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Pages: < 1 « 1959 1960 1961 1962 19633572 >

[2016-1-26. : 11:06 pm]
NudeRaider -- dunno ... kinda looks fake ... http://i.imgur.com/aLLYI7H.webm
[2016-1-26. : 10:56 pm]
KrayZee -- jjf28
jjf28 shouted: Mini Moose 2707 aka ur mom
Remember urmom(U)?
[2016-1-26. : 10:28 pm]
Moose -- jjf28
jjf28 shouted: jjf28 talkin' shit
no me Mini Moose 2707
Mini Moose 2707 shouted: lil-Inferno aka poop :lmfao:
:lmfao:
[2016-1-26. : 9:53 pm]
jjf28 -- jjf28
jjf28 shouted: Mini Moose 2707 aka ur mom
talkin' shit
[2016-1-26. : 9:53 pm]
jjf28 -- Mini Moose 2707
Mini Moose 2707 shouted: lil-Inferno aka poop :lmfao:
aka ur mom
[2016-1-26. : 9:29 pm]
Dem0n -- LMAO
[2016-1-26. : 9:15 pm]
Moose -- lil-Inferno
lil-Inferno shouted: I got techniques runnin' out mah butt cheeks.
aka poop :lmfao:
[2016-1-26. : 8:50 pm]
lil-Inferno -- I got techniques runnin' out mah butt cheeks.
[2016-1-26. : 7:22 pm]
Dem0n -- :$:
[2016-1-26. : 6:00 pm]
jjf28 -- hide behind the mound of dead bards!
[2016-1-26. : 12:42 pm]
lil-Inferno -- :$:
[2016-1-26. : 10:49 am]
Oh_Man -- https://www.youtube.com/watch?v=8iigBaW1PMI dat shieet looks scary
[2016-1-26. : 7:49 am]
KrayZee -- jjf28
jjf28 shouted: FaRTy1billion only three ogres engage in hot, hairy passion within the confines of SEN
[2016-1-26. : 7:48 am]
SHANE-009 -- okay cool thanks. :)
[2016-1-26. : 7:47 am]
jjf28 -- last release was dec14 http://www.staredit.net/360552/ I post something here whenever I update
[2016-1-26. : 7:45 am]
SHANE-009 -- I can't tell if chkdraft been updated...StarEdit does not have: Last modify? lol
[2016-1-26. : 7:43 am]
O)FaRTy1billion[MM] -- And things that may potentially be useful, like vision and stuff
[2016-1-26. : 7:42 am]
O)FaRTy1billion[MM] -- oops. 90% of what I'm going through is unrelated and beyond what is needed for CHKD, except there's relevant stuff sprinkled around in all the functions
[2016-1-26. : 7:41 am]
O)FaRTy1billion[MM] -- so like 905
[2016-1-26. : 7:41 am]
O)FaRTy1billion[MM] -- That I ripped from SC's code :P
[2016-1-26. : 7:41 am]
O)FaRTy1billion[MM] -- I'm adding animation/iscript stuff to chkdraft
[2016-1-26. : 7:41 am]
giszo -- What are you working on FaRTy?
[2016-1-26. : 7:40 am]
O)FaRTy1billion[MM] -- I think I should just comment out what functions I don't have, at least for now, and try to just get stuff drawn ;o
[2016-1-26. : 7:38 am]
O)FaRTy1billion[MM] -- SC has different GRP-rendering functions for every drawing function, and copies for flipped frames
[2016-1-26. : 7:37 am]
O)FaRTy1billion[MM] -- Except it makes the special drawing functions hard to follow because of how it is :P
[2016-1-26. : 7:36 am]
O)FaRTy1billion[MM] -- I have the normaldraw function decoded from SC ... it's like really weird and optimized, but no different than what we all already have
[2016-1-26. : 7:36 am]
O)FaRTy1billion[MM] -- I'll figure it out when I get to it.
[2016-1-26. : 7:35 am]
O)FaRTy1billion[MM] -- Maybe grids will need that check, unless they are WPE-colored
[2016-1-26. : 7:35 am]
Jack -- http://www.twitch.tv/birdietelevision trying new build with streaming and dotka
[2016-1-26. : 7:33 am]
jjf28 -- atm ne ways
[2016-1-26. : 7:33 am]
jjf28 -- terrain < grids < units < sprites < locations << locationNames < tileNums
[2016-1-26. : 7:33 am]
O)FaRTy1billion[MM] -- that little check might not be a bad idea still, just in case other stuff is drawn .. but it's very simple to add
[2016-1-26. : 7:32 am]
O)FaRTy1billion[MM] -- k cool
[2016-1-26. : 7:32 am]
jjf28 -- nope, they're over units
[2016-1-26. : 7:32 am]
O)FaRTy1billion[MM] -- I'll play with it when I get to actually drawing stuff
[2016-1-26. : 7:31 am]
O)FaRTy1billion[MM] -- k, I figured I could set the index byte to 0 in that case, and only draw over 0 if the whole dword is 0
[2016-1-26. : 7:31 am]
jjf28 -- ya know those might be under units...
[2016-1-26. : 7:30 am]
O)FaRTy1billion[MM] -- aren't there like tile numbers or something?
[2016-1-26. : 7:30 am]
jjf28 -- mm, locations are on top of terrain & units
[2016-1-26. : 7:29 am]
O)FaRTy1billion[MM] -- I don't think any non-sprite/unit stuff (like locations) are drawn before the map is actually drawn, are they? It shouldn't interfere with anything
[2016-1-26. : 7:27 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: Hey jjf, are you still around? Can the 4th byte in the 32-bit buffer be the palette index? I think you were talking about that before, and that'll make a bunch of stuff a whole lot easier. ... Otherwise I'll have to reverse-lookup the palette indexes and that could be messy
yea that should be fine
[2016-1-26. : 7:26 am]
O)FaRTy1billion[MM] -- If it has a problem I could just make the final step clear it
[2016-1-26. : 7:26 am]
O)FaRTy1billion[MM] -- I guess I have full control of the drawing code right now, so I can do whatever I want :awesome:
[2016-1-26. : 7:25 am]
O)FaRTy1billion[MM] -- Hey jjf, are you still around? Can the 4th byte in the 32-bit buffer be the palette index? I think you were talking about that before, and that'll make a bunch of stuff a whole lot easier. ... Otherwise I'll have to reverse-lookup the palette indexes and that could be messy
[2016-1-26. : 7:05 am]
giszo -- morning, guys :-)
[2016-1-26. : 6:58 am]
O)FaRTy1billion[MM] -- "the [copy/installation/version of] skype at my work"
[2016-1-26. : 6:40 am]
KrayZee -- 'the google'
[2016-1-26. : 6:40 am]
KrayZee -- 'the internets'
[2016-1-26. : 6:40 am]
KrayZee -- 'the skype'
[2016-1-26. : 6:35 am]
O)FaRTy1billion[MM] -- Roy
Roy shouted: What about (moon)?
I don't know if the skype at my work has that
[2016-1-26. : 6:30 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: jjf28 I rolled a 2, what happens?
only three ogres engage in hot, hairy passion within the confines of SEN
[2016-1-26. : 6:30 am]
Roy -- What about (moon)?
[2016-1-26. : 6:27 am]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: I remember you punching me on skype once
it's my favorite one on skype :P
[2016-1-26. : 6:26 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: (rolls dungeons and dragons die)
I rolled a 2, what happens?
[2016-1-26. : 6:26 am]
jjf28 -- (rolls dungeons and dragons die)
[2016-1-26. : 6:25 am]
KrayZee -- At least there are no ogre orgies in SEN
[2016-1-26. : 6:23 am]
Corbo -- I remember you punching me on skype once
[2016-1-26. : 6:23 am]
O)FaRTy1billion[MM] -- (punch)
[2016-1-26. : 6:21 am]
O)FaRTy1billion[MM] -- I think I am
[2016-1-26. : 6:21 am]
Roy -- You're probably thinking of Skype.
[2016-1-26. : 6:21 am]
O)FaRTy1billion[MM] -- other than :sick:
[2016-1-26. : 6:20 am]
O)FaRTy1billion[MM] -- Didn't we have an :x ?
[2016-1-26. : 6:17 am]
Roy -- Well, looks like there's some sort of issue there, so until it gets resolved, >:( and :><: will be our little secret.
[2016-1-26. : 6:13 am]
Roy -- Maybe the smiley parser is double-encoding it.
[2016-1-26. : 6:11 am]
Roy -- The page source says it's &gt; and &lt;.
[2016-1-26. : 6:10 am]
O)FaRTy1billion[MM] -- unless the sanitized version is slightly different, like the #thing instead of &lt; or whatever
[2016-1-26. : 6:10 am]
Roy -- Then again, if that were the case they should work if it's looking for the sanitized version of it.
[2016-1-26. : 6:09 am]
Roy -- I think they don't work because they get sanitized before they get parsed.
[2016-1-26. : 6:09 am]
O)FaRTy1billion[MM] -- My all-time favorite unicode character is 👻
[2016-1-26. : 6:08 am]
O)FaRTy1billion[MM] -- :><: >:(

Pages: < 1 « 1959 1960 1961 1962 19633572 >


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