6:29 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity if the GUI/networking works well enough/performs well then I'll prolly switch my apps to it*
Ya its entirely possible its good now.Back before SC:R I occasionally thought about redoing scmdraft in .NET just to learn .NET, but never bothered. Now its gonna stay C++
[2017-7-23. : 6:21 pm]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: jjf28 No idea what QT is like nowadays, back 10+ years ago it was terrible
if the GUI/networking works well enough/performs well then I'll prolly switch my apps to it*
[2017-7-23. : 6:03 pm]
Suicidal Insanity -- Mini Moose 2707
Mini Moose 2707 shouted: cross-platform and open-source IMO
Huh?
[2017-7-23. : 5:57 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: my experience with .NET controls is: it will do what you want with less development time, but you have to accept latency (with lists/grids I got a few hundred MS to redraw with new items after optimizing)
Few hundred MS? My palettes are animated, that would never work with that much latency
[2017-7-23. : 5:57 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: I'm just hoping Qt lives up to the hype when I finally start learning it :P
No idea what QT is like nowadays, back 10+ years ago it was terrible
[2017-7-23. : 5:55 pm]
Moose -- cross-platform and open-source IMO
[2017-7-23. : 5:52 pm]
jjf28 -- I'm just hoping Qt lives up to the hype when I finally start learning it :P
[2017-7-23. : 5:49 pm]
jjf28 -- my experience with .NET controls is: it will do what you want with less development time, but you have to accept latency (with lists/grids I got a few hundred MS to redraw with new items after optimizing)

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