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[2016-1-26. : 10:28 pm] Moose -- jjf28jjf28 shouted: jjf28 talkin' shit no me Mini Moose 2707Mini Moose 2707 shouted: lil-Inferno aka poop ![]() ![]() [2016-1-26. : 9:53 pm] jjf28 -- Mini Moose 2707Mini Moose 2707 shouted: lil-Inferno aka poop aka ur mom![]() [2016-1-26. : 9:15 pm] Moose -- lil-Infernolil-Inferno shouted: I got techniques runnin' out mah butt cheeks. aka poop ![]() [2016-1-26. : 7:49 am] KrayZee -- jjf28jjf28 shouted: FaRTy1billion only three ogres engage in hot, hairy passion within the confines of SEN [2016-1-26. : 7:47 am] jjf28 -- last release was dec14 http://www.staredit.net/360552/ I post something here whenever I update[2016-1-26. : 7:45 am] SHANE-009 -- I can't tell if chkdraft been updated...StarEdit does not have: Last modify? lol[2016-1-26. : 7:43 am] O)FaRTy1billion[MM] -- And things that may potentially be useful, like vision and stuff[2016-1-26. : 7:42 am] O)FaRTy1billion[MM] -- oops. 90% of what I'm going through is unrelated and beyond what is needed for CHKD, except there's relevant stuff sprinkled around in all the functions[2016-1-26. : 7:40 am] O)FaRTy1billion[MM] -- I think I should just comment out what functions I don't have, at least for now, and try to just get stuff drawn ;o[2016-1-26. : 7:38 am] O)FaRTy1billion[MM] -- SC has different GRP-rendering functions for every drawing function, and copies for flipped frames[2016-1-26. : 7:37 am] O)FaRTy1billion[MM] -- Except it makes the special drawing functions hard to follow because of how it is ![]() [2016-1-26. : 7:36 am] O)FaRTy1billion[MM] -- I have the normaldraw function decoded from SC ... it's like really weird and optimized, but no different than what we all already have[2016-1-26. : 7:35 am] O)FaRTy1billion[MM] -- Maybe grids will need that check, unless they are WPE-colored[2016-1-26. : 7:35 am] Jack -- http://www.twitch.tv/birdietelevision trying new build with streaming and dotka[2016-1-26. : 7:33 am] jjf28 -- terrain < grids < units < sprites < locations << locationNames < tileNums[2016-1-26. : 7:33 am] O)FaRTy1billion[MM] -- that little check might not be a bad idea still, just in case other stuff is drawn .. but it's very simple to add[2016-1-26. : 7:31 am] O)FaRTy1billion[MM] -- k, I figured I could set the index byte to 0 in that case, and only draw over 0 if the whole dword is 0[2016-1-26. : 7:29 am] O)FaRTy1billion[MM] -- I don't think any non-sprite/unit stuff (like locations) are drawn before the map is actually drawn, are they? It shouldn't interfere with anything[2016-1-26. : 7:27 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: Hey jjf, are you still around? Can the 4th byte in the 32-bit buffer be the palette index? I think you were talking about that before, and that'll make a bunch of stuff a whole lot easier. ... Otherwise I'll have to reverse-lookup the palette indexes and that could be messy yea that should be fine[2016-1-26. : 7:26 am] O)FaRTy1billion[MM] -- If it has a problem I could just make the final step clear it[2016-1-26. : 7:26 am] O)FaRTy1billion[MM] -- I guess I have full control of the drawing code right now, so I can do whatever I want ![]() [2016-1-26. : 7:25 am] O)FaRTy1billion[MM] -- Hey jjf, are you still around? Can the 4th byte in the 32-bit buffer be the palette index? I think you were talking about that before, and that'll make a bunch of stuff a whole lot easier. ... Otherwise I'll have to reverse-lookup the palette indexes and that could be messy[2016-1-26. : 6:35 am] O)FaRTy1billion[MM] -- RoyRoy shouted: What about (moon)? I don't know if the skype at my work has that[2016-1-26. : 6:30 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: jjf28 I rolled a 2, what happens? only three ogres engage in hot, hairy passion within the confines of SEN[2016-1-26. : 6:27 am] O)FaRTy1billion[MM] -- CorboCorbo shouted: I remember you punching me on skype once it's my favorite one on skype ![]() [2016-1-26. : 6:26 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: (rolls dungeons and dragons die) I rolled a 2, what happens?[2016-1-26. : 6:17 am] Roy -- Well, looks like there's some sort of issue there, so until it gets resolved, >:( and :><: will be our little secret.[2016-1-26. : 6:10 am] O)FaRTy1billion[MM] -- unless the sanitized version is slightly different, like the #thing instead of < or whatever[2016-1-26. : 6:10 am] Roy -- Then again, if that were the case they should work if it's looking for the sanitized version of it.[2016-1-26. : 6:09 am] Roy -- I think they don't work because they get sanitized before they get parsed. |