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[2018-8-21. : 7:31 am] Suicidal Insanity -- Not yet - the Unicode port is mostly complete but not finalized.[2018-8-21. : 1:39 am] ErGen -- Hello. I'm wanted know, SCMDraft 2 having a cyrillic support? (My native language - Russian and i'm wanted creating maps with Russian language)[2018-8-20. : 10:53 pm] Suicidal Insanity -- Mini Moose 2707Mini Moose 2707 shouted: ya What are you referring too? ![]() [2018-8-20. : 10:38 pm] jjf28 -- now das a big cat https://pics.onsizzle.com/boy-ate-all-the-frosted-flakes-social-experiment-socialbehaviors-ive-33191744.png[2018-8-20. : 9:08 pm] NudeRaider -- NudeRaiderNudeRaider shouted: Vrael could be worse: You could try to speak German in Australia. Which would probably be even less successful. scratch that last sentence. Didn't mean to imply you were unsuccessful, because after all, du schaffst das schon! ![]() [2018-8-20. : 10:10 am] NudeRaider -- VraelVrael shouted: AHHHH NUDERAIDER HELP ME IM IN AUSTRIA AND TRYING TO SPEAK GERMAN could be worse: You could try to speak German in Australia. Which would probably be even less successful.[2018-8-20. : 10:09 am] NudeRaider -- Mini Moose 2707Mini Moose 2707 shouted: https://i.imgur.com/3kVywIL.png ok lmao "Could P" (could pee) probably my new favorite error(?) message. Sometimes when I look at other people's map I get a similar desire...[2018-8-19. : 9:33 pm] Suicidal Insanity -- Mini Moose 2707Mini Moose 2707 shouted: "Exception raised while loading the MPQ. The MPQ appears to be in an unsupported format." This is an odd error to get from a map I just saved in SCMD2. It wrote this MPQ lmao Did that get cleared up?[2018-8-19. : 9:24 pm] Suicidal Insanity -- Mini Moose 2707Mini Moose 2707 shouted: Also things marked as changed even when just opening the map. 0.8.0 opens/saves fine tho smh 0.8.0 and 0.9.0 try to convert terrain back into doodads if possible. 0.9.0 adds that to the undo list, and thus marks the map as changed. Feel free to send me the map that is throwing the errors though[2018-8-19. : 1:33 pm] Moose -- Also things marked as changed even when just opening the map. 0.8.0 opens/saves fine tho smh[2018-8-19. : 1:25 pm] Moose -- "Exception raised while loading the MPQ. The MPQ appears to be in an unsupported format." This is an odd error to get from a map I just saved in SCMD2. It wrote this MPQ lmao[2018-8-18. : 10:22 pm] Suicidal Insanity -- Will try to remember to add a case for empty command line[2018-8-18. : 10:22 pm] Suicidal Insanity -- Hmm, may be a side effect from turning it into a OLE automation server[2018-8-18. : 7:42 pm] Moose -- SMH, newest SMCD2 dies when I try to open it from the command line, which is kind of important for being able to make it the default app lmao[2018-8-18. : 4:16 am] jjf28 -- but yeah, pickup SCMDraft http://www.stormcoast-fortress.net/Irregularies/?action=DownloadAlpha&ID=2018.08.02[2018-8-18. : 4:15 am] jjf28 -- Pr0nogoPr0nogo shouted: ErGen that's not a problem, that's a solution way to teach poor english[2018-8-17. : 7:43 pm] Pr0nogo -- ErGenErGen shouted: But i'm have a little problem. StarEdit don't launched. StarCraft: Remastered, Windows 10 64-bit that's not a problem, that's a solution[2018-8-17. : 11:13 am] ErGen -- But i'm have a little problem. StarEdit don't launched. StarCraft: Remastered, Windows 10 64-bit[2018-8-17. : 11:07 am] ErGen -- Hello everyone. I'm wanted a earlier warning, my english knowlenge is bad. Then i can sometimes say something in don't understanding form.[2018-8-16. : 11:20 pm] Ultraviolet -- Well, that's not true for all changes. Some changes will be seen immediately without having to create a new unit (I think changing a unit's weapon updates immediately), but I believe changes to unit properties are one of the ones that require units to be created after the EUD trigger has already run.[2018-8-16. : 11:16 pm] Ultraviolet -- I believe you need to recreate Zeratul after the map has loaded because EUD edits don't take effect until after the first trigger cycle[2018-8-16. : 3:28 am] sigsaucy -- wait i lied, unchecked permanent cloaking and zeratul still not detectable[2018-8-16. : 3:24 am] sigsaucy -- nm it is working! they just looked cloaked, man this Editor is awesome!!![2018-8-16. : 3:16 am] sigsaucy -- I'm using EUD Editor to try to make zeratul not cloaked, it seems to be running fine, i uncheck the permenant cloak box, then hit the EDD(D) button that compiles and outputs a scx file, but zeratul aint cloaked in the map |