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Pages: < 1 « 1952 1953 1954 1955 19563572 >

[2016-1-29. : 11:01 pm]
Doodle77 -- for like 5 years now
[2016-1-29. : 11:01 pm]
Doodle77 -- i'm in that thread
[2016-1-29. : 11:01 pm]
Doodle77 -- add me
[2016-1-29. : 11:01 pm]
Corbo -- then add me and farty ;o
[2016-1-29. : 11:01 pm]
Corbo -- that app should have a chat
[2016-1-29. : 11:00 pm]
Doodle77 -- Corbo
Corbo shouted: Doodle, You should get the steam chat ;o
what steam chat
[2016-1-29. : 11:00 pm]
Doodle77 -- i have steam
[2016-1-29. : 10:26 pm]
jjf28 -- tuples 4 double edge sword
[2016-1-29. : 10:19 pm]
Moose -- Yeah, or just putting way too much shit in the alternatives
[2016-1-29. : 10:19 pm]
Dem0n -- Nested ternary amirite
[2016-1-29. : 10:06 pm]
Moose -- People have done stupid and convoluted things with the ternary conditional, but yours is perfectly fine and readable.
[2016-1-29. : 9:58 pm]
O)FaRTy1billion[MM] -- image->paletteType = hallucination ? 0x10 : 0;
[2016-1-29. : 9:58 pm]
O)FaRTy1billion[MM] -- Are ternary bad? if (hallucination) { image->paletteType = 0x10; } else { image->paletteType = 0; } is stupid.
[2016-1-29. : 9:37 pm]
Corbo -- Doodle, You should get the steam chat ;o
[2016-1-29. : 9:33 pm]
Corbo -- So the issue is fixed but now I am working with a clutter AutoCAD with tons of superfluous features I don't really need. So right now I am actually configuring it so it's like a stripped down version without all the unuseful, distracting stuff :P
[2016-1-29. : 9:31 pm]
Corbo -- I just ended up installing AutoCAD 2016 which seems to not have this issue (Makes sense since 2014 was before W8 and W10) and 2016 seemsto have taken this issue into account.
[2016-1-29. : 9:31 pm]
Corbo -- It does a little bit, I already tried that and disabling dynamic input. It helps but it was still not smooth, still had a couple miliseconds lat. Enough to annoy me since I'm used to working super fast.
[2016-1-29. : 9:27 pm]
Doodle77 -- Corbo
Corbo shouted: Doodle77 Doodle77 Doodle77 Yeah, that's what I was saying. They removed it.
apparently disabling tooltips helps? i'm skeptical http://blogs.rand.com/support/2013/08/why-is-my-cursor-very-slow-or-jumpy-in-autocad.html
[2016-1-29. : 9:17 pm]
Moose -- :farty:
[2016-1-29. : 8:36 pm]
O)FaRTy1billion[MM] -- void Graphics::removeUnit(int index) { UnitNode* unit = UNITGraphics[index]; UnitDestructor(unit); UNITGraphics.erase(UNITGraphics.begin() + index); } UnitDestructor is the name that I already had for that function, I was going to rename and condense this huge list of functions
[2016-1-29. : 8:36 pm]
Roy -- You could make your own eraseAt function.
[2016-1-29. : 8:36 pm]
Roy -- Does C++ support prototyping or extension methods?
[2016-1-29. : 8:35 pm]
O)FaRTy1billion[MM] -- I'm doing it once
[2016-1-29. : 8:35 pm]
Roy -- I read somewhere that myvector.erase(&myvector.at(4)) works for some compilers.
[2016-1-29. : 8:35 pm]
jjf28 -- if you're removing by index remove it like that, just wrap it up in a function if you're going to be doing it multiple times
[2016-1-29. : 8:34 pm]
O)FaRTy1billion[MM] -- I went to like cplusplus.com or whatever and FaRTy1billion
FaRTy1billion shouted: How do you remove an array element? myvector.erase (myvector.begin()+5); ? that sounds stupid
is what it had
[2016-1-29. : 8:34 pm]
jjf28 -- actually mines a poor example xD
[2016-1-29. : 8:33 pm]
O)FaRTy1billion[MM] -- I want to remove it by it's index, that was the example I found
[2016-1-29. : 8:33 pm]
jjf28 -- yes but it's rare you'd actually want to remove an element by its index http://puu.sh/mOtNl/0c944b0f45.png
[2016-1-29. : 8:31 pm]
O)FaRTy1billion[MM] -- that's not C++, that's STL
[2016-1-29. : 8:21 pm]
Dem0n -- Welcome to C++
[2016-1-29. : 8:03 pm]
O)FaRTy1billion[MM] -- How do you remove an array element? myvector.erase (myvector.begin()+5); ? that sounds stupid
[2016-1-29. : 8:02 pm]
Corbo -- Doodle77
Doodle77 shouted: right click on the shortcut->properties->compatibility->disable desktop composition
Doodle77
Doodle77 shouted: disclaimer: i don't actually have windows 10
Doodle77
Doodle77 shouted: Doodle77 actually they removed that in windows 10 wut
Yeah, that's what I was saying. They removed it.
[2016-1-29. : 8:02 pm]
Corbo -- you called?
[2016-1-29. : 7:56 pm]
TiKels -- :corbo:
[2016-1-29. : 7:09 pm]
O)FaRTy1billion[MM] -- Film is supposedly higher quality since it can capture more (or different) details, but it's probably just film snobs being snobby
[2016-1-29. : 6:34 pm]
Dem0n -- What's the difference between shooting a movie on film rather than digital? Apparently Star Wars Episode IX is gonna be shot in film.
[2016-1-29. : 6:24 pm]
Doodle77 -- Doodle77
Doodle77 shouted: right click on the shortcut->properties->compatibility->disable desktop composition
actually they removed that in windows 10 wut
[2016-1-29. : 6:23 pm]
Dem0n -- Inferno, fight me.
[2016-1-29. : 6:23 pm]
jjf28 -- https://youtu.be/OKsaTAYNebg
[2016-1-29. : 6:22 pm]
Doodle77 -- disclaimer: i don't actually have windows 10
[2016-1-29. : 6:14 pm]
Doodle77 -- right click on the shortcut->properties->compatibility->disable desktop composition
[2016-1-29. : 5:56 pm]
Corbo -- AutoCAD Lags on windows 10, usually this was fixed by disabling aero or disabling desktop composition in advanced settings in windows 7. but W10 seems to not have that. A simple google fails and autocad is being very unproductive.
[2016-1-29. : 5:55 pm]
Corbo -- what's the equivalent of diabling aero in windows10?
[2016-1-29. : 5:42 pm]
Corbo -- no
[2016-1-29. : 5:18 pm]
O)FaRTy1billion[MM] -- Do you want me to add code to properly fill out validflags and stuff, or is that done somewhere other than AddUnit?
[2016-1-29. : 5:14 pm]
O)FaRTy1billion[MM] -- y's THG2 have to be either units or sprites? ;o
[2016-1-29. : 5:04 pm]
O)FaRTy1billion[MM] -- :wob:
[2016-1-29. : 5:04 pm]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: What's the point of having a shoutbox if one can only shout when it decides to work?
Ctrl+F5
[2016-1-29. : 4:21 pm]
lil-Inferno -- rekt
[2016-1-29. : 4:08 pm]
Corbo -- What's the point of having a shoutbox if one can only shout when it decides to work?
[2016-1-29. : 2:23 pm]
RIVE -- :wob:
[2016-1-29. : 12:09 pm]
Moose -- :wob:
[2016-1-29. : 10:41 am]
O)FaRTy1billion[MM] -- I need to figure out if I should do separate flip functions or if it's easy to just add the flip stuff to this
[2016-1-29. : 9:49 am]
O)FaRTy1billion[MM] -- Cool, assuming I didn't do something horribly wrong I got my first render function done. :P
[2016-1-29. : 9:31 am]
O)FaRTy1billion[MM] -- I dunno if I should copy the wpe indexes in to the actual WPE, or if I should just write it in when I write to the buffer
[2016-1-29. : 8:37 am]
O)FaRTy1billion[MM] -- I think I'll just pass it, that sounds cleanest
[2016-1-29. : 8:36 am]
O)FaRTy1billion[MM] -- should I pass palette as a parameter, make it a variable in the graphics class, or just find it every time?
[2016-1-29. : 8:15 am]
Jack -- http://www.twitch.tv/birdietelevision quality dota stream here
[2016-1-29. : 8:03 am]
jjf28 -- I should prolly validate GRPs on load so we can not care when rendering :)
[2016-1-29. : 7:45 am]
O)FaRTy1billion[MM] -- I'll probably change it to be more how it's already done, which is safer
[2016-1-29. : 7:44 am]
O)FaRTy1billion[MM] -- Because I guess SC just reads the starting line, and then just sort of continues forever from there :P
[2016-1-29. : 7:43 am]
jjf28 -- it would be safer to get an offset the same way as in the grp::data method and then use buffer methods to read; but that ofc adds the overhead of bounds checking everything
[2016-1-29. : 7:41 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: jjf, can I read past the grp->data?
it's just a byte pointer so you could read past it if you're not careful/with an invalid GRP
[2016-1-29. : 7:39 am]
O)FaRTy1billion[MM] -- When you change an animation, it applies the animation to all overlays, and this particular overlay it's WalkingToIdle animation ends it
[2016-1-29. : 7:39 am]
O)FaRTy1billion[MM] -- Ooooooh. I found it. WalkingToIdle Engines_GlowHeaderDeath
[2016-1-29. : 7:39 am]
O)FaRTy1billion[MM] -- Oh, maybe engset has something to do with it
[2016-1-29. : 7:38 am]
O)FaRTy1billion[MM] -- jjf, can I read past the grp->data?

Pages: < 1 « 1952 1953 1954 1955 19563572 >


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