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Pages: < 1 « 3394 3395 3396 3397 33983572 >

[2014-9-17. : 7:49 pm]
O)FaRTy1billion[MM] -- Actually I know I am, because I had about 200 minerals, and now I'd have 60 if not for the raffle.
[2014-9-17. : 7:48 pm]
O)FaRTy1billion[MM] -- Too bad it doesn't keep the score anymore ... I bet I'm like way in the negatives now :\
[2014-9-17. : 7:48 pm]
O)FaRTy1billion[MM] -- I got a 0 again
[2014-9-17. : 7:47 pm]
Fire_Kame -- :magicbox:
[2014-9-17. : 7:45 pm]
O)FaRTy1billion[MM] -- Roy
Roy shouted: Establishing dominance.
She's like the absolute most submissive cat in the world. She'll run away from you, but if you can even just lightly touch her with your hand she immediately just rolls over on to her back and starts crying.
[2014-9-17. : 7:43 pm]
Ahli -- https://www.youtube.com/watch?v=oudJMLpyqjI heroes of the storm stuff
[2014-9-17. : 7:36 pm]
Roy -- Establishing dominance.
[2014-9-17. : 7:35 pm]
O)FaRTy1billion[MM] -- wtf, my mom's cat shat outside my door
[2014-9-17. : 7:18 pm]
Roy -- I forgot they have an end goal of 180 days.
[2014-9-17. : 6:27 pm]
NudeRaider -- Roy
Roy shouted: Why not just "jackAndMooseDay = 3;"? Seems a bit silly to use a boolean array with an indefinite max size.
Maybe it's their way to mark their days like people used to cross out days on paper calendars
[2014-9-17. : 6:20 pm]
jjf28 -- yep, though I care more about writing then reading :)
[2014-9-17. : 6:20 pm]
Zoan -- oh, that makes sense. So if it reads a unit, and the unit makes it read somewhere else (via sprite pointer), and you can control where that "somewhere else" is, you can make sc read whatever you want it to.
[2014-9-17. : 6:18 pm]
jjf28 -- can be fun to learn, but there's little practical value in knowing how sprite pointers work
[2014-9-17. : 6:16 pm]
jjf28 -- if you change that entry, you'll make starcraft think the sprite's somewhere else
[2014-9-17. : 6:16 pm]
jjf28 -- and there's an entry in every unit that says, or rather "points" (if you will) "my sprite's over there"
[2014-9-17. : 6:15 pm]
jjf28 -- when starcraft needs to read or write to a sprite it looks at the unit in memory asking "where's you're sprite"
[2014-9-17. : 6:15 pm]
jjf28 -- A unit and a sprite are located at different tables in memory
[2014-9-17. : 6:14 pm]
Zoan -- jjf28
jjf28 shouted: so if you change it you can make starcraft think a sprite is somewhere else + have it change something about the "sprite" = profit
So when you say " make starcraft think a sprite is somewhere else," what do you mean, exactly?
[2014-9-17. : 6:12 pm]
Zoan -- :O I can't say I'm not confused lol
[2014-9-17. : 6:10 pm]
jjf28 -- I shouldn't say correct... modify*
[2014-9-17. : 6:10 pm]
jjf28 -- though I have used dEUP operations to correct sprite pointers allowing me to view extended units that otherwise ccrash
[2014-9-17. : 6:07 pm]
jjf28 -- it's good because you can use it to set 1-byte values (or the "player" of where starcraft believes there's a "sprite")
[2014-9-17. : 6:07 pm]
jjf28 -- naww, if you're changing a sprite pointer you're way past finding a non-crashing extended unit
[2014-9-17. : 6:05 pm]
Zoan -- Ohhhhhh, and this is good because it's the extended unit's sprites that crash sc, correct?
[2014-9-17. : 6:05 pm]
jjf28 -- so if you change it you can make starcraft think a sprite is somewhere else + have it change something about the "sprite" = profit
[2014-9-17. : 6:03 pm]
jjf28 -- It's what starcraft uses to decide "where" a sprite is in memory
[2014-9-17. : 6:03 pm]
Zoan -- What's a sprite pointer?
[2014-9-17. : 6:01 pm]
jjf28 -- and you might be able to subtract like that with "extended players" (since you can use set deaths to set players then give away prolly)... but i haven't tried that
[2014-9-17. : 5:59 pm]
jjf28 -- err, 12*4 == 48
[2014-9-17. : 5:59 pm]
jjf28 -- you can hit every address still
[2014-9-17. : 5:59 pm]
jjf28 -- but since Player*12 > 48
[2014-9-17. : 5:58 pm]
jjf28 -- you can't give them to extended players
[2014-9-17. : 5:58 pm]
Zoan -- err, I mean give addons to extended players, not extended units
[2014-9-17. : 5:58 pm]
Zoan -- I'm a little confused on how you can give addons to extended units, even after reading the tut :/
[2014-9-17. : 5:54 pm]
jjf28 -- the guide isn't finished with addons though :P
[2014-9-17. : 5:53 pm]
Zoan -- :O I should go back and read your tutorial some more lol
[2014-9-17. : 5:52 pm]
jjf28 -- "But normally you can't give units to extended players past player 12" mhmm, unless they're an interceptor or addon
[2014-9-17. : 5:51 pm]
Zoan -- But normally you can't give units to extended players past player 12, right? I wonder if this could help expand the range of addresses you can hit with the give formula
[2014-9-17. : 5:50 pm]
Zoan -- lol, can't today, at school till 9:00
[2014-9-17. : 5:50 pm]
jjf28 -- dunno, go find out xD
[2014-9-17. : 5:49 pm]
Zoan -- Hey jff, if you have an extended unit owned by a rescuable player and then you get an extended player near that extended unit, does the extended player get the extended unit, and if so, does that change some addresses by the give formula?
[2014-9-17. : 5:46 pm]
Zoan -- Or the raffle multiplier could go up the more people enter the raffle. Like start at 0.5 and go up 0.1 for each participant.
[2014-9-17. : 5:45 pm]
Zoan -- Or the raffle multiplier could be >1 more often
[2014-9-17. : 5:40 pm]
jjf28 -- given the current formula we should design a rotation system where 1 person enters the raffle and splits his earnings with everyone else on the rotation
[2014-9-17. : 5:39 pm]
jjf28 -- why design the raffle so it's less appealing to play the more people are in it? #SENSE-NOT-MAKE
[2014-9-17. : 5:36 pm]
jjf28 -- *purchases raffle ticket* *it actually subtracts the minerals it says* *odds dictate i'll lose money* :sadface:
[2014-9-17. : 5:36 pm]
Zoan -- Log Entry 1, 09/17/2014: Down to 128 minerals today. May have to start begging soon. Damn 0 boxes are everywhere, and the once neutral raffle is now a money sink.
[2014-9-17. : 5:33 pm]
jjf28 -- 40 box ne ways :wob:
[2014-9-17. : 5:33 pm]
jjf28 -- cmmon masterjohnny stop lowering my odds
[2014-9-17. : 5:30 pm]
jjf28 -- only players 1-8 can be rescuable in a conventional map
[2014-9-17. : 5:23 pm]
FlameViper -- Can I use Players 9-12 for triggers? Or at least make player 9 rescuable?
[2014-9-17. : 4:58 pm]
Wing Zero -- Hey guys guess what magic box I get the most? *hint* It's named after me!
[2014-9-17. : 4:39 pm]
KrayZee -- :wob:
[2014-9-17. : 3:35 pm]
Fire_Kame -- Roy
Roy shouted: Devourer Coding time?
Cuddling time?
[2014-9-17. : 2:33 pm]
Devourer -- There is stuff I have to take care of first and I want t oget the exam tomorrow behind me first, so probably not today
[2014-9-17. : 2:27 pm]
Roy -- Devourer
Devourer shouted: Back at my apartment!
Coding time?
[2014-9-17. : 1:53 pm]
Devourer -- Coincidence? I think not!
[2014-9-17. : 1:45 pm]
Sacrieur -- what a coincidence
[2014-9-17. : 1:45 pm]
Sacrieur -- me too!
[2014-9-17. : 1:41 pm]
Devourer -- Back at my apartment!
[2014-9-17. : 1:17 pm]
Roy -- Why not just "jackAndMooseDay = 3;"? Seems a bit silly to use a boolean array with an indefinite max size.
[2014-9-17. : 12:41 pm]
Corbo -- jackAndMooseDay[3] = true;
[2014-9-17. : 12:23 pm]
Corbo -- :awesome:
[2014-9-17. : 12:23 pm]
Corbo -- I should be admin just because of that
[2014-9-17. : 12:23 pm]
Corbo -- is all they ever use is the shoutbox? cause i have not been back even for a day and I've already found many things
[2014-9-17. : 12:22 pm]
Corbo -- you mean to tell me that no one else except for roy reports to you this sort of things?
[2014-9-17. : 12:21 pm]
Corbo -- wait

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