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[2014-10-03. : 8:30 pm]
jjf28 -- in this case the debugging function was PrintError, and the accompanying macro CHKD_ERR; PrintError was using sprintf with an argument list (illegal), when it needed to be vsprintf; the macro also used a function that apparently needed to be declared with the keyword 'extern' since it refers outside the cpp file's directory
[2014-10-03. : 8:30 pm]
Roy -- I was distracted by an unfamiliar term, though.
[2014-10-03. : 8:29 pm]
Roy -- Which is surprising, because I'm usually being a wise guy at this time of day.
[2014-10-03. : 8:29 pm]
Moose -- Damn, the one time I drop my bomb, you're not being a wise guy.
[2014-10-03. : 8:27 pm]
Roy -- I was asking what debugging functions are.
[2014-10-03. : 8:27 pm]
Roy -- Having a buggy debugger would be possibly the worst thing to ever deal with in programming.
[2014-10-03. : 8:27 pm]
Moose -- You guys must be fun at parties.
[2014-10-03. : 8:26 pm]
jjf28 -- debuggers debug the debuggers
[2014-10-03. : 8:26 pm]
Roy -- Debugging functions?
[2014-10-03. : 8:18 pm]
Moose -- Who watches the watchmen? -> What debugs the debuggers?
[2014-10-03. : 8:17 pm]
jjf28 -- don't you hate it when there's an error in your debugging functions?
[2014-10-03. : 7:50 pm]
Gigins -- lil-Inferno
lil-Inferno shouted: Are you Roman Bellic?
I had a lot of drinks but I'm straight sober :D
[2014-10-03. : 7:49 pm]
lil-Inferno -- start out with that, rather, and then just converse organically from there
[2014-10-03. : 7:41 pm]
lil-Inferno -- You should do prank calls on your channel and say, "Cousin! It is your cousin! Do you want to go bowling?"
[2014-10-03. : 7:41 pm]
lil-Inferno -- Are you Roman Bellic?
[2014-10-03. : 7:16 pm]
Gigins -- Back from hell, took some jokes with me, enjoy! http://youtu.be/2F3bdZJQNwE
[2014-10-03. : 5:35 pm]
sigsaucy -- well chkdraft worked fine for copying and pasting so tis ok
[2014-10-03. : 5:24 pm]
jjf28 -- mostly built it as an example plugin
[2014-10-03. : 5:23 pm]
jjf28 -- h/o it's not working right now apparently, it was supposed to run while you have a map open in chkdraft
[2014-10-03. : 5:22 pm]
Wing Zero -- its only for the weekend but its better then nothing haha
[2014-10-03. : 5:22 pm]
sigsaucy -- is there some sort of readme anywhere?
[2014-10-03. : 5:22 pm]
Wing Zero -- Yeahh on my way to Florida finally
[2014-10-03. : 5:22 pm]
sigsaucy -- am i supposed to run unit gridder through chkdraft? or use it independently?
[2014-10-03. : 5:22 pm]
jjf28 -- woops
[2014-10-03. : 5:19 pm]
jjf28 -- you can also arrange them in perfect rectangular shapes with the unit gridder :P
[2014-10-03. : 5:19 pm]
jjf28 -- yea
[2014-10-03. : 5:19 pm]
Roy -- Pasting* extended units, right jjf?
[2014-10-03. : 5:18 pm]
Roy -- ChkDraft supports copy/passing
[2014-10-03. : 5:18 pm]
jjf28 -- try chkdraft, perhaps with the unit gridder plugin for stacking
[2014-10-03. : 5:17 pm]
Roy -- Oh, you mean ScmDraft is crashing. Yeah, that's a bug.
[2014-10-03. : 5:17 pm]
Roy -- It may be possible to stack certain extended units, sure, but it increases the instability of the exploit, as you can clearly see.
[2014-10-03. : 5:16 pm]
sigsaucy -- or do i just have to place them all one at a time manually
[2014-10-03. : 5:16 pm]
sigsaucy -- i sit possible to stack extended units? my editor keeps crashing when i try to copy and paste them and right clicking and using stack selected does nothing
[2014-10-03. : 5:15 pm]
Roy -- I'm just brainstorming for potentially running dozens of instances 24/7 on a server. I could throw each instance inside a VM if necessary.
[2014-10-03. : 5:15 pm]
jjf28 -- could try it after a few mods (it currently uses the window name Brood War for some things)
[2014-10-03. : 5:12 pm]
Roy -- What if I ran multiple instances of your program, one for each instance of SC?
[2014-10-03. : 5:08 pm]
jjf28 -- I don't think so, they're absoute addresses in memory as my understanding goes
[2014-10-03. : 5:06 pm]
Roy -- Wouldn't they be the same (relative) addresses, just in a different process? Or maybe I'm not understanding you correctly.
[2014-10-03. : 4:10 pm]
jjf28 -- I use direct addresses, a second instance would mean all the addresses would have to be calculated from something
[2014-10-03. : 3:57 pm]
jjf28 -- Roy
Roy shouted: Can your EUP test program be parallelized, jjf? That is, could I have multiple instances running (assuming I have the setup for multiple SC instances)?
probably could, but that's a lot of work
[2014-10-03. : 3:55 pm]
jjf28 -- Sacrieur
Sacrieur shouted: I wish I could cut and paste you into my bed :awesome:
cut? Sacrieur's a murder and probably a necrophiliac
[2014-10-03. : 3:24 pm]
Sacrieur -- I wish I could cut and paste you into my bed :awesome:
[2014-10-03. : 3:17 pm]
Roy -- Can your EUP test program be parallelized, jjf? That is, could I have multiple instances running (assuming I have the setup for multiple SC instances)?
[2014-10-03. : 2:52 pm]
TF- -- Bulat Scream
[2014-10-03. : 2:44 pm]
jjf28 -- here's a spot bio started http://neoeud.wikia.com/wiki/Confirmed_Extended_Units
[2014-10-03. : 2:40 pm]
jjf28 -- here's some that don't crash in the fog in the middle of a 256x256 map http://jjf28.net84.net/EupTest.html
[2014-10-03. : 2:38 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: I'm not sure. I think jjf was looking in to that or something, so he'd know more about it
haven't really made anything for this, just have a couple lists here and there
[2014-10-03. : 2:38 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: CHKDraft can probably do it, jjf assured me the trigger editor was done :P
text trig editor, haven't started classic :P
[2014-10-03. : 12:41 pm]
Roy -- Oh, the units that crash SC: http://www.staredit.net/wiki/222/
[2014-10-03. : 12:31 pm]
Roy -- You have eight players, and 19 units that cannot be placed without crashing SC. That's a total of 152 death counters. Do you need more than 152 death counters, FlameViper, and are you using every single unit in the game? Well, don't worry, because you can't kill power-ups, Mineral Fields, Vespene Geysers, Map Revealers, Start Locations, floor hatches, and pit doors, so you can use their death counters worry-free as well. That's an additional 136 death counters available to use, no matter what map you're making. So let me ask you: do you really need more than 288 individual counters?
[2014-10-03. : 12:18 pm]
Roy -- Use a death counter for a different player.
[2014-10-03. : 10:55 am]
Moose -- Order a unit that moves a specified distance for a timer? Have a burning Terran building with a particular amount of HP to use as a timer?
[2014-10-03. : 10:32 am]
FlameViper -- Anyone knows of a method to add cooldowns for spells without using death counters? or a way to use fewer death counters
[2014-10-03. : 9:52 am]
Roy -- sigsaucy
sigsaucy shouted: or if you want a unit of say index 5, do you just have to put down enough units so index 0-4 are taken then place ur intended 5th index unit?
Yes, there needs to be units that have existed for indexes 0-4 for there to be a unit at index 5. You could place a bunch of Map Revealers to get to the index you need, and then remove the Map Revealers when the game begins if you need to free up the unit slots.
[2014-10-03. : 9:49 am]
Roy -- sigsaucy
sigsaucy shouted: i've seen triggers like " Set Deaths("Player 4", "Int:17474", Set To, 16777216); " referenced, how do i pick the unit to be Int:17474?
In the classic trigger editor, type "ID:17474" as the unit. ScmDraft won't recognize it in the text trigger editor, but ChkDraft will.
[2014-10-03. : 6:53 am]
O)FaRTy1billion[MM] -- http://i.snag.gy/dcElT.jpg rightmost column
[2014-10-03. : 6:52 am]
O)FaRTy1billion[MM] -- You should be able to sort them
[2014-10-03. : 6:41 am]
sigsaucy -- or if you want a unit of say index 5, do you just have to put down enough units so index 0-4 are taken then place ur intended 5th index unit?
[2014-10-03. : 6:40 am]
sigsaucy -- is there anyway to define a units index?
[2014-10-03. : 6:35 am]
sigsaucy -- yayyyy i figured it out, is typing it into the player owner slot in the top area the only way to do it/
[2014-10-03. : 6:31 am]
sigsaucy -- place in the editor i mean
[2014-10-03. : 6:30 am]
sigsaucy -- is it possible to directly place a unit for a high # player, ex player 55?
[2014-10-03. : 5:56 am]
sigsaucy -- it seems like we coudl easily set up a google doc or something to keep track easily
[2014-10-03. : 5:56 am]
O)FaRTy1billion[MM] -- I'm not sure. I think jjf was looking in to that or something, so he'd know more about it
[2014-10-03. : 5:55 am]
sigsaucy -- is there a list of non crashing high unit id's somewhere
[2014-10-03. : 5:52 am]
sigsaucy -- thanks
[2014-10-03. : 5:52 am]
O)FaRTy1billion[MM] -- and yes, it needs an EUD Enabler
[2014-10-03. : 5:52 am]
O)FaRTy1billion[MM] -- But only for unit.

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