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[2019-4-26. : 7:54 pm]
O)FaRTy1billion[MM] -- ty
[2019-4-26. : 7:36 pm]
Suicidal Insanity -- thanks for helping figure it out
[2019-4-26. : 7:30 pm]
Suicidal Insanity -- So the link I sent you
[2019-4-26. : 7:30 pm]
Suicidal Insanity -- Download is updated with a fix
[2019-4-26. : 7:21 pm]
O)FaRTy1billion[MM] -- it's not a problem at this point or else I'd recycle them manually with find and replace lol
[2019-4-26. : 7:20 pm]
O)FaRTy1billion[MM] -- my guess is it may have something to do with the other bug, but again idk how scmd works internally
[2019-4-26. : 7:20 pm]
Suicidal Insanity -- Ya but this logic hasn't changed in years
[2019-4-26. : 7:20 pm]
O)FaRTy1billion[MM] -- though I started with a slightly older version (whichever one I was using when I first started telling you about problems :P)
[2019-4-26. : 7:19 pm]
Suicidal Insanity -- Hmm
[2019-4-26. : 7:19 pm]
Suicidal Insanity -- Ah
[2019-4-26. : 7:19 pm]
O)FaRTy1billion[MM] -- it was originally made in SCMD
[2019-4-26. : 7:19 pm]
Suicidal Insanity -- Ya it doesn't recycle unless you edit the triggers, I dont know if the map was originally made in a different editor
[2019-4-26. : 7:19 pm]
O)FaRTy1billion[MM] -- not about to go through all of my triggers to do that XD
[2019-4-26. : 7:18 pm]
O)FaRTy1billion[MM] -- oh cool, I went back in to those triggers to look at the properties, hit "ok" and saved (even though I didn't change anything) and now they are both 35 in text trigedit
[2019-4-26. : 7:17 pm]
O)FaRTy1billion[MM] -- like " Create Unit with Properties("Current Player", "Terran Science Vessel", 1, "28 - p1", 34);" and in a different trigger to respawn with the same properties " Create Unit with Properties("Current Player", "Terran Science Vessel", 1, "28 - p1", 35);"
[2019-4-26. : 7:16 pm]
Suicidal Insanity -- But I do not know the casue
[2019-4-26. : 7:16 pm]
Suicidal Insanity -- I know
[2019-4-26. : 7:15 pm]
O)FaRTy1billion[MM] -- I copy+pasted that from the text trigedit CUWP tab
[2019-4-26. : 7:15 pm]
Suicidal Insanity -- It should only have those in the temp table that belongs to the classic trigedit subwindow
[2019-4-26. : 7:14 pm]
O)FaRTy1billion[MM] -- I mean that it made duplicate ones in the first place
[2019-4-26. : 7:14 pm]
Suicidal Insanity -- But it isn't given that the duplicate ones are in use
[2019-4-26. : 7:13 pm]
Suicidal Insanity -- Not really
[2019-4-26. : 7:13 pm]
O)FaRTy1billion[MM] -- sooo many duplicates XD
[2019-4-26. : 7:12 pm]
O)FaRTy1billion[MM] -- will that also explain this? https://pastebin.com/H0YpfJCU
[2019-4-26. : 7:12 pm]
Suicidal Insanity -- so the CUWP editor
[2019-4-26. : 7:12 pm]
Suicidal Insanity -- But if you create a 2nd new action the ref count is 1, instead of 2, and once the editor closes it is decreased to 0 instead of 1
[2019-4-26. : 7:12 pm]
Suicidal Insanity -- Ya because then you have a table with 2 references set so it doesn't see it as available
[2019-4-26. : 7:11 pm]
O)FaRTy1billion[MM] -- so that makes sense why saving the trigger and re-opening it will fix the issue
[2019-4-26. : 7:11 pm]
O)FaRTy1billion[MM] -- o
[2019-4-26. : 7:11 pm]
Suicidal Insanity -- Each edit trigger window has its own CUWP table and that is the one getting corrupted - the merge into the main table is what that log is displaying and that is working correctly on bad data
[2019-4-26. : 7:10 pm]
Suicidal Insanity -- I suspect that is copying the slot index, but not adding a reference, for new actions
[2019-4-26. : 7:09 pm]
Suicidal Insanity -- I think it has to do with the "autocomplete" like feature for new triggers
[2019-4-26. : 7:09 pm]
O)FaRTy1billion[MM] -- but based on that log it looks like it links/recycles the CUWP slots when saving the trigger so idk
[2019-4-26. : 7:09 pm]
O)FaRTy1billion[MM] -- without knowing how scmd or trigedit or anything works at all, my gut feeling is that it has something to do with it keeping the properties between action edits XD
[2019-4-26. : 7:09 pm]
Suicidal Insanity -- Oh I think I reprod it
[2019-4-26. : 7:04 pm]
Suicidal Insanity -- Ok - lemme add some more logging to where it opens the subwindow. I thought it was breaking when re-importing the trigger data when closing the edit trigger window
[2019-4-26. : 7:02 pm]
O)FaRTy1billion[MM] -- like I do new action->CUWP and fill it out, then new action->CUWP and then fill it out and they properties are linked so editing one edits the other
[2019-4-26. : 7:02 pm]
O)FaRTy1billion[MM] -- no, I'm trying to make it have 2 separate properties but it for some reason links them until I hit ok on the trigger and re-open it to edit
[2019-4-26. : 7:01 pm]
Suicidal Insanity -- Is the trigger supposed to use the same settings twice?
[2019-4-26. : 7:01 pm]
Suicidal Insanity -- It has "Info::Adding CUWP reference in table 0x007AEB48 to slot 1" twice
[2019-4-26. : 7:01 pm]
Suicidal Insanity -- Ya
[2019-4-26. : 7:00 pm]
O)FaRTy1billion[MM] -- https://pastebin.com/Uwe0jEgR this?
[2019-4-26. : 6:56 pm]
O)FaRTy1billion[MM] -- do I just enable debug? idk what los is lol
[2019-4-26. : 6:55 pm]
Suicidal Insanity -- Ya it gets to sit in the corner
[2019-4-26. : 6:55 pm]
O)FaRTy1billion[MM] -- oh, way at the right
[2019-4-26. : 6:55 pm]
Suicidal Insanity -- At the right
[2019-4-26. : 6:54 pm]
O)FaRTy1billion[MM] -- where is the debug menu? I don't see it
[2019-4-26. : 6:53 pm]
Suicidal Insanity -- So last option in the debug menu
[2019-4-26. : 6:52 pm]
Suicidal Insanity -- Can you open the debug los, trigger the error, and send me the log contents?
[2019-4-26. : 6:51 pm]
O)FaRTy1billion[MM] -- it still does it
[2019-4-26. : 6:48 pm]
Suicidal Insanity -- Ya, but it shouldn't matter, cause the CUWP is written in one go on dialog close
[2019-4-26. : 6:48 pm]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: Are you editing multiple triggers at once?
no? is that a thing you can do?
[2019-4-26. : 6:24 pm]
Suicidal Insanity -- Are you editing multiple triggers at once?
[2019-4-26. : 5:44 pm]
O)FaRTy1billion[MM] -- it seems to also do it when editing triggers if I create a new CUWP action
[2019-4-26. : 7:49 am]
Suicidal Insanity -- If I can't find it after work I'll send you a build with extra debug logging
[2019-4-26. : 7:49 am]
Suicidal Insanity -- So it is probably not that
[2019-4-26. : 7:48 am]
Suicidal Insanity -- TriggerUnitPropArray::FindMatchingUnitProperties is definitely checking all fields except for the unk2/padding
[2019-4-26. : 4:43 am]
O)FaRTy1billion[MM] -- it does it well enough that I'm nowhere near the limit though
[2019-4-26. : 4:43 am]
O)FaRTy1billion[MM] -- "HP: 100 SP: 100 EP: 100 Res: 0 Hangar Units: 0 Flags: BURROWED INVINCIBLE " is also a common one
[2019-4-26. : 4:42 am]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: FaRTy1billion Will take a look after work. It is supposed to automatically combine and uncombine the custom properties
it seems to do that mostly but not perfectly ... I have sooo many that are just HP: 100 SP: 100 EP: 100 Res: 0 Hangar Units: 0 Flags: BURROWED INVINCIBLE lol
[2019-4-26. : 4:40 am]
O)FaRTy1billion[MM] -- https://imgur.com/a/NLVLOaY
[2019-4-26. : 4:36 am]
O)FaRTy1billion[MM] -- ok. I jsut did it again. I created a new trigger, set player 1, added a death condition, added a center view, create unit (regular), create unit with properties & set appropriate properties, another create unit with properties and this one when I set properties it overwrites the properties of the first CUWP
[2019-4-26. : 4:34 am]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: Cant reproduce that - can you give me exact steps so I can take a closer look later, I needa leave for work now
idk, I just made a new trigger, added some conditions/actions, then create unit with properties, then a separate create unit with properties and editing the latter also changed the former until I actually saved the trigger and re-opened it
[2019-4-26. : 4:33 am]
O)FaRTy1billion[MM] -- i wanna play with a kitten
[2019-4-26. : 4:33 am]
O)FaRTy1billion[MM] -- Suicidal Insanity :kame:
[2019-4-25. : 10:54 pm]
Pr0nogo -- hmm, mtl can sort of change this so maybe there is an eud somewhere
[2019-4-25. : 10:49 pm]
MTiger156 -- EUD question - how / where is a transport's "rate of dropping" determined? is it hardcoded or not?
[2019-4-25. : 8:11 pm]
Suicidal Insanity -- ... nope
[2019-4-25. : 7:26 pm]
Suicidal Insanity -- Hmm, maybe it happens if I use multiple triggers and not just multiple actions?

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