Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 « 1627 1628 1629 1630 16313572 >

[2016-6-11. : 9:36 pm]
jjf28 -- jjf28
jjf28 shouted: hope that doesn't sound terribly patronizing, but the rules are ugly (modulo or rounding) and stuff ne ways
Roy
Roy shouted: Rules around calculating values: http://www.staredit.net/topic/14226/#5
ok I guess charts are an option :P
[2016-6-11. : 9:32 pm]
Roy -- Apparently the example map link is redirected to potential malware, though. I should update that.
[2016-6-11. : 9:31 pm]
Roy -- An in-depth explanation on Unit HP: http://www.staredit.net/topic/14226/1/#32
[2016-6-11. : 9:29 pm]
Roy -- Tying that together with manually calculating values: http://www.staredit.net/topic/14226/#7
[2016-6-11. : 9:28 pm]
Roy -- Topic with a bunch of unit node calculations written out explicitly: http://www.staredit.net/topic/10471/
[2016-6-11. : 9:27 pm]
Roy -- Rules around calculating values: http://www.staredit.net/topic/14226/#5
[2016-6-11. : 9:25 pm]
Roy -- LoveLess
LoveLess shouted: Back when we had a wiki, we had this on there, which is what is annyoing
http://www.staredit.net/wiki/index.php?title=Unit#Unit_IDs
[2016-6-11. : 9:17 pm]
jjf28 -- mm
[2016-6-11. : 9:17 pm]
LoveLess -- Have to kind of learn how to do it in my own way before I get it lmao
[2016-6-11. : 9:17 pm]
jjf28 -- teamliquid gettin' rekt
[2016-6-11. : 9:17 pm]
LoveLess -- jjf28
jjf28 shouted: hope that doesn't sound terribly patronizing, but the rules are ugly (modulo or rounding) and stuff ne ways
Not at all, it's just that I am pretty dumb when it comes to this stuff.
[2016-6-11. : 9:13 pm]
jjf28 -- TL vs CLG: http://watch.na.lolesports.com/en_US/nalcs1/en
[2016-6-11. : 9:08 pm]
jjf28 -- hope that doesn't sound terribly patronizing, but the rules are ugly (modulo or rounding) and stuff ne ways
[2016-6-11. : 9:04 pm]
jjf28 -- if you were changing ghost (flingy ID 74), to infested terran graphic, subtract 24*256
[2016-6-11. : 9:00 pm]
jjf28 -- can subtract 28 to avoid overwriting any changes you may have made to ghost, vult, or gol
[2016-6-11. : 8:58 pm]
jjf28 -- rules are pretty time consuming to write up, you should learn how to change anything anywhere; in this case plug in the address of the flingyID you're changing as a byte and also put in the nearest address divisible by 4 http://puu.sh/ppcMM/0f44558e0b.png, change the byte to the target value (e.g. 50 to change marine graphic to infested terran) http://puu.sh/ppcUm/a6e9975a3a.png, then copy the new 4-byte value and have that be what you set deaths to (1264077362)
[2016-6-11. : 8:43 pm]
LoveLess -- Back when we had a wiki, we had this on there, which is what is annyoing
[2016-6-11. : 8:42 pm]
LoveLess -- Think I mathed that right, so what I am looking for here are the "rules", the rest I know how to do already (have datedit to look up flingy ids and each unit's ID)
[2016-6-11. : 8:41 pm]
LoveLess -- Rules for example being health, 0 is ID:1585, 1 is 13478, and from there it's (-7*(IndexID-1)), with the value being x*256
[2016-6-11. : 8:37 pm]
LoveLess -- I have to use EPDs, not EUDs? I mean, I know my way around EUDs pretty well, once I learn the rules they go by.
[2016-6-11. : 8:36 pm]
jjf28 -- jjf28
jjf28 shouted: click the use extended player deaths button
jjf28
jjf28 shouted: if you're using EUDTrig
scratch that, SCMDraft will prolly be a dick to you :P
[2016-6-11. : 8:35 pm]
jjf28 -- the value you set it to is the value the thing at the address becomes
[2016-6-11. : 8:35 pm]
jjf28 -- UnitID and player (or just player, if you've hit that button) determine the target address
[2016-6-11. : 8:35 pm]
jjf28 -- if you're using EUDTrig
[2016-6-11. : 8:34 pm]
jjf28 -- click the use extended player deaths button
[2016-6-11. : 8:34 pm]
LoveLess -- Or am I missing something? With other EUDs, unit ID is the target and deaths are the value
[2016-6-11. : 8:33 pm]
LoveLess -- Now the part I am confused on now, is shouldn't there be two varying values? What I am choosing and what I am altering it into?
[2016-6-11. : 8:32 pm]
LoveLess -- Yeah figured
[2016-6-11. : 8:32 pm]
jjf28 -- bottom right that should be a *1
[2016-6-11. : 8:32 pm]
jjf28 -- woops
[2016-6-11. : 8:31 pm]
LoveLess -- yay pictures!
[2016-6-11. : 8:31 pm]
jjf28 -- have a visual aid: http://puu.sh/ppbgc/e09ed55a70.png
[2016-6-11. : 8:30 pm]
O)FaRTy1billion[MM] -- er, in to one EUD
[2016-6-11. : 8:30 pm]
O)FaRTy1billion[MM] -- it's not complicated, it's because there's 4 values shoved in to one byte
[2016-6-11. : 8:29 pm]
LoveLess -- Fuck me this is way more complicated than other EUDs, then again not surprising.
[2016-6-11. : 8:28 pm]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: finding the order, since endinaness sucks to memorize :P
the lowest ID has the lowest value
[2016-6-11. : 8:27 pm]
O)FaRTy1billion[MM] -- 78 + 74*256 + 88*65536 + 75 * 16777216, changing whichever to whatever
[2016-6-11. : 8:26 pm]
jjf28 -- for marine (ID:0) it's *1, for ghost (ID:1) it's *256, etc.
[2016-6-11. : 8:26 pm]
O)FaRTy1billion[MM] -- set P2 ID:18611 to marine + ghost * 256 + vulture * 65536 + goliath * 16777216
[2016-6-11. : 8:25 pm]
jjf28 -- finding the order, since endinaness sucks to memorize :P
[2016-6-11. : 8:25 pm]
O)FaRTy1billion[MM] -- you can use Set, as long as you include the other values
[2016-6-11. : 8:24 pm]
jjf28 -- P2 ID:18611 allows you to alter UnitID 0 through UnitID 3
[2016-6-11. : 8:23 pm]
jjf28 -- adding or subtracting depends on what your target flingy ID is, *1, *256, *65536, *(2^24) depends on what the UnitID is
[2016-6-11. : 8:22 pm]
LoveLess -- jjf28
jjf28 shouted: LoveLess gotta find the id you're changing it too (use datedit to find this) then set to that
Already did that, I am just curious as to what I am supposed to use. Am I adding? Subtracting? What values? 1*? 256*? By how much am I lowering the ID for each entry? Farty and Roy are more than welcome to help me out lmao
[2016-6-11. : 8:20 pm]
O)FaRTy1billion[MM] -- I remember that video
[2016-6-11. : 8:18 pm]
Dem0n -- Roy
Roy shouted: FaRTy1billion You can't, as per the Hairy Ball Theorem.
But can you turn a sphere inside out?
[2016-6-11. : 8:08 pm]
O)FaRTy1billion[MM] -- I did it
[2016-6-11. : 8:07 pm]
Roy -- FaRTy1billion
FaRTy1billion shouted: how do I duct tape a sphere without it getting really thick on the ends?
You can't, as per the Hairy Ball Theorem.
[2016-6-11. : 8:07 pm]
jjf28 -- I'd have to check with tools
[2016-6-11. : 8:07 pm]
jjf28 -- oh right that's a 1 byte address...
[2016-6-11. : 8:06 pm]
jjf28 -- changing dat entries changes future units, any preplaced/already existing units wouldn't get the change afaik
[2016-6-11. : 8:05 pm]
jjf28 -- LoveLess
LoveLess shouted: jj, so when I am modifying this, what is the value I scale it down by? I know the EUD is P2 ID:18611, but what do values do I set the deaths by (1? 256? etc) by and what do I use to alter the ID (affected unit)?
gotta find the id you're changing it too (use datedit to find this) then set to that
[2016-6-11. : 7:04 pm]
trgk -- Or at least, apply fixed size font there. :-)
[2016-6-11. : 7:04 pm]
trgk -- Hey SEN dev, can you add syntax highlighting to code syntax?
[2016-6-11. : 6:54 pm]
LoveLess -- jj, so when I am modifying this, what is the value I scale it down by? I know the EUD is P2 ID:18611, but what do values do I set the deaths by (1? 256? etc) by and what do I use to alter the ID (affected unit)?
[2016-6-11. : 6:34 pm]
jjf28 -- can make one w/ EUDs if you want
[2016-6-11. : 6:33 pm]
jjf28 -- see the latest comments section :P
[2016-6-11. : 6:30 pm]
ClansAreForGays -- I can't find that map in the dldb that speeds up hypers to run every frame anymore...
[2016-6-11. : 5:14 pm]
zeracool -- Hello there
[2016-6-11. : 5:00 pm]
LoveLess -- Roy has mail.
[2016-6-11. : 4:02 pm]
lil-Inferno -- memes
[2016-6-11. : 3:09 pm]
jjf28 -- I'm with her... I guess
[2016-6-11. : 1:49 pm]
lil-Inferno -- Speaking of which, there are fresh memes.
[2016-6-11. : 1:46 pm]
Moose -- Indeed, I'm willing to explain my memes
[2016-6-11. : 1:41 pm]
lil-Inferno -- ur not about protecting secrets tbh LMAO
[2016-6-11. : 1:40 pm]
Moose -- Also, it's a lot more difficult to steal a mod and put your name on it because you can't just go on battle.net/iCCup and share it directly
[2016-6-11. : 1:39 pm]
Moose -- It's not really about protecting secrets
[2016-6-11. : 1:37 pm]
lil-Inferno -- Still tho. Modders share their shit all the time but mappers were like "This map is protected with GUEdit so good luck stealing it, hacker scum" ROFL
[2016-6-11. : 1:35 pm]
Moose -- Yeah, nobody can steal things that weren't released, so it's not relevant

Pages: < 1 « 1627 1628 1629 1630 16313572 >


Members Online: Oh_Man