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[2014-10-23. : 1:39 am] Moose -- Or he could google makefiles, they're not the most obscure thing ever[2014-10-23. : 1:38 am] Roy -- I can predict how this conversation is going to go: you guys will ask questions back and forth and get nowhere, and then Demon will eventually read his assignment or check his student forums and find the answer, and then say something to the effect of "lel" here.[2014-10-23. : 1:37 am] jjf28 -- I'll look up my notes on makefiles if someone that actually uses them doesn't show up ![]() [2014-10-23. : 1:36 am] jjf28 -- o you said public0 files (plural), made it sound like you had multiple main() functions; so he gave you the makefile, and the c files? Is there supposed to be an error - or can we assume the directory setup is the problem?[2014-10-23. : 1:33 am] Dem0n -- I was copying a Makefile that my professor made, and he just did public%: public%.c, which I assume compiles all the public files or whatever[2014-10-23. : 1:30 am] Dem0n -- Everything includes htable.h, and the public0# files have the main() functions, but then it says it can't find main() when I try to use make[2014-10-23. : 1:21 am] Moose -- I would rather just tell a compiler what to do on a command line. Or use an IDE, lel[2014-10-23. : 1:18 am] Dem0n -- i have test files that have main() in them, which are linked to a header file with just prototypes, and I link those two together or whatever, but it says it can't find main()[2014-10-23. : 1:17 am] Dem0n -- I'm trying to link files together and then when I try to use my makefile, it says it can't find main()[2014-10-23. : 1:17 am] Moose -- You would do something like g++ -o program.exe program.cpp and g++ will be like "here you go, have an executable"[2014-10-22. : 8:14 pm] O)FaRTy1billion[MM] -- because the value of the bit is basically just 2 to the power of the subscript[2014-10-22. : 8:10 pm] O)FaRTy1billion[MM] -- Plus I'm sure it's just to demonstrate understanding, so if he intended for them to be the other way all of the truthtables and logic are the same other than just switching two inputs xD[2014-10-22. : 8:09 pm] O)FaRTy1billion[MM] -- typically bit 0 is the least significant, and is the rightmost bit.[2014-10-22. : 8:09 pm] O)FaRTy1billion[MM] -- So you are looking for 010, 011, 101, and 111. I am just not sure if b1 is supposed to be the least-significant (value of 1) or the most-significant (value of 4).[2014-10-22. : 8:08 pm] O)FaRTy1billion[MM] -- Dem0nDem0n shouted: Or does that just mean if it's like 1 1 1, that means the number is 7? Yes[2014-10-22. : 8:07 pm] Dem0n -- Or does that just mean if it's like 1 1 1, that means the number is 7?[2014-10-22. : 8:07 pm] O)FaRTy1billion[MM] -- is b1[/sup] the least significant (1[sub]dec) or the most significant (4dec)?[2014-10-22. : 8:07 pm] Dem0n -- But like, what does a 3-bit number mean? How do I know if any of those outputs are prime?[2014-10-22. : 8:04 pm] Dem0n -- I don't know how to tell which combinations of those numbers would produce primes (or if that's even what the question is asking)[2014-10-22. : 8:02 pm] Dem0n -- Anyone know how to do a truth table for b1b2b3, a 3-bit number, where you output 1 if the number is prime and 0 if it isn't?[2014-10-22. : 8:00 pm] sigsaucy -- instead of changing the dt advanced flag for permenant cloaking, wouldn't it be easier to assign a detector flag to a unit?[2014-10-22. : 7:57 pm] sigsaucy -- Mini Moose 2707Mini Moose 2707 shouted: sigsaucy rekt i hoping this phase would pass more quickly[2014-10-22. : 7:18 pm] NudeRaider -- sigsaucysigsaucy shouted: why do i see people positing in modding assistance but never really see any mods get released cause everyone is too busy perfecting their kerrigan nude mod. |
Moose