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[2016-5-17. : 11:14 am] NudeRaider -- I have no idea what you're even asking, so this question is probably not for me. ![]() [2016-5-17. : 7:14 am] O)FaRTy1billion[MM] -- it also hides 228/None, but that's not a problem. I just had to hex-edit in it's values that aren't 0[2016-5-17. : 7:12 am] O)FaRTy1billion[MM] -- and then maybe I can convince poiuy to add support to PyDAT since DatEdit doesn't want to let me edit things like unit sounds ![]() [2016-5-17. : 7:10 am] O)FaRTy1billion[MM] -- I haven't added any sort of configuration yet, so the new number of entries is hardcoded in to the plugin[2016-5-17. : 7:10 am] O)FaRTy1billion[MM] -- maybe tomorrow I'll post the test mod and the modded tools so people can see[2016-5-17. : 7:09 am] O)FaRTy1billion[MM] -- but I figure with a mod hacks that are specific like that probably won't be a problem, if they even exist at all[2016-5-17. : 7:09 am] O)FaRTy1billion[MM] -- Dunno. Maybe if I get ambitious I'll add a check so that instead of by ID it's if the unit in question is a building[2016-5-17. : 7:06 am] Neiv -- Since you changed the check that prevented training buildings, could a hacker now send a command that causes a terran building to train its addon? D:[2016-5-17. : 7:03 am] O)FaRTy1billion[MM] -- since replacing every instance of 228 as "none" sounds painful[2016-5-17. : 7:03 am] O)FaRTy1billion[MM] -- I'm trying to make all the checks like that (or that are <228) to be != 228[2016-5-17. : 7:02 am] O)FaRTy1billion[MM] -- The last check I fixed to make them trainable at all was also <= 105. It's because 106 and above is supposed to be buildings, doodads, and powerups[2016-5-17. : 7:01 am] O)FaRTy1billion[MM] -- SC apparently really doesn't want you to train units with an ID > 105[2016-5-17. : 7:01 am] O)FaRTy1billion[MM] -- NeivNeiv shouted: That's likely the simplest solution? You could also just have the code jump somewhere else where there's more space for instructions? There was plenty of room to expand it, but all I did was change the constant to 228 (since that's what it is when there is none) and then replace sbb eax,eax \ inc eax with setne al[2016-5-17. : 6:55 am] Neiv -- That's likely the simplest solution? You could also just have the code jump somewhere else where there's more space for instructions?[2016-5-17. : 6:46 am] O)FaRTy1billion[MM] -- how do I turn that in to eax != 228? Should I just rewrite this whole function?[2016-5-17. : 6:45 am] O)FaRTy1billion[MM] -- D: why does the SC compiler have to do weird shortcuts. it's doing a cmp eax,thing then sbb eax,eax \ inc eax[2016-5-17. : 6:40 am] O)FaRTy1billion[MM] -- What value does the build queue have when there is nothing there?[2016-5-17. : 6:35 am] O)FaRTy1billion[MM] -- I filled wireframes with marines manually https://snag.gy/Oka9px.jpg[2016-5-17. : 6:31 am] O)FaRTy1billion[MM] -- NeivNeiv shouted: Can the units have custom buttonsets? Are those status screen wireframes always marines? With Firegraft. I just put marines because it was easy.[2016-5-17. : 6:30 am] Neiv -- Can the units have custom buttonsets? Are those status screen wireframes always marines?[2016-5-17. : 6:27 am] O)FaRTy1billion[MM] -- I can't tell if it's not adding the unit to the queue (it is building it), or if it is just not displaying it because it only displays < 228[2016-5-17. : 6:17 am] O)FaRTy1billion[MM] -- Other than the civilian (which was just to test FG buttons) those are also unique flingies too[2016-5-17. : 5:51 am] O)FaRTy1billion[MM] -- There are still a few bugs (they won't show in the unit queue and they don't have a name, mostly), but it works![2016-5-17. : 4:28 am] BloodyZombie117 -- But you're on a boat with all your clones, so I can't be mad.[2016-5-17. : 4:20 am] BloodyZombie117 -- No prompts, or anything. Luckily powerups save upon pickups.[2016-5-17. : 4:19 am] O)FaRTy1billion[MM] -- TiKelsTiKels shouted: Just 8 hours a day of "Evolution complete. Evolution co-Evolut-Evo-Ev-Evo-E-E-Ev-E-Evolution complete" why are you playing shit maps?[2016-5-17. : 3:15 am] KrayZee -- This bugs me about the shoutbox, I enter something, it doesn't do anything. I retype, and perhaps in a different sentence, they both appear.[2016-5-17. : 3:12 am] KrayZee -- in DC Universe Online... even though I won't be bothered to play the game[2016-5-17. : 3:11 am] KrayZee -- So I made a superhero with a costume of a bikini and cape. You shall never know her true identity![2016-5-17. : 3:00 am] lil-Inferno -- First instance in the shoutbox was me saying this to Moose: "smh you used to be hard af and now you a family man going to bed at 7:00 and shit"[2016-5-17. : 2:58 am] lil-Inferno -- TiKelsTiKels shouted: Is family man the newest memestroni? No it's been around for a while[2016-5-17. : 2:50 am] TiKels -- Just 8 hours a day of "Evolution complete. Evolution co-Evolut-Evo-Ev-Evo-E-E-Ev-E-Evolution complete"[2016-5-17. : 2:49 am] TiKels -- FaRTy1billionFaRTy1billion shouted: TiKels missing briefing Oh damn I haven't remembered that in AGES[2016-5-17. : 2:48 am] O)FaRTy1billion[MM] -- TiKelsTiKels shouted: FaRTy1billion I forgot the starcraft meme "hello desktop" ... what kind of crash was that? Lobby game names? missing briefing[2016-5-17. : 2:42 am] TiKels -- FaRTy1billionFaRTy1billion shouted: Single-unit selection gives an error in mpqdraft's memory next to (or within) the exception code that makes the error reports, attacking crashes silently (a+click, hello desktop) I forgot the starcraft meme "hello desktop" ... what kind of crash was that? Lobby game names?[2016-5-17. : 2:23 am] O)FaRTy1billion[MM] -- wtf kind of garbage sorting algorithm is this that puts A-F before 0-9?[2016-5-17. : 2:05 am] O)FaRTy1billion[MM] -- Single-unit selection gives an error in mpqdraft's memory next to (or within) the exception code that makes the error reports, attacking crashes silently (a+click, hello desktop)[2016-5-17. : 2:04 am] O)FaRTy1billion[MM] -- Mining also works, so I don't know what's different between that and attacking[2016-5-17. : 2:03 am] O)FaRTy1billion[MM] -- I'm so confused by this crash. ;o The game is fully playable as long as you don't select a single unit or a unit attacks another unit (but they can target) |
NudeRaider