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[2016-6-11. : 9:36 pm] jjf28 -- jjf28jjf28 shouted: hope that doesn't sound terribly patronizing, but the rules are ugly (modulo or rounding) and stuff ne ways RoyRoy shouted: Rules around calculating values: http://www.staredit.net/topic/14226/#5 ok I guess charts are an option ![]() [2016-6-11. : 9:32 pm] Roy -- Apparently the example map link is redirected to potential malware, though. I should update that.[2016-6-11. : 9:31 pm] Roy -- An in-depth explanation on Unit HP: http://www.staredit.net/topic/14226/1/#32[2016-6-11. : 9:29 pm] Roy -- Tying that together with manually calculating values: http://www.staredit.net/topic/14226/#7[2016-6-11. : 9:28 pm] Roy -- Topic with a bunch of unit node calculations written out explicitly: http://www.staredit.net/topic/10471/[2016-6-11. : 9:27 pm] Roy -- Rules around calculating values: http://www.staredit.net/topic/14226/#5[2016-6-11. : 9:25 pm] Roy -- LoveLessLoveLess shouted: Back when we had a wiki, we had this on there, which is what is annyoing http://www.staredit.net/wiki/index.php?title=Unit#Unit_IDs[2016-6-11. : 9:17 pm] LoveLess -- Have to kind of learn how to do it in my own way before I get it lmao[2016-6-11. : 9:17 pm] LoveLess -- jjf28jjf28 shouted: hope that doesn't sound terribly patronizing, but the rules are ugly (modulo or rounding) and stuff ne ways Not at all, it's just that I am pretty dumb when it comes to this stuff.[2016-6-11. : 9:08 pm] jjf28 -- hope that doesn't sound terribly patronizing, but the rules are ugly (modulo or rounding) and stuff ne ways[2016-6-11. : 9:04 pm] jjf28 -- if you were changing ghost (flingy ID 74), to infested terran graphic, subtract 24*256[2016-6-11. : 9:00 pm] jjf28 -- can subtract 28 to avoid overwriting any changes you may have made to ghost, vult, or gol[2016-6-11. : 8:58 pm] jjf28 -- rules are pretty time consuming to write up, you should learn how to change anything anywhere; in this case plug in the address of the flingyID you're changing as a byte and also put in the nearest address divisible by 4 http://puu.sh/ppcMM/0f44558e0b.png, change the byte to the target value (e.g. 50 to change marine graphic to infested terran) http://puu.sh/ppcUm/a6e9975a3a.png, then copy the new 4-byte value and have that be what you set deaths to (1264077362)[2016-6-11. : 8:43 pm] LoveLess -- Back when we had a wiki, we had this on there, which is what is annyoing[2016-6-11. : 8:42 pm] LoveLess -- Think I mathed that right, so what I am looking for here are the "rules", the rest I know how to do already (have datedit to look up flingy ids and each unit's ID)[2016-6-11. : 8:41 pm] LoveLess -- Rules for example being health, 0 is ID:1585, 1 is 13478, and from there it's (-7*(IndexID-1)), with the value being x*256[2016-6-11. : 8:37 pm] LoveLess -- I have to use EPDs, not EUDs? I mean, I know my way around EUDs pretty well, once I learn the rules they go by.[2016-6-11. : 8:36 pm] jjf28 -- jjf28jjf28 shouted: click the use extended player deaths button jjf28jjf28 shouted: if you're using EUDTrig scratch that, SCMDraft will prolly be a dick to you ![]() [2016-6-11. : 8:35 pm] jjf28 -- the value you set it to is the value the thing at the address becomes[2016-6-11. : 8:35 pm] jjf28 -- UnitID and player (or just player, if you've hit that button) determine the target address[2016-6-11. : 8:34 pm] LoveLess -- Or am I missing something? With other EUDs, unit ID is the target and deaths are the value[2016-6-11. : 8:33 pm] LoveLess -- Now the part I am confused on now, is shouldn't there be two varying values? What I am choosing and what I am altering it into?[2016-6-11. : 8:30 pm] O)FaRTy1billion[MM] -- it's not complicated, it's because there's 4 values shoved in to one byte[2016-6-11. : 8:29 pm] LoveLess -- Fuck me this is way more complicated than other EUDs, then again not surprising.[2016-6-11. : 8:28 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: finding the order, since endinaness sucks to memorize the lowest ID has the lowest value![]() [2016-6-11. : 8:27 pm] O)FaRTy1billion[MM] -- 78 + 74*256 + 88*65536 + 75 * 16777216, changing whichever to whatever[2016-6-11. : 8:26 pm] O)FaRTy1billion[MM] -- set P2 ID:18611 to marine + ghost * 256 + vulture * 65536 + goliath * 16777216[2016-6-11. : 8:25 pm] O)FaRTy1billion[MM] -- you can use Set, as long as you include the other values[2016-6-11. : 8:23 pm] jjf28 -- adding or subtracting depends on what your target flingy ID is, *1, *256, *65536, *(2^24) depends on what the UnitID is[2016-6-11. : 8:22 pm] LoveLess -- jjf28jjf28 shouted: LoveLess gotta find the id you're changing it too (use datedit to find this) then set to that Already did that, I am just curious as to what I am supposed to use. Am I adding? Subtracting? What values? 1*? 256*? By how much am I lowering the ID for each entry? Farty and Roy are more than welcome to help me out lmao[2016-6-11. : 8:18 pm] Dem0n -- RoyRoy shouted: FaRTy1billion You can't, as per the Hairy Ball Theorem. But can you turn a sphere inside out?[2016-6-11. : 8:07 pm] Roy -- FaRTy1billionFaRTy1billion shouted: how do I duct tape a sphere without it getting really thick on the ends? You can't, as per the Hairy Ball Theorem.[2016-6-11. : 8:06 pm] jjf28 -- changing dat entries changes future units, any preplaced/already existing units wouldn't get the change afaik[2016-6-11. : 8:05 pm] jjf28 -- LoveLessLoveLess shouted: jj, so when I am modifying this, what is the value I scale it down by? I know the EUD is P2 ID:18611, but what do values do I set the deaths by (1? 256? etc) by and what do I use to alter the ID (affected unit)? gotta find the id you're changing it too (use datedit to find this) then set to that[2016-6-11. : 6:54 pm] LoveLess -- jj, so when I am modifying this, what is the value I scale it down by? I know the EUD is P2 ID:18611, but what do values do I set the deaths by (1? 256? etc) by and what do I use to alter the ID (affected unit)?[2016-6-11. : 6:30 pm] ClansAreForGays -- I can't find that map in the dldb that speeds up hypers to run every frame anymore...[2016-6-11. : 1:40 pm] Moose -- Also, it's a lot more difficult to steal a mod and put your name on it because you can't just go on battle.net/iCCup and share it directly[2016-6-11. : 1:37 pm] lil-Inferno -- Still tho. Modders share their shit all the time but mappers were like "This map is protected with GUEdit so good luck stealing it, hacker scum" ROFL[2016-6-11. : 1:35 pm] Moose -- Yeah, nobody can steal things that weren't released, so it's not relevant |
Oh_Man