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Pages: < 1 « 2010 2011 2012 2013 20143572 >

[2016-1-07. : 3:59 am]
O)FaRTy1billion[MM] -- :wob:
[2016-1-07. : 3:58 am]
jjf28 -- :drunk:
[2016-1-07. : 3:58 am]
jjf28 -- :wob::lock::wob:
[2016-1-07. : 3:58 am]
Moose -- :wob:
[2016-1-07. : 3:58 am]
jjf28 -- :cheers:
[2016-1-07. : 3:57 am]
Corbo -- thanks, you owe us all a beer. Each.
[2016-1-07. : 3:57 am]
JCarrill0 -- somethign so simple can cuase chaos.. once again I tip my hat to you guys.
[2016-1-07. : 3:56 am]
Moose -- Yeah, you would think the alliance settings in the force settings would apply to CPU players in there.
[2016-1-07. : 3:56 am]
jjf28 -- the truth is often stupid
[2016-1-07. : 3:56 am]
Moose -- Since the CPUs run the victory trigger before their ally trigger and CPUs cheat-ally across forces by default, the victory fires
[2016-1-07. : 3:56 am]
JCarrill0 -- Moose, it worked, that si so stupid though lol
[2016-1-07. : 3:56 am]
jjf28 -- Mini Moose 2707
Mini Moose 2707 shouted: This is a fun battle. Two CPUs marched 20 zealots past each other and then destroyed each other's base, LOL
base race; ai style
[2016-1-07. : 3:55 am]
Moose -- I put those two at the top and that was it.
[2016-1-07. : 3:55 am]
Moose -- Move the triggers that have "Set Alliance Status("High Templar", Allied Victory);" and "Set Alliance Status("Dark Templar", Allied Victory);"
[2016-1-07. : 3:54 am]
Moose -- This is a fun battle. Two CPUs marched 20 zealots past each other and then destroyed each other's base, LOL
[2016-1-07. : 3:54 am]
JCarrill0 -- Moose, I moved Observer trigegr at the VERY top above everything else. I still get defeat,w hat else do I move? do you just move the vic/defeat to the very bottom to ensure it's last?
[2016-1-07. : 3:53 am]
Corbo -- Mini Moose 2707
Mini Moose 2707 shouted: Corbo Corbo Redundant but irrelevant. I did not change the triggers, I only moved them.
JCarrill0
JCarrill0 shouted: Corbo take a look, I dont think that part matters, its just redundant.
i took a look. that was just my guess. You should just not have defeat triggers :P
[2016-1-07. : 3:53 am]
jjf28 -- Mini Moose 2707
Mini Moose 2707 shouted: jjf28 Are you sure about this?
100%
[2016-1-07. : 3:53 am]
Moose -- jjf28
jjf28 shouted: also if owned by a player and his force, executes twice for the player
Are you sure about this?
[2016-1-07. : 3:52 am]
Moose -- P1 executes all triggers (including their force and all players triggers), then P2, P3, etc. Top to bottom is the order. Use text triggers to see combined triggers.
[2016-1-07. : 3:52 am]
JCarrill0 -- Corbo
Corbo shouted: if force 1 or 2 loses its allies also lose
take a look, I dont think that part matters, its just redundant.
[2016-1-07. : 3:52 am]
jjf28 -- a
[2016-1-07. : 3:52 am]
jjf28 -- also if owned by a player and his force, executes twice for the player
[2016-1-07. : 3:52 am]
Moose -- Corbo
Corbo shouted: It's because you set them to ally force 1 and 2
Corbo
Corbo shouted: and then you turn on allied victory
Redundant but irrelevant. I did not change the triggers, I only moved them.
[2016-1-07. : 3:51 am]
JCarrill0 -- jjf28
jjf28 shouted: JCarrill0 p1 trigs, then p2 then... p8
ok this makes sesne (odd but makes sense)
[2016-1-07. : 3:51 am]
Corbo -- if force 1 or 2 loses its allies also lose
[2016-1-07. : 3:51 am]
jjf28 -- if owned by force it's just another way of saying it's owned by the constituent players
[2016-1-07. : 3:51 am]
BloodyZombie117 -- Apples.
[2016-1-07. : 3:51 am]
Corbo -- and then you turn on allied victory
[2016-1-07. : 3:51 am]
Corbo -- It's because you set them to ally force 1 and 2
[2016-1-07. : 3:51 am]
Moose -- I am playing the map right now and it is working.
[2016-1-07. : 3:51 am]
jjf28 -- JCarrill0
JCarrill0 shouted: Mini Moose 2707 gotcha. moving it above and testing.. how DO I elanr about trigger order, I had this issue with victory in another map.
p1 trigs, then p2 then... p8
[2016-1-07. : 3:50 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: Move the triggers where F1 and F2 ally up to be above the victory trigger.
This idea did not work :( still defeat
[2016-1-07. : 3:50 am]
Moose -- Also, setting allied and allied victory via trigger is redundant, allied victory already includes allied
[2016-1-07. : 3:49 am]
Moose -- Computer players do this thing where their alliance statuses get wonky and all ally by default, and those defaults are causing them to run the victory trigger
[2016-1-07. : 3:49 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: Move the triggers where F1 and F2 ally up to be above the victory trigger.
gotcha. moving it above and testing.. how DO I elanr about trigger order, I had this issue with victory in another map.
[2016-1-07. : 3:48 am]
Moose -- Move the triggers where F1 and F2 ally up to be above the victory trigger.
[2016-1-07. : 3:48 am]
jjf28 -- phones suck.
[2016-1-07. : 3:48 am]
jjf28 -- so many minerals wasted in the shoutbox: kame:
[2016-1-07. : 3:48 am]
Moose -- Trigger order problem.
[2016-1-07. : 3:48 am]
JCarrill0 -- and when I start the game I do nto get the starting resources liek 1 & 2. since Im force 3, if so, then why would vic/def triggers fire on f3 whren the resources do not?
[2016-1-07. : 3:47 am]
JCarrill0 -- Force 1 & 2 are standard just lieka regular map so yes vic/def are intact but those rule do not (should not) apply to force 3.
[2016-1-07. : 3:47 am]
Moose -- You can confirm this by adding an action to it to add 500 gas to it for all playeres (or something similar)
[2016-1-07. : 3:46 am]
jjf28 -- lol
[2016-1-07. : 3:46 am]
Moose -- Yes, one of the computers is running the victory trigger
[2016-1-07. : 3:46 am]
JCarrill0 -- <--- Newb (apprently)
[2016-1-07. : 3:46 am]
JCarrill0 -- Im looking at official blizzard maps with Observer modes. they are identical to mine it seems.
[2016-1-07. : 3:45 am]
JCarrill0 -- I feel like I'm missing a big picture here. im double and tripple checked the triggers, and all are working properly, maybe Im not understanding the rules of how Observers work?
[2016-1-07. : 3:43 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: What other players are present when you are testing?
I posted the map so you can test it as well, this way you can help find a solution :) if you dont want to look at the map it's fine but I seem to be stuck at the problem.
[2016-1-07. : 3:43 am]
Moose -- Just the computers?
[2016-1-07. : 3:42 am]
Moose -- What other players are present when you are testing?
[2016-1-07. : 3:42 am]
JCarrill0 -- just look at it please :( I feel liek an idiot and frustrated about somethign so simple.
[2016-1-07. : 3:42 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: Hence "test" not "rip it out and call it a day"
and if the problem accurs also when its not in debug mode. means I still ahve a problem to solve.. :(
[2016-1-07. : 3:41 am]
Moose -- Hence "test" not "rip it out and call it a day"
[2016-1-07. : 3:41 am]
JCarrill0 -- Mini Moose 2707
Mini Moose 2707 shouted: Take out that trigger and test to be sure.
that's not a solution, it's a work around. I posted the map.
[2016-1-07. : 3:40 am]
JCarrill0 -- Help me out guys. take a quick sec to point out the issue here - http://www.staredit.net/topic/16948/
[2016-1-07. : 3:38 am]
O)FaRTy1billion[MM] -- :moose;
[2016-1-07. : 3:38 am]
Moose -- :farty:
[2016-1-07. : 3:38 am]
O)FaRTy1billion[MM] -- JCarrill0
JCarrill0 shouted: how could one get a defeat trigger if there is no trigger to cause defeat?
if a player gets victory
[2016-1-07. : 3:38 am]
Moose -- Also, are any of the other players running a victory trigger?
[2016-1-07. : 3:37 am]
Moose -- Take out that trigger and test to be sure.
[2016-1-07. : 3:37 am]
JCarrill0 -- but the defeat trigegr is for force 1& 2 only, not f3, which is the observers
[2016-1-07. : 3:36 am]
Sacrieur -- Observers have zero buildings.
[2016-1-07. : 3:36 am]
JCarrill0 -- I can send you gusy the debug map I made, if you gusyw ant to take a look, but I have no idea why Im gettign defeat.
[2016-1-07. : 3:36 am]
JCarrill0 -- Sacrieur
Sacrieur shouted: JCarrill0 There's a defeat trigger somewhere.
thats what I ajm saying, but I made the map. and there isnt one for observers...
[2016-1-07. : 3:36 am]
Sacrieur -- JCarrill0
JCarrill0 shouted: playing and Observer map, and I get insta defeat. looking at triggers, there is no defeat trigger for this force.
There's a defeat trigger somewhere.
[2016-1-07. : 3:35 am]
JCarrill0 -- I have no idea what I am doing wrong here.. :(
[2016-1-07. : 3:35 am]
JCarrill0 -- yes it's ums...
[2016-1-07. : 3:34 am]
Moose -- Are you not playing in UMS game type or something?
[2016-1-07. : 3:34 am]
JCarrill0 -- the defeat trigger is for force 1 & 2 only. its basic... current player has 0 building = defeat, but again its only checked for force 1 & 2, Im f3, and I get the defeat.

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