Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 « 3378 3379 3380 3381 33823572 >

[2014-9-22. : 9:16 pm]
payne -- .
[2014-9-22. : 9:16 pm]
payne -- .
[2014-9-22. : 9:14 pm]
Moose -- You could try running it through a lossless codec like Lagarith or something until you want to do final compression. IDK if that's even good anymore, but it might help.
[2014-9-22. : 9:09 pm]
Moose -- Actually, wait, I shouldn't talk out of my ass before I look things up
[2014-9-22. : 9:07 pm]
Generalpie -- /joke
[2014-9-22. : 9:07 pm]
Generalpie -- It's 4k ultra-res gameplay
[2014-9-22. : 9:06 pm]
Moose -- Unless that's uncompressed video at a gigantic resolution, no, lulz.
[2014-9-22. : 8:44 pm]
Generalpie -- nvm about nevermind
[2014-9-22. : 8:44 pm]
Generalpie -- nvm
[2014-9-22. : 8:39 pm]
Generalpie -- IS that normal?
[2014-9-22. : 8:39 pm]
Generalpie -- And I have a 2 minute recording that's 3.62 GB big
[2014-9-22. : 8:15 pm]
Moose -- Dabtoes forward and the dustmen aft, sittin' there a pickin' at a chicken on a raft
[2014-9-22. : 8:15 pm]
Moose -- Chicken on a raft on a Monday morning, ah what a terrible sight to see!
[2014-9-22. : 8:00 pm]
jjf28 -- (static ref: http://puu.sh/bJIMd/b03d9f4246.png )
[2014-9-22. : 7:59 pm]
jjf28 -- consider your and johnny's boxes a donation to kame
[2014-9-22. : 7:36 pm]
Sand Wraith -- FUCK!
[2014-9-22. : 7:36 pm]
Sand Wraith -- why 0 boxes
[2014-9-22. : 7:11 pm]
Generalpie -- Brb, going to go kick and scream at a Food Network article
[2014-9-22. : 7:10 pm]
Generalpie -- Sacrieur
Sacrieur shouted: Generalpie :D
I absorbed phil fish's soul, and can sense when my name is on the internet :P
[2014-9-22. : 7:10 pm]
Sacrieur -- Fire_Kame
Fire_Kame shouted: fighting gaem with SAO characters
but then so many kiritos
[2014-9-22. : 7:09 pm]
Sacrieur -- Generalpie
Generalpie shouted: Sacrieur?
:D
[2014-9-22. : 7:03 pm]
Devourer -- Oh wait I have some more but some were gifted and some are like trial versions steam pumps into my account or something :lol:
[2014-9-22. : 7:03 pm]
jjf28 -- unitIDs were what i thought was ambiguous, I was remembering the wrong category :P
[2014-9-22. : 7:03 pm]
Devourer -- 5 games, and when I want to play I always find one I actually enjoy then.
[2014-9-22. : 7:00 pm]
Generalpie -- 443 games, and I have no idea what to play
[2014-9-22. : 6:56 pm]
Roy -- Create Unit doesn't include P9-P12 when using All Players, so it's probably the same for deaths, if I had to guess.
[2014-9-22. : 6:55 pm]
Roy -- I should say it's no more ambiguous than creating or giving for a group of players.
[2014-9-22. : 6:48 pm]
Roy -- jjf28
jjf28 shouted: which I take to be good design as it's very ambiguous how that would work
Not ambiguous at all: for each player, apply the action. It works this way for everything. But my question is if it includes P9-P12 like other actions (such as Kill Unit).
[2014-9-22. : 6:43 pm]
Generalpie -- Sacrieur
Sacrieur shouted: does it pie?
?
[2014-9-22. : 6:38 pm]
Fire_Kame -- fighting gaem with SAO characters
[2014-9-22. : 6:38 pm]
Fire_Kame -- sacface
[2014-9-22. : 6:22 pm]
jjf28 -- I mention it because you suggested SCMD text trigs be an 'assembly language' for trigs, and it's about 1 hour for me to make that lib, 30 hours for someone starting from scratch; don't really want to spend that time if no one plans on using it :P
[2014-9-22. : 6:20 pm]
jjf28 -- wut
[2014-9-22. : 6:19 pm]
Sacrieur -- does it pie?
[2014-9-22. : 6:05 pm]
jjf28 -- would anyone be interested if I made a library for compiling text trigs into a trigger chunk/map?
[2014-9-22. : 6:05 pm]
jjf28 --
[2014-9-22. : 6:00 pm]
jjf28 -- nvm, I know nothing about players xD
[2014-9-22. : 5:59 pm]
jjf28 -- oh yeah, "Deaths of [any unit] cannot be set, deaths of [men], [buildings], and [factories] can be set, but will only change the 'total' entry."
[2014-9-22. : 5:59 pm]
jjf28 -- but that doesn't sound right, where are my notes...
[2014-9-22. : 5:57 pm]
jjf28 -- which I take to be good design as it's very ambiguous how that would work
[2014-9-22. : 5:57 pm]
jjf28 -- pretty sure setting deaths for "All Players" has no effect
[2014-9-22. : 5:43 pm]
Roy -- Does setting deaths for "All Players" affect the deaths for P9-P12?
[2014-9-22. : 5:25 pm]
jjf28 -- :wob:
[2014-9-22. : 5:20 pm]
KrayZee -- :wob:
[2014-9-22. : 5:11 pm]
FlameViper -- I see, thanks for the info.
[2014-9-22. : 5:11 pm]
O)FaRTy1billion[MM] -- anyway, I need to get ready for work.
[2014-9-22. : 5:10 pm]
O)FaRTy1billion[MM] -- you can't run triggers for them, so you can't make them ally other players .. but you can make other players ally them.
[2014-9-22. : 5:10 pm]
FlameViper -- About that create unit(hostile) any idea to whom it belongs or if I can force it to ally with the players?
[2014-9-22. : 5:09 pm]
Roy -- Preplaced units will never show if the player is not in the game. You either were using unit sprites or creating them via triggers.
[2014-9-22. : 5:08 pm]
jjf28 -- FlameViper
FlameViper shouted: There were some cases where empty slots still had their pre-set units appearing rather than disappear.
I see that effect with sprite-units, don't think any normal units have that behavior
[2014-9-22. : 5:08 pm]
O)FaRTy1billion[MM] -- so like if P1 is present but P2 isn't, and P1 runs a trigger that says create a unit for P2, that unit will be created (and hostile)
[2014-9-22. : 5:08 pm]
O)FaRTy1billion[MM] -- FlameViper
FlameViper shouted: There were some cases where empty slots still had their pre-set units appearing rather than disappear.
Units created by triggers for a player that isn't present may also happen if the trigger is owned by a player that is present
[2014-9-22. : 5:07 pm]
FlameViper -- There were some cases where empty slots still had their pre-set units appearing rather than disappear.
[2014-9-22. : 5:06 pm]
O)FaRTy1billion[MM] -- ... Not that it mattered, since they were patched like a few days later or something. :P
[2014-9-22. : 5:06 pm]
Roy -- Deaths don't get transferred to the neutral player, FlameViper.
[2014-9-22. : 5:05 pm]
O)FaRTy1billion[MM] -- Conditions have no such limitations, actions have always been limited to <= Player 8... So if your EUD Action happened to call for P9-12, you were just out of luck or had to find another table to overflow
[2014-9-22. : 5:05 pm]
O)FaRTy1billion[MM] -- There's a reason they are 'EUD's and not 'EPD's. :P
[2014-9-22. : 5:04 pm]
jjf28 -- not sure what you're asking there flameviper
[2014-9-22. : 5:04 pm]
O)FaRTy1billion[MM] -- That's always been the case with EUD Actions. EUD-Enabled actions are far more flexible than natural EUD Actions ever were. :P
[2014-9-22. : 5:04 pm]
Roy -- Oh, that's kinda neat.
[2014-9-22. : 5:04 pm]
O)FaRTy1billion[MM] -- It's just the action limits you to players <= P8
[2014-9-22. : 5:04 pm]
FlameViper -- Btw does it still count as player 1 if he's not there or it goes automatically to P12, Considering a human player might be missing and they have pre-set units
[2014-9-22. : 5:04 pm]
jjf28 -- yeppers
[2014-9-22. : 5:04 pm]
O)FaRTy1billion[MM] -- no, the death table has all 12 players.
[2014-9-22. : 5:03 pm]
Roy -- Would you, Farty? Doesn't the death table end after player 8?
[2014-9-22. : 5:03 pm]
jjf28 -- but i've never used all of them
[2014-9-22. : 5:03 pm]
jjf28 -- they go faster when a number of your counters apply to all players (or forces with 6ish players)
[2014-9-22. : 5:02 pm]
Roy -- Why would you want to set deaths for an extended player? I don't believe you've used all unused/unkillable units for players 1-8: That's like 200 DCs, at least.
[2014-9-22. : 5:02 pm]
FlameViper -- A player that's not present... nice that's much easier

Pages: < 1 « 3378 3379 3380 3381 33823572 >


Members Online: O)FaRTy1billion[MM], Zakerozi