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[2019-7-11. : 11:42 pm]
Suicidal Insanity -- They shouldn't, unless you have em in the wrong order
[2019-7-11. : 11:41 pm]
MTiger156 -- I got a backup of 1.16.1, but those MPQ files throw error "unable to initial scmdraft's game engine (hr = 0x80004005)"
[2019-7-11. : 11:32 pm]
NudeRaider -- lesson* jeez - i really should go to bed, like the rest of you
[2019-7-11. : 11:32 pm]
NudeRaider -- Pr0*
[2019-7-11. : 11:32 pm]
NudeRaider -- I'm still waiting for my history lessen, btw. SI and Prß
[2019-7-11. : 11:04 pm]
Ultraviolet -- Zoko-TkZ
Zoko-TkZ shouted: oh so I did get eud editor running btw all you have to do is for the broodwar.mpq path in whatever version of starcraft.exe youre using (x86 or x86_64)
Can you explain this more thoroughly? I would like to get EUD Editor 2 working again, but don't have access to the old MPQs now.
[2019-7-11. : 10:52 pm]
Suicidal Insanity -- Suicidal Insanity
Suicidal Insanity shouted: Tested that yesterday, had game open and then launched the editor
Or maybe I was lucky, just tried again didn't work
[2019-7-11. : 10:46 pm]
Ultraviolet -- What?
[2019-7-11. : 10:41 pm]
Zoko-TkZ -- oh so I did get eud editor running btw all you have to do is for the broodwar.mpq path in whatever version of starcraft.exe youre using (x86 or x86_64)
[2019-7-11. : 10:39 pm]
Suicidal Insanity -- Tested that yesterday, had game open and then launched the editor
[2019-7-11. : 10:35 pm]
Suicidal Insanity -- And it should work with the game running, unless bnet is currently patching
[2019-7-11. : 10:35 pm]
Suicidal Insanity -- Wormer: That isn't an error code. That is the current time
[2019-7-11. : 10:34 pm]
Wormer -- The previous error code is for x64 version of StarCraft, and for x32 it gives the same error with code 22:33:25.0103
[2019-7-11. : 10:32 pm]
Wormer -- 22:31:39.0447 Error::Unable to access the CASC data!
[2019-7-11. : 10:31 pm]
Wormer -- The problem with SCMD now is it doesn't allow to open the editor while the game is running
[2019-7-11. : 9:55 pm]
Suicidal Insanity -- And which scmdraft version do you have
[2019-7-11. : 9:54 pm]
Suicidal Insanity -- Are you trying to explictly use the old data and not the SC 1.23 data?
[2019-7-11. : 9:38 pm]
cwinowich -- hi I am having the same problem, I can not open starcraftmap draft2 at all it says I am unable to find game data, please edit selected profile ect. i have stardat broodat patch_rt and broodwar all in data mpq's . What am I missing? What can I do? Please help! Thanks
[2019-7-11. : 8:55 pm]
Suicidal Insanity -- I don't know how to make the explanation clearer :(
[2019-7-11. : 4:52 pm]
Ultraviolet -- Yeah, I had that same exact issue before I updated
[2019-7-11. : 8:52 am]
Suicidal Insanity -- Magix
Magix shouted: does anyone have an issue where scmdraft2 won't load the Starcraft directory after the latest update?
That sounds like you do not have the lastest scmdraft update
[2019-7-11. : 5:39 am]
jjf28 -- stardat, broodat, patch_rt
[2019-7-11. : 2:41 am]
Zoko-TkZ -- although my scmdraft is loading fine
[2019-7-11. : 1:51 am]
Zoko-TkZ -- this might be the same issue as mine lol
[2019-7-11. : 1:41 am]
Magix -- does anyone have an issue where scmdraft2 won't load the Starcraft directory after the latest update?
[2019-7-11. : 12:12 am]
Zoko-TkZ -- https://ibb.co/SvCvYSj
[2019-7-10. : 11:50 pm]
Suicidal Insanity -- broodat is game data
[2019-7-10. : 11:50 pm]
Suicidal Insanity -- Broodwar.mpq is the file from the CD with campaign data
[2019-7-10. : 11:50 pm]
Suicidal Insanity -- Isn't it BrooDat.mpq that it uses?
[2019-7-10. : 10:29 pm]
Zoko-TkZ -- I don't have broodwar.mpq in it
[2019-7-10. : 10:27 pm]
Zoko-TkZ -- ah yeah I do but, what should I do with it?
[2019-7-10. : 10:21 pm]
Suicidal Insanity -- They removed it from the install - do you still have 1.16.1 or similar anywhere?
[2019-7-10. : 9:33 pm]
Zoko-TkZ -- I remember it had something to do with the starcraft.exe, but looks like they replaced that with 32 and 64 bit versions??
[2019-7-10. : 9:31 pm]
Zoko-TkZ -- its asking for broodwar.mpq and I have no idea where to get that
[2019-7-10. : 9:30 pm]
Zoko-TkZ -- hey anyone has eudeditor 2 running after the latest update?
[2019-7-10. : 5:59 pm]
Suicidal Insanity -- Meh, I can't force autoupdate cause autoupdate isn't run until after scmdraft is fully open, its not done by the splashscreen. I think I'm gonna add 'check for updates' to the splash screen to prevent that in the future :(
[2019-7-10. : 5:41 pm]
Suicidal Insanity -- Works =)
[2019-7-10. : 5:41 pm]
Suicidal Insanity -- So I skip leading whitespace, search for seperator token, and remove trailing whitespace tokens
[2019-7-10. : 5:41 pm]
Suicidal Insanity -- Ya - but I just have whitespace, text, quoted text, comma, paranthesis, etc tokens
[2019-7-10. : 4:16 pm]
jjf28 -- jjf28
jjf28 shouted: downside being you can't tell them the column of the error
actually given the line and the original input, I can convert the cleaned column back to the spaced column, just have to catch, add the extra info, and rethrow
[2019-7-10. : 1:05 pm]
Suicidal Insanity -- COrbo stole my prize ;( ;( ;(
[2019-7-10. : 5:46 am]
NudeRaider -- "go all the way" button :lol:#
[2019-7-10. : 5:42 am]
NudeRaider -- Suicidal Insanity
Suicidal Insanity shouted: Pr0nogo No, that would break all the trigger generators. And I think some of the action / condition types also have spaces. Will just need to deal with it
if there's more exceptions it will get tedious, of course.
[2019-7-10. : 5:42 am]
NudeRaider -- could also add a button to add the space back for cases where people need to copy the text trigger to somewhere else
[2019-7-10. : 5:40 am]
NudeRaider -- couldn't you simply replace "not set" with "notset" before compiling?
[2019-7-10. : 12:13 am]
Suicidal Insanity -- And I have a working method that deals with this. So off to bed, clean up implementation tommarow
[2019-7-09. : 11:55 pm]
Suicidal Insanity -- The good news is - it manages to parse all the tokens up to the first whitespace occurance =)
[2019-7-09. : 11:49 pm]
Suicidal Insanity -- hr = textTokens.TestTokenMatch( TokenStream::PARSETOKEN_PARAMSTART, this->textConverter.triggerParamTupleStartToken ); <- That is what it looks like in locations where it can't contain whitespace
[2019-7-09. : 11:48 pm]
Suicidal Insanity -- But just today I added the column param to the error message func :P
[2019-7-09. : 11:45 pm]
jjf28 -- downside being you can't tell them the column of the error
[2019-7-09. : 11:44 pm]
jjf28 -- or do like I do and forcibly remove all white space and standardizing line endings outside of quotes before doing the parsing proper
[2019-7-09. : 11:42 pm]
Suicidal Insanity -- and just forbid block comments (so /* ... */) within individual args
[2019-7-09. : 11:42 pm]
Suicidal Insanity -- then reverse scan to skip comments / whitespace
[2019-7-09. : 11:42 pm]
Suicidal Insanity -- So I will have to scan the token stream for the '(' token
[2019-7-09. : 11:41 pm]
Suicidal Insanity -- Ya but that doesn't help if somebody uses one of the many trigger generators :/
[2019-7-09. : 11:40 pm]
jjf28 -- you can read both "NotSet" and cleared
[2019-7-09. : 11:39 pm]
Suicidal Insanity -- But tommarow - have to go to work early cause we have safety briefing day :(
[2019-7-09. : 11:38 pm]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: change to NotSet imo
No, that would break all the trigger generators. And I think some of the action / condition types also have spaces. Will just need to deal with it
[2019-7-09. : 10:21 pm]
Ahli -- SCBW now has a visual mod sold by Blizzard: https://us.shop.battle.net/en-us/product/starcraft-cartooned
[2019-7-09. : 10:02 pm]
Pr0nogo -- change to NotSet imo
[2019-7-09. : 9:31 pm]
Suicidal Insanity -- Text trigedit has a single whitespace in its syntax, "not set". That makes writing a new parser needlessly complicated :(
[2019-7-07. : 11:31 pm]
Suicidal Insanity -- But bed time
[2019-7-07. : 11:31 pm]
Suicidal Insanity -- So tileset palette doesn't show the new selection - the map view does
[2019-7-07. : 11:16 pm]
Pr0nogo -- O_O
[2019-7-07. : 11:12 pm]
Suicidal Insanity -- Suicidal Insanity
Suicidal Insanity shouted: Yay, I came up with an idea for terrain palette multi select - now that I am at a PC lets see if it actually could work
And it works - but it still needs an update of the display code to highlight a larger selection. Tommarow !
[2019-7-07. : 5:11 pm]
Roy -- That still involves me updating the source code, and I'm lazy.
[2019-7-07. : 5:10 pm]
Corbo -- What format do you need thrm in?
[2019-7-07. : 5:10 pm]
Corbo -- Roy
Roy shouted: I could implement it, but I'd probably only put like 10 facts and then never update it. Seems like it'd get as stale as the other functions pretty quickly.
what if i give you a compilation of random facts?
[2019-7-07. : 4:53 pm]
Dem0n -- hooray

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