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[2015-12-14. : 5:18 am] O)FaRTy1billion[MM] -- poiuy_qwertpoiuy_qwert shouted: http://pastebin.com/89rbw4dG yes![]() [2015-12-14. : 5:17 am] O)FaRTy1billion[MM] -- SCMD calls them "AI Nuke Here" (which I think might be the string), "Cast Disruption Web", and "Cast Recall (Arbiter Required)"[2015-12-14. : 5:13 am] O)FaRTy1billion[MM] -- neat. But I do recommend something for like AI Nuke Here, which two has that name[2015-12-14. : 5:12 am] O)FaRTy1billion[MM] -- jjf, did you figure out the AI scripts, or are you just going to hardcode it? ![]() [2015-12-14. : 5:06 am] jjf28 -- it seems to have gone through ne ways but the error is quite unnerving ![]() [2015-12-14. : 5:00 am] O)FaRTy1billion[MM] -- definitely use the accum buffer, that'd be cool. but you might want to try adding that after you at least get something drawn[2015-12-14. : 4:59 am] O)FaRTy1billion[MM] -- like if I had to guess that's probably what is fucking it up, because it's doing more than you are asking for[2015-12-14. : 4:58 am] O)FaRTy1billion[MM] -- or you could try doing it to a simpler project that doesn't have like crazy shadowmasking and shit xD[2015-12-14. : 4:57 am] O)FaRTy1billion[MM] -- I don't have Qt or anything, so I can't try to compile it myself ;o[2015-12-14. : 4:57 am] O)FaRTy1billion[MM] -- did you add those things I said to use the accum buffer?[2015-12-14. : 4:48 am] O)FaRTy1billion[MM] -- http://doc.qt.io/qt-4.8/qglformat.html#accumBufferSize[2015-12-14. : 4:48 am] O)FaRTy1billion[MM] -- format.setStencilBufferSize(8); need one of these for it[2015-12-14. : 4:46 am] O)FaRTy1billion[MM] -- usually you have to specify somewhere that you want an accum buffer[2015-12-14. : 4:45 am] Dem0n -- umm I'm not sure. I followed a tutorial for making fireworks which used two GL_accum calls to add trailing particles, but that's all I did with accum[2015-12-14. : 4:44 am] O)FaRTy1billion[MM] -- I dunno how you're doing it, but when I do it I have to specify pixelformatdescriptor and then specify I want accum buffers and stuff and the bitdepth[2015-12-14. : 4:43 am] O)FaRTy1billion[MM] -- hey if you're using the accum buffer, do you have accum buffer bits specified when creating the gl context?[2015-12-14. : 4:41 am] O)FaRTy1billion[MM] -- instead of deleting the line just move all your code below it[2015-12-14. : 4:41 am] Dem0n -- Yeah I was trying to use a simpler version but it wasn't calling paintGL properly so I switched it over to this one[2015-12-14. : 4:40 am] O)FaRTy1billion[MM] -- I think it's because this sample program you're adding stuff to is doing more than you need it to[2015-12-14. : 4:39 am] O)FaRTy1billion[MM] -- I didn't read through all the code, but it's erasing everything you draw immediately after you draw it[2015-12-14. : 4:37 am] O)FaRTy1billion[MM] -- I don't know what all the code is doing, but you are drawing something, doing something, then clearing the drawbuffer again and drawing nothing[2015-12-14. : 4:36 am] O)FaRTy1billion[MM] -- Or get rid of the second glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );[2015-12-14. : 4:36 am] O)FaRTy1billion[MM] -- I found the problem. Move your code to the end of that function[2015-12-14. : 4:33 am] O)FaRTy1billion[MM] -- looks like z is up. I don't see why (0,0,0) doesn't put a dot, the camera is looking at 0,0,0[2015-12-14. : 4:15 am] O)FaRTy1billion[MM] -- it's used for a project, I can't imagine it will be that difficult[2015-12-14. : 4:10 am] Dem0n -- I don't know which parts of that mesh code is needed to make the program work, so I don't want to take any of it out.[2015-12-14. : 4:10 am] Dem0n -- one sec. I'm using code that we were given for a previous project involving meshes and stuff, so I'm trying to comment the important parts so you can look at that ![]() [2015-12-14. : 4:07 am] O)FaRTy1billion[MM] -- I know how to draw stuff, I just don't have good stuff to draw ![]() [2015-12-14. : 3:59 am] Dem0n -- glPointSize(3); glBegin(GL_POINTS); glColor4f(255, 0, 0, 1); glVertex3f(0, 0, 0); glEnd();[2015-12-14. : 3:58 am] Dem0n -- The code around it works... I have no experience with actually drawing stuff onto the screen (that was handled for me in all my projects), so I have no idea what I'm doing here.[2015-12-14. : 3:54 am] O)FaRTy1billion[MM] -- Dem0nDem0n shouted: The viewing dimensions are -1 to 1, right? typicallt[2015-12-14. : 3:46 am] poiuy_qwert -- Mini Moose 2707Mini Moose 2707 shouted: Turns out that the notepad in settings is really bad at unicode and saving/loading it a bunch of times will gradually expand to a bunch of garbage characters that eat everything after them. XDDDDDD bush hid the facts |