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[2014-9-08. : 5:44 am]
O)FaRTy1billion[MM] -- There used to be a bigger sign one, but I don't remember what it was ...
[2014-9-08. : 5:43 am]
O)FaRTy1billion[MM] -- :spam1:
[2014-9-08. : 5:40 am]
O)FaRTy1billion[MM] -- :ban:
[2014-9-08. : 5:29 am]
Jack -- Bring Back Mineral Donations! :wob: :lock: :wob:
[2014-9-08. : 5:28 am]
Jack -- so many 0s
[2014-9-08. : 5:23 am]
O)FaRTy1billion[MM] -- nobody knows
[2014-9-08. : 5:20 am]
MasterJohnny -- what time does the box reset
[2014-9-08. : 5:19 am]
MasterJohnny -- Wow its really likely theres a 600 box in there
[2014-9-08. : 5:11 am]
RIVE -- I want my Excaliban.
[2014-9-08. : 4:53 am]
Fire_Kame -- :( I want a name glow
[2014-9-08. : 4:48 am]
Wing Zero -- 0
[2014-9-08. : 4:48 am]
Wing Zero -- Damn Moose took my ) box
[2014-9-08. : 4:39 am]
Sacrieur -- the chances of getting a good box are really high
[2014-9-08. : 4:33 am]
O)FaRTy1billion[MM] -- Now I can't pretend to not know what you are talking about. :(
[2014-9-08. : 4:33 am]
O)FaRTy1billion[MM] -- Aw. I got a 0 box.
[2014-9-08. : 4:29 am]
Sacrieur -- good god so many zero boxes
[2014-9-08. : 4:08 am]
Dem0n -- dev pls highlight links that your mouse is hovering over in the drop-down menu ;_;
[2014-9-08. : 4:00 am]
O)FaRTy1billion[MM] -- per-pixel is definitely easier
[2014-9-08. : 3:59 am]
O)FaRTy1billion[MM] -- well, too difficult. :P
[2014-9-08. : 3:59 am]
O)FaRTy1billion[MM] -- opengl for 2 graphics isn't difficult :O
[2014-9-08. : 3:58 am]
trgk -- I'll have to optimize my code then.
[2014-9-08. : 3:58 am]
trgk -- So I don't have to study fancy OpenGL thing. great
[2014-9-08. : 3:57 am]
O)FaRTy1billion[MM] -- For most maps it's basically instant
[2014-9-08. : 3:57 am]
O)FaRTy1billion[MM] -- It takes more than instant is all I know :P
[2014-9-08. : 3:57 am]
O)FaRTy1billion[MM] -- There's probably more optimal ways I could've drawn the map, but it works :P
[2014-9-08. : 3:56 am]
trgk -- min -> sec
[2014-9-08. : 3:56 am]
trgk -- It should take less than 30min. I've tried it
[2014-9-08. : 3:56 am]
O)FaRTy1billion[MM] -- the map exporter for SEN renders the whole map into a single image, and it can take like a minute (I haven't actually timed it) for 256x256 maps
[2014-9-08. : 3:55 am]
O)FaRTy1billion[MM] -- It is if you render the whole map, but just for a screen of the map it's not
[2014-9-08. : 3:54 am]
trgk -- I just wondered if pixel rendering would be too cpu-intensive.
[2014-9-08. : 3:53 am]
O)FaRTy1billion[MM] -- pixel-by-pixel ... I tested the ordering of the star layers, and a later layer won't erase a previously drawn layer.
[2014-9-08. : 3:51 am]
O)FaRTy1billion[MM] -- If you do it any other way, the stars would be done to the output buffer
[2014-9-08. : 3:51 am]
O)FaRTy1billion[MM] -- ya
[2014-9-08. : 3:51 am]
trgk -- Pixel by pixel rendering, thx
[2014-9-08. : 3:50 am]
O)FaRTy1billion[MM] -- I have a buffer that is the size of the visible screen and just draw the map at those coordinates
[2014-9-08. : 3:46 am]
trgk -- How did you render the terrain? By pixel?
[2014-9-08. : 3:34 am]
Dem0n -- Zoan
Zoan shouted: Yea, I've had to name all of the units I'm using as death counters. I'm at like 12 of them, and I haven't even done stuff about damage :/
yeah I had like ten units, too, except I didn't rename them. Made everything hard as hell.
[2014-9-08. : 3:31 am]
O)FaRTy1billion[MM] -- :farty:
[2014-9-08. : 3:30 am]
Fire_Kame -- :kame:
[2014-9-08. : 3:28 am]
O)FaRTy1billion[MM] -- Which is why stars will draw on units if the player color is black.
[2014-9-08. : 3:28 am]
O)FaRTy1billion[MM] -- It draws very last, and the code to draw stars will only draw on a specific color index (0 without EXE edits).
[2014-9-08. : 3:26 am]
O)FaRTy1billion[MM] -- :awesome: I got the star parallax to work on maps.
[2014-9-08. : 3:09 am]
Zoan -- ...That smiley made more sense in my head. looking at that now, it just looks like I'm in the middle of taking a shit.
[2014-9-08. : 3:09 am]
Zoan -- totally gonna get this shit done though >.<
[2014-9-08. : 3:08 am]
Zoan -- It is wayyy harder to do than I imagined
[2014-9-08. : 3:08 am]
Zoan -- Yea, I've had to name all of the units I'm using as death counters. I'm at like 12 of them, and I haven't even done stuff about damage :/
[2014-9-08. : 2:25 am]
Apos -- lol
[2014-9-08. : 1:39 am]
Dem0n -- Zoan
Zoan shouted: omg, I've made huge progress on my turn based RPG. Now the enemies can attack you!
I tried making a turn-based combat system for an RPG a few years ago. It was the most obfuscated shit ever. I made it overly complex and nothing even worked lul
[2014-9-08. : 1:09 am]
Roy -- Therefore you can't really "trick" it by picking a coordinate where there's no suitable image, because it can just shift one of the images to point at any pixel.
[2014-9-08. : 1:08 am]
Roy -- It's clipped outside the boundary, but it's there. The trick the site utilizes to minimize the number of images actually necessary is using images larger than the area and just positioning them to match the coordinates exactly.
[2014-9-08. : 12:52 am]
Zoan -- I can't find the finger when you put your mouse in the very top right :O
[2014-9-08. : 12:35 am]
Apos -- Mornin'
[2014-9-08. : 12:28 am]
Jack -- Wow ahli you are progema for mousports?
[2014-9-08. : 12:15 am]
payne -- ☑ rekt ☐ not rekt
[2014-9-08. : 12:04 am]
Devourer -- correkt
[2014-9-08. : 12:02 am]
Dem0n -- ;_;
[2014-9-07. : 11:59 pm]
jjf28 -- perfrekt
[2014-9-07. : 11:48 pm]
Moose -- rekt
[2014-9-07. : 11:48 pm]
Moose -- So is your ugly face
[2014-9-07. : 11:45 pm]
Dem0n -- Dev your glow is obnoxious ;o
[2014-9-07. : 11:36 pm]
BloodyZombie117 -- Make nukes explode instantly.
[2014-9-07. : 11:08 pm]
Zoan -- Cuz I have no idea how to do either lol
[2014-9-07. : 11:08 pm]
Zoan -- whatdya mean make nukes? Like make nukes explode instantly, or like having a nuclear silo build a nuke instantly?
[2014-9-07. : 11:06 pm]
BloodyZombie117 -- I need to learn how to make instant nukes using triggers... Or find a good way to simulate it.
[2014-9-07. : 11:04 pm]
Zoan -- but only p1 so far...
[2014-9-07. : 11:04 pm]
Zoan -- omg, I've made huge progress on my turn based RPG. Now the enemies can attack you!
[2014-9-07. : 11:03 pm]
Moose -- They changed the music, though
[2014-9-07. : 11:02 pm]
Moose -- http://www.chickenonaraft.com/ Who remembers this
[2014-9-07. : 10:50 pm]
Moose -- Gotta bring back selecting one building at a time and 12 unit max, then we'll get that APM going
[2014-9-07. : 10:47 pm]
Ahli -- btw, I'm playing Heroes for mousesports and I didn't play dota1/2 nor hon and my lol experience was pretty much casual only and focussed on a single hero

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