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[2016-1-07. : 3:57 am] JCarrill0 -- somethign so simple can cuase chaos.. once again I tip my hat to you guys.[2016-1-07. : 3:56 am] Moose -- Yeah, you would think the alliance settings in the force settings would apply to CPU players in there.[2016-1-07. : 3:56 am] Moose -- Since the CPUs run the victory trigger before their ally trigger and CPUs cheat-ally across forces by default, the victory fires[2016-1-07. : 3:56 am] jjf28 -- Mini Moose 2707Mini Moose 2707 shouted: This is a fun battle. Two CPUs marched 20 zealots past each other and then destroyed each other's base, LOL base race; ai style[2016-1-07. : 3:55 am] Moose -- Move the triggers that have "Set Alliance Status("High Templar", Allied Victory);" and "Set Alliance Status("Dark Templar", Allied Victory);"[2016-1-07. : 3:54 am] Moose -- This is a fun battle. Two CPUs marched 20 zealots past each other and then destroyed each other's base, LOL[2016-1-07. : 3:54 am] JCarrill0 -- Moose, I moved Observer trigegr at the VERY top above everything else. I still get defeat,w hat else do I move? do you just move the vic/defeat to the very bottom to ensure it's last?[2016-1-07. : 3:53 am] Corbo -- Mini Moose 2707Mini Moose 2707 shouted: Corbo Corbo Redundant but irrelevant. I did not change the triggers, I only moved them. JCarrill0JCarrill0 shouted: Corbo take a look, I dont think that part matters, its just redundant. i took a look. that was just my guess. You should just not have defeat triggers ![]() [2016-1-07. : 3:53 am] jjf28 -- Mini Moose 2707Mini Moose 2707 shouted: jjf28 Are you sure about this? 100%[2016-1-07. : 3:53 am] Moose -- jjf28jjf28 shouted: also if owned by a player and his force, executes twice for the player Are you sure about this?[2016-1-07. : 3:52 am] Moose -- P1 executes all triggers (including their force and all players triggers), then P2, P3, etc. Top to bottom is the order. Use text triggers to see combined triggers.[2016-1-07. : 3:52 am] JCarrill0 -- CorboCorbo shouted: if force 1 or 2 loses its allies also lose take a look, I dont think that part matters, its just redundant.[2016-1-07. : 3:52 am] jjf28 -- also if owned by a player and his force, executes twice for the player[2016-1-07. : 3:52 am] Moose -- CorboCorbo shouted: It's because you set them to ally force 1 and 2 CorboCorbo shouted: and then you turn on allied victory Redundant but irrelevant. I did not change the triggers, I only moved them.[2016-1-07. : 3:51 am] JCarrill0 -- jjf28jjf28 shouted: JCarrill0 p1 trigs, then p2 then... p8 ok this makes sesne (odd but makes sense)[2016-1-07. : 3:51 am] jjf28 -- if owned by force it's just another way of saying it's owned by the constituent players[2016-1-07. : 3:51 am] jjf28 -- JCarrill0JCarrill0 shouted: Mini Moose 2707 gotcha. moving it above and testing.. how DO I elanr about trigger order, I had this issue with victory in another map. p1 trigs, then p2 then... p8[2016-1-07. : 3:50 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: Move the triggers where F1 and F2 ally up to be above the victory trigger. This idea did not work still defeat[2016-1-07. : 3:50 am] Moose -- Also, setting allied and allied victory via trigger is redundant, allied victory already includes allied[2016-1-07. : 3:49 am] Moose -- Computer players do this thing where their alliance statuses get wonky and all ally by default, and those defaults are causing them to run the victory trigger[2016-1-07. : 3:49 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: Move the triggers where F1 and F2 ally up to be above the victory trigger. gotcha. moving it above and testing.. how DO I elanr about trigger order, I had this issue with victory in another map.[2016-1-07. : 3:48 am] Moose -- Move the triggers where F1 and F2 ally up to be above the victory trigger.[2016-1-07. : 3:48 am] JCarrill0 -- and when I start the game I do nto get the starting resources liek 1 & 2. since Im force 3, if so, then why would vic/def triggers fire on f3 whren the resources do not?[2016-1-07. : 3:47 am] JCarrill0 -- Force 1 & 2 are standard just lieka regular map so yes vic/def are intact but those rule do not (should not) apply to force 3.[2016-1-07. : 3:47 am] Moose -- You can confirm this by adding an action to it to add 500 gas to it for all playeres (or something similar)[2016-1-07. : 3:46 am] JCarrill0 -- Im looking at official blizzard maps with Observer modes. they are identical to mine it seems.[2016-1-07. : 3:45 am] JCarrill0 -- I feel like I'm missing a big picture here. im double and tripple checked the triggers, and all are working properly, maybe Im not understanding the rules of how Observers work?[2016-1-07. : 3:43 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: What other players are present when you are testing? I posted the map so you can test it as well, this way you can help find a solution if you dont want to look at the map it's fine but I seem to be stuck at the problem.[2016-1-07. : 3:42 am] JCarrill0 -- just look at it please I feel liek an idiot and frustrated about somethign so simple.[2016-1-07. : 3:42 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: Hence "test" not "rip it out and call it a day" and if the problem accurs also when its not in debug mode. means I still ahve a problem to solve.. ![]() [2016-1-07. : 3:41 am] JCarrill0 -- Mini Moose 2707Mini Moose 2707 shouted: Take out that trigger and test to be sure. that's not a solution, it's a work around. I posted the map.[2016-1-07. : 3:40 am] JCarrill0 -- Help me out guys. take a quick sec to point out the issue here - http://www.staredit.net/topic/16948/[2016-1-07. : 3:38 am] O)FaRTy1billion[MM] -- JCarrill0JCarrill0 shouted: how could one get a defeat trigger if there is no trigger to cause defeat? if a player gets victory[2016-1-07. : 3:37 am] JCarrill0 -- but the defeat trigegr is for force 1& 2 only, not f3, which is the observers[2016-1-07. : 3:36 am] JCarrill0 -- I can send you gusy the debug map I made, if you gusyw ant to take a look, but I have no idea why Im gettign defeat.[2016-1-07. : 3:36 am] JCarrill0 -- SacrieurSacrieur shouted: JCarrill0 There's a defeat trigger somewhere. thats what I ajm saying, but I made the map. and there isnt one for observers...[2016-1-07. : 3:36 am] Sacrieur -- JCarrill0JCarrill0 shouted: playing and Observer map, and I get insta defeat. looking at triggers, there is no defeat trigger for this force. There's a defeat trigger somewhere.[2016-1-07. : 3:34 am] JCarrill0 -- the defeat trigger is for force 1 & 2 only. its basic... current player has 0 building = defeat, but again its only checked for force 1 & 2, Im f3, and I get the defeat. |