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[2014-10-22. : 1:53 am] Moose -- You could also steal existing Python database capabilities, unless you're doing it to practice making one[2014-10-22. : 1:51 am] poiuy_qwert -- it really depends what you are storing and doing with that stored data, but that is a valid thing to do in python[2014-10-22. : 1:23 am] sigsaucy -- then concatonate the entries with Database = [a,b] where a,b are entries[2014-10-22. : 12:17 am] LoveLess -- Great example of their range, obvious inspirations from A Perfect Circle, Hard Rock bands like Godsmack and Corey Taylor's own Stoned Sour, plus they mixed the feel of Iowa and the Subliminal Verses[2014-10-22. : 12:06 am] Moose -- jjf28jjf28 shouted: such that i can't fix nor find who to report for this: http://www.staredit.net/starcraft/Main_Page What's wrong, don't like W R Case Knives?[2014-10-21. : 11:56 pm] jjf28 -- such that i can't fix nor find who to report for this: http://www.staredit.net/starcraft/Main_Page[2014-10-21. : 10:47 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: you can even leave out the names entirely in the prototype, though I would recommend having them exactly the same Yeah, not having them is weird[2014-10-21. : 8:27 pm] Roy -- Well sure, it's memory in that the program is loaded into memory. It's not managed memory, I guess is what I was getting at.[2014-10-21. : 8:24 pm] poiuy_qwert -- RoyRoy shouted: Function code isn't memory. I assume he just meant local variables. It is in memory, just in the code segment which is a different area in memory and read only by default[2014-10-21. : 8:13 pm] jjf28 -- you can even leave out the names entirely in the prototype, though I would recommend having them exactly the same[2014-10-21. : 8:11 pm] Dem0n -- can a prototype's parameters have different variable names then the ones defined in the function header?[2014-10-21. : 7:05 pm] jjf28 -- poiuy_qwertpoiuy_qwert shouted: jjf28 "function code" is not in the stack poorly spoken; code is probably going to be cached in memory before the processor/processor's caches take it in (ex: lowest part of program stack); but not in the same area as the function variables/return addresses during runtime - a standard stack: http://upload.wikimedia.org/wikipedia/commons/thumb/d/d3/Call_stack_layout.svg/342px-Call_stack_layout.svg.png[2014-10-21. : 5:51 pm] poiuy_qwert -- jjf28jjf28 shouted: anything allocated (malloc/realloc) is on the heap; everything else (function code, static arrays, variables and structs not made by allocation) are on the stack "function code" is not in the stack[2014-10-21. : 5:49 pm] NudeRaider -- and computers were wooden and the mousepads knit by grandparents? OMG[2014-10-21. : 3:43 pm] jjf28 -- anything allocated (malloc/realloc) is on the heap; everything else (function code, static arrays, variables and structs not made by allocation) are on the stack[2014-10-21. : 3:37 pm] Generalpie -- AzraelAzrael shouted: It ensures you'll scramble and struggle to the very last moment to try to push back and not be crushed. It is nearly impossible to come back while being camped by the opposing team when they're maxed out, and you highest player is at 12[2014-10-21. : 3:35 pm] Generalpie -- AzraelAzrael shouted: Of course, they could always do a "100% vote needed to surrender, and 3/5 people on the opposing team need to accept it". That actually works great[2014-10-21. : 2:54 pm] Roy -- Or maybe I'm just lying to you right now. Maybe you should learn how using search engines works.[2014-10-21. : 2:51 pm] Roy -- Primitive data values (value types) and structs live on the stack, and objects (reference types) live on the heap.[2014-10-21. : 2:10 pm] Azrael -- Of course, they could always do a "100% vote needed to surrender, and 3/5 people on the opposing team need to accept it".[2014-10-21. : 2:10 pm] Azrael -- Which would make the game less fun for the opponents who wanted to crush you xD[2014-10-21. : 2:09 pm] Azrael -- As opposed to "Aw, we started to lose, our chances aren't great. Let's just surrender and go to the next game."[2014-10-21. : 2:08 pm] Azrael -- It ensures you'll scramble and struggle to the very last moment to try to push back and not be crushed.[2014-10-21. : 2:08 pm] Azrael -- GeneralpieGeneralpie shouted: Considering my very first match against humans was 25 minutes of play time, and 20 minutes of camping the spawn. But a situation like that motivates you to try harder.[2014-10-21. : 11:58 am] Generalpie -- Considering my very first match against humans was 25 minutes of play time, and 20 minutes of camping the spawn.[2014-10-21. : 11:44 am] Generalpie -- DOTA 2 is cool. The only thing it needs is a surrender button... |
Moose