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Pages: < 1 « 3293 3294 3295 3296 32973570 >

[2014-10-22. : 1:53 am]
Moose -- You could also steal existing Python database capabilities, unless you're doing it to practice making one
[2014-10-22. : 1:51 am]
poiuy_qwert -- it really depends what you are storing and doing with that stored data, but that is a valid thing to do in python
[2014-10-22. : 1:23 am]
sigsaucy -- is this an ok way of doing it?
[2014-10-22. : 1:23 am]
sigsaucy -- then concatonate the entries with Database = [a,b] where a,b are entries
[2014-10-22. : 1:23 am]
sigsaucy -- i define entries as dictionaries
[2014-10-22. : 1:22 am]
sigsaucy -- im makin a database in python and know no python
[2014-10-22. : 1:04 am]
KrayZee -- :wob:
[2014-10-22. : 12:17 am]
LoveLess -- Great example of their range, obvious inspirations from A Perfect Circle, Hard Rock bands like Godsmack and Corey Taylor's own Stoned Sour, plus they mixed the feel of Iowa and the Subliminal Verses
[2014-10-22. : 12:15 am]
LoveLess -- new Slipknot album is great
[2014-10-22. : 12:06 am]
jjf28 -- :moose:
[2014-10-22. : 12:06 am]
Moose -- jjf28
jjf28 shouted: such that i can't fix nor find who to report for this: http://www.staredit.net/starcraft/Main_Page
What's wrong, don't like W R Case Knives?
[2014-10-21. : 11:59 pm]
KrayZee -- :wob:
[2014-10-21. : 11:56 pm]
jjf28 -- such that i can't fix nor find who to report for this: http://www.staredit.net/starcraft/Main_Page
[2014-10-21. : 11:55 pm]
jjf28 -- SEN be slow 2day
[2014-10-21. : 10:47 pm]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: you can even leave out the names entirely in the prototype, though I would recommend having them exactly the same
Yeah, not having them is weird
[2014-10-21. : 9:42 pm]
jjf28 -- :wob:
[2014-10-21. : 9:31 pm]
Moose -- :wob:
[2014-10-21. : 9:25 pm]
Generalpie -- owo
[2014-10-21. : 9:10 pm]
Sacrieur -- :f
[2014-10-21. : 8:39 pm]
jjf28 -- you callin' my program unmanageable, punk? :roy:
[2014-10-21. : 8:30 pm]
Fire_Kame -- sacrieur can be my magic box wingman any time <3 <3 <3
[2014-10-21. : 8:27 pm]
Roy -- Well sure, it's memory in that the program is loaded into memory. It's not managed memory, I guess is what I was getting at.
[2014-10-21. : 8:24 pm]
poiuy_qwert -- Roy
Roy shouted: Function code isn't memory. I assume he just meant local variables.
It is in memory, just in the code segment which is a different area in memory and read only by default
[2014-10-21. : 8:13 pm]
jjf28 -- rekt
[2014-10-21. : 8:13 pm]
jjf28 -- you can even leave out the names entirely in the prototype, though I would recommend having them exactly the same
[2014-10-21. : 8:12 pm]
Dem0n -- got that wrong on my exam
[2014-10-21. : 8:12 pm]
Dem0n -- fuck
[2014-10-21. : 8:12 pm]
jjf28 -- yep
[2014-10-21. : 8:12 pm]
Dem0n -- than*
[2014-10-21. : 8:11 pm]
Dem0n -- can a prototype's parameters have different variable names then the ones defined in the function header?
[2014-10-21. : 7:59 pm]
Sacrieur -- I can barely follow what you guys are talking about xD
[2014-10-21. : 7:59 pm]
jjf28 -- no u :kame:
[2014-10-21. : 7:58 pm]
Sacrieur -- jjf you so smart <3
[2014-10-21. : 7:11 pm]
jjf28 -- yeah uhh, a stack stores arbitrary bytes using 1 or more pointers :wob:
[2014-10-21. : 7:07 pm]
jjf28 -- should probably add descriptors like 'call' before saying 'stack' :kame:
[2014-10-21. : 7:05 pm]
jjf28 -- poiuy_qwert
poiuy_qwert shouted: jjf28 "function code" is not in the stack
poorly spoken; code is probably going to be cached in memory before the processor/processor's caches take it in (ex: lowest part of program stack); but not in the same area as the function variables/return addresses during runtime - a standard stack: http://upload.wikimedia.org/wikipedia/commons/thumb/d/d3/Call_stack_layout.svg/342px-Call_stack_layout.svg.png
[2014-10-21. : 6:59 pm]
Roy -- Function code isn't memory. I assume he just meant local variables.
[2014-10-21. : 6:15 pm]
KrayZee -- :wob:
[2014-10-21. : 5:51 pm]
poiuy_qwert -- jjf28
jjf28 shouted: anything allocated (malloc/realloc) is on the heap; everything else (function code, static arrays, variables and structs not made by allocation) are on the stack
"function code" is not in the stack
[2014-10-21. : 5:49 pm]
NudeRaider -- and computers were wooden and the mousepads knit by grandparents? OMG
[2014-10-21. : 5:00 pm]
Zycorax -- We measured RAM in MB back then!
[2014-10-21. : 4:57 pm]
Zycorax -- OMG, early 00s computer flashback. How I don't miss those times
[2014-10-21. : 3:55 pm]
jjf28 -- 'ello
[2014-10-21. : 3:55 pm]
WoodenFire -- hi
[2014-10-21. : 3:43 pm]
jjf28 -- anything allocated (malloc/realloc) is on the heap; everything else (function code, static arrays, variables and structs not made by allocation) are on the stack
[2014-10-21. : 3:37 pm]
Generalpie -- Even if they leave, they get a bot
[2014-10-21. : 3:37 pm]
Generalpie -- Well, it is impossible
[2014-10-21. : 3:37 pm]
Generalpie -- Azrael
Azrael shouted: It ensures you'll scramble and struggle to the very last moment to try to push back and not be crushed.
It is nearly impossible to come back while being camped by the opposing team when they're maxed out, and you highest player is at 12
[2014-10-21. : 3:35 pm]
Generalpie -- Azrael
Azrael shouted: Of course, they could always do a "100% vote needed to surrender, and 3/5 people on the opposing team need to accept it".
That actually works great
[2014-10-21. : 3:00 pm]
Dem0n -- I don't want to
[2014-10-21. : 2:54 pm]
Roy -- Or maybe I'm just lying to you right now. Maybe you should learn how using search engines works.
[2014-10-21. : 2:51 pm]
Roy -- Primitive data values (value types) and structs live on the stack, and objects (reference types) live on the heap.
[2014-10-21. : 2:31 pm]
Dem0n -- What's stored in the stack and heap? D:
[2014-10-21. : 2:10 pm]
Azrael -- Then everyone wins.
[2014-10-21. : 2:10 pm]
Azrael -- Of course, they could always do a "100% vote needed to surrender, and 3/5 people on the opposing team need to accept it".
[2014-10-21. : 2:10 pm]
Azrael -- Which would make the game less fun for the opponents who wanted to crush you xD
[2014-10-21. : 2:09 pm]
Azrael -- As opposed to "Aw, we started to lose, our chances aren't great. Let's just surrender and go to the next game."
[2014-10-21. : 2:08 pm]
Azrael -- And come up with something to turn the tides.
[2014-10-21. : 2:08 pm]
Azrael -- It ensures you'll scramble and struggle to the very last moment to try to push back and not be crushed.
[2014-10-21. : 2:08 pm]
Azrael -- Generalpie
Generalpie shouted: Considering my very first match against humans was 25 minutes of play time, and 20 minutes of camping the spawn.
But a situation like that motivates you to try harder.
[2014-10-21. : 12:47 pm]
Generalpie -- http://youtu.be/fJ9prhPV2PI gogogo
[2014-10-21. : 12:01 pm]
TF- -- Cocalari...
[2014-10-21. : 11:58 am]
Generalpie -- being camped*
[2014-10-21. : 11:58 am]
Generalpie -- Considering my very first match against humans was 25 minutes of play time, and 20 minutes of camping the spawn.
[2014-10-21. : 11:50 am]
Generalpie -- Even a 100% vote would be great
[2014-10-21. : 11:49 am]
Generalpie -- It doesn't even have to be 3/5 or 4/5
[2014-10-21. : 11:44 am]
Generalpie -- DOTA 2 is cool. The only thing it needs is a surrender button...
[2014-10-21. : 11:33 am]
RIVE -- :wob:
[2014-10-21. : 10:39 am]
Moose -- :wob:
[2014-10-21. : 6:33 am]
O)FaRTy1billion[MM] -- Even if it's unsigned, -1 works

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