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Pages: < 1 « 3418 3419 3420 3421 34223569 >

[2014-9-08. : 4:19 pm]
Generalpie -- #justdrunkthings
[2014-9-08. : 4:19 pm]
Generalpie -- I had to stop myself from writing what I was about to :P
[2014-9-08. : 4:09 pm]
Sacrieur -- no
[2014-9-08. : 3:38 pm]
LoveLess -- Debating if I want to go broke buying Destiny and an Xbox One tonight/tomorrow.
[2014-9-08. : 3:30 pm]
Zoan -- johnny, you could be on a losing streak for a long time and be fine :P
[2014-9-08. : 2:37 pm]
MasterJohnny -- man im on a losing streak now
[2014-9-08. : 1:26 pm]
Sacrieur -- nothing like zero box to start out the day
[2014-9-08. : 1:26 pm]
Sacrieur -- mmmhmm.
[2014-9-08. : 11:46 am]
Devourer -- hm?
[2014-9-08. : 11:40 am]
Zycorax -- Holy shit I'm bad at texting
[2014-9-08. : 11:33 am]
Sacrieur -- r
[2014-9-08. : 10:49 am]
Moose -- Dabtoes forward and the dustmen aft, sitting there a pickin at a chicken on a raft!
[2014-9-08. : 10:49 am]
Moose -- Chicken on a raft on a Monday morning, ah what a terrible sight to see!
[2014-9-08. : 9:44 am]
*Sacrieur backs away slowly*
[2014-9-08. : 9:44 am]
Sacrieur -- <_<
[2014-9-08. : 9:43 am]
Sacrieur -- >_>
[2014-9-08. : 9:43 am]
Roy -- Why are there 15 tickets sold but only 10 participants?
[2014-9-08. : 9:07 am]
Sacrieur -- I don't think my sc client was updated
[2014-9-08. : 9:07 am]
Sacrieur -- Curious though.
[2014-9-08. : 9:06 am]
Sacrieur -- I fixed it, jjf. It doesn't crash anymore.
[2014-9-08. : 7:08 am]
RIVE -- There's almost an X across the board.
[2014-9-08. : 6:34 am]
MasterJohnny -- PLAY MORE MAGIX BOXES FOR TEH 600
[2014-9-08. : 6:30 am]
trgk -- :)
[2014-9-08. : 6:30 am]
trgk -- oh i got the first non-zero on the magic box
[2014-9-08. : 6:00 am]
O)FaRTy1billion[MM] -- I take offense in your assertion. :ban:
[2014-9-08. : 5:51 am]
LoveLess -- ban and facts are the only two that are worth it
[2014-9-08. : 5:50 am]
LoveLess -- :facts:
[2014-9-08. : 5:50 am]
LoveLess -- :teach:
[2014-9-08. : 5:44 am]
O)FaRTy1billion[MM] -- There used to be a bigger sign one, but I don't remember what it was ...
[2014-9-08. : 5:43 am]
O)FaRTy1billion[MM] -- :spam1:
[2014-9-08. : 5:40 am]
O)FaRTy1billion[MM] -- :ban:
[2014-9-08. : 5:29 am]
Jack -- Bring Back Mineral Donations! :wob: :lock: :wob:
[2014-9-08. : 5:28 am]
Jack -- so many 0s
[2014-9-08. : 5:23 am]
O)FaRTy1billion[MM] -- nobody knows
[2014-9-08. : 5:20 am]
MasterJohnny -- what time does the box reset
[2014-9-08. : 5:19 am]
MasterJohnny -- Wow its really likely theres a 600 box in there
[2014-9-08. : 5:11 am]
RIVE -- I want my Excaliban.
[2014-9-08. : 4:53 am]
Fire_Kame -- :( I want a name glow
[2014-9-08. : 4:48 am]
Wing Zero -- 0
[2014-9-08. : 4:48 am]
Wing Zero -- Damn Moose took my ) box
[2014-9-08. : 4:39 am]
Sacrieur -- the chances of getting a good box are really high
[2014-9-08. : 4:33 am]
O)FaRTy1billion[MM] -- Now I can't pretend to not know what you are talking about. :(
[2014-9-08. : 4:33 am]
O)FaRTy1billion[MM] -- Aw. I got a 0 box.
[2014-9-08. : 4:29 am]
Sacrieur -- good god so many zero boxes
[2014-9-08. : 4:08 am]
Dem0n -- dev pls highlight links that your mouse is hovering over in the drop-down menu ;_;
[2014-9-08. : 4:00 am]
O)FaRTy1billion[MM] -- per-pixel is definitely easier
[2014-9-08. : 3:59 am]
O)FaRTy1billion[MM] -- well, too difficult. :P
[2014-9-08. : 3:59 am]
O)FaRTy1billion[MM] -- opengl for 2 graphics isn't difficult :O
[2014-9-08. : 3:58 am]
trgk -- I'll have to optimize my code then.
[2014-9-08. : 3:58 am]
trgk -- So I don't have to study fancy OpenGL thing. great
[2014-9-08. : 3:57 am]
O)FaRTy1billion[MM] -- For most maps it's basically instant
[2014-9-08. : 3:57 am]
O)FaRTy1billion[MM] -- It takes more than instant is all I know :P
[2014-9-08. : 3:57 am]
O)FaRTy1billion[MM] -- There's probably more optimal ways I could've drawn the map, but it works :P
[2014-9-08. : 3:56 am]
trgk -- min -> sec
[2014-9-08. : 3:56 am]
trgk -- It should take less than 30min. I've tried it
[2014-9-08. : 3:56 am]
O)FaRTy1billion[MM] -- the map exporter for SEN renders the whole map into a single image, and it can take like a minute (I haven't actually timed it) for 256x256 maps
[2014-9-08. : 3:55 am]
O)FaRTy1billion[MM] -- It is if you render the whole map, but just for a screen of the map it's not
[2014-9-08. : 3:54 am]
trgk -- I just wondered if pixel rendering would be too cpu-intensive.
[2014-9-08. : 3:53 am]
O)FaRTy1billion[MM] -- pixel-by-pixel ... I tested the ordering of the star layers, and a later layer won't erase a previously drawn layer.
[2014-9-08. : 3:51 am]
O)FaRTy1billion[MM] -- If you do it any other way, the stars would be done to the output buffer
[2014-9-08. : 3:51 am]
O)FaRTy1billion[MM] -- ya
[2014-9-08. : 3:51 am]
trgk -- Pixel by pixel rendering, thx
[2014-9-08. : 3:50 am]
O)FaRTy1billion[MM] -- I have a buffer that is the size of the visible screen and just draw the map at those coordinates
[2014-9-08. : 3:46 am]
trgk -- How did you render the terrain? By pixel?
[2014-9-08. : 3:34 am]
Dem0n -- Zoan
Zoan shouted: Yea, I've had to name all of the units I'm using as death counters. I'm at like 12 of them, and I haven't even done stuff about damage :/
yeah I had like ten units, too, except I didn't rename them. Made everything hard as hell.
[2014-9-08. : 3:31 am]
O)FaRTy1billion[MM] -- :farty:
[2014-9-08. : 3:30 am]
Fire_Kame -- :kame:
[2014-9-08. : 3:28 am]
O)FaRTy1billion[MM] -- Which is why stars will draw on units if the player color is black.
[2014-9-08. : 3:28 am]
O)FaRTy1billion[MM] -- It draws very last, and the code to draw stars will only draw on a specific color index (0 without EXE edits).
[2014-9-08. : 3:26 am]
O)FaRTy1billion[MM] -- :awesome: I got the star parallax to work on maps.

Pages: < 1 « 3418 3419 3420 3421 34223569 >


Members Online: O)FaRTy1billion[MM], MarineElite